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* [golang] Add support for text parsing with json struct tags Add struct tags to Go native structs generated when object API is used. This allows to use the same JSON file as for C++ text parsing(i.e. snake_case vs CamelCase) and thus enabling text parsing for Go(when using object API). * [golang] Add test for text parsing Added small test to check and demonstrate text parsing in Go. Also, ran clang-format on cpp file changes.
110 lines
2.7 KiB
Go
110 lines
2.7 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package Example
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type Vec3T struct {
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X float32 `json:"x"`
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Y float32 `json:"y"`
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Z float32 `json:"z"`
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Test1 float64 `json:"test1"`
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Test2 Color `json:"test2"`
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Test3 *TestT `json:"test3"`
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}
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func (t *Vec3T) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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if t == nil { return 0 }
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return CreateVec3(builder, t.X, t.Y, t.Z, t.Test1, t.Test2, t.Test3.A, t.Test3.B)
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}
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func (rcv *Vec3) UnPackTo(t *Vec3T) {
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t.X = rcv.X()
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t.Y = rcv.Y()
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t.Z = rcv.Z()
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t.Test1 = rcv.Test1()
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t.Test2 = rcv.Test2()
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t.Test3 = rcv.Test3(nil).UnPack()
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}
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func (rcv *Vec3) UnPack() *Vec3T {
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if rcv == nil { return nil }
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t := &Vec3T{}
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rcv.UnPackTo(t)
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return t
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}
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type Vec3 struct {
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_tab flatbuffers.Struct
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}
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func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *Vec3) Table() flatbuffers.Table {
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return rcv._tab.Table
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}
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func (rcv *Vec3) X() float32 {
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return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(0))
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}
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func (rcv *Vec3) MutateX(n float32) bool {
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return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(0), n)
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}
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func (rcv *Vec3) Y() float32 {
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return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(4))
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}
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func (rcv *Vec3) MutateY(n float32) bool {
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return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(4), n)
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}
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func (rcv *Vec3) Z() float32 {
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return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(8))
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}
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func (rcv *Vec3) MutateZ(n float32) bool {
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return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(8), n)
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}
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func (rcv *Vec3) Test1() float64 {
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return rcv._tab.GetFloat64(rcv._tab.Pos + flatbuffers.UOffsetT(16))
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}
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func (rcv *Vec3) MutateTest1(n float64) bool {
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return rcv._tab.MutateFloat64(rcv._tab.Pos+flatbuffers.UOffsetT(16), n)
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}
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func (rcv *Vec3) Test2() Color {
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return Color(rcv._tab.GetByte(rcv._tab.Pos + flatbuffers.UOffsetT(24)))
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}
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func (rcv *Vec3) MutateTest2(n Color) bool {
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return rcv._tab.MutateByte(rcv._tab.Pos+flatbuffers.UOffsetT(24), byte(n))
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}
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func (rcv *Vec3) Test3(obj *Test) *Test {
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if obj == nil {
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obj = new(Test)
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}
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obj.Init(rcv._tab.Bytes, rcv._tab.Pos+26)
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return obj
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}
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func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 Color, test3_a int16, test3_b int8) flatbuffers.UOffsetT {
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builder.Prep(8, 32)
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builder.Pad(2)
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builder.Prep(2, 4)
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builder.Pad(1)
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builder.PrependInt8(test3_b)
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builder.PrependInt16(test3_a)
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builder.Pad(1)
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builder.PrependByte(byte(test2))
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builder.PrependFloat64(test1)
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builder.Pad(4)
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builder.PrependFloat32(z)
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builder.PrependFloat32(y)
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builder.PrependFloat32(x)
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return builder.Offset()
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}
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