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https://github.com/google/flatbuffers.git
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* initial hack to get new Lua generator into flatc * Starting to output enum defs for Lua * Continue to work on table generation for Lua * Finished basic getter access for Lua * Added ability to get object by index * Finished struct builder * aliased reflection to r * finish table builder generation * register requiring files * better generated header info * Tying up loose ends * Updated reflection to handle struct padding * Addd type sizes to reflection * Fixed some vector indirect issues * Lua tests passed * Misc cleanup * ci fixes 1 * ci fixes 2 * renaming * up size of type sizes * manually ran clang-format-11 -i src/idl_parser.cpp * fixed some windows casting * remove stupid auto import * more static_casting * remove std * update other build environments * remove scoped enums * replaced std::to_string with NumToString * more win fixes * more win fixes * replaced old lua with new * removed auto import * review responses * more style fixes * refactor bfbs_gen_len to use code += * added consts * fix lambda capture for windows * remove unused return type
71 lines
1.3 KiB
Lua
71 lines
1.3 KiB
Lua
--[[ MyGame.Example.Stat
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Automatically generated by the FlatBuffers compiler, do not modify.
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Or modify. I'm a message, not a cop.
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flatc version: 2.0.0
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Declared by : //monster_test.fbs
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Rooting type : MyGame.Example.Monster (//monster_test.fbs)
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--]]
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local flatbuffers = require('flatbuffers')
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local Stat = {}
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local mt = {}
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function Stat.New()
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local o = {}
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setmetatable(o, {__index = mt})
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return o
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end
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function mt:Init(buf, pos)
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self.view = flatbuffers.view.New(buf, pos)
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end
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function mt:Id()
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local o = self.view:Offset(4)
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if o ~= 0 then
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return self.view:String(self.view.pos + o)
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end
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end
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function mt:Val()
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local o = self.view:Offset(6)
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if o ~= 0 then
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return self.view:Get(flatbuffers.N.Int64, self.view.pos + o)
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end
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return 0
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end
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function mt:Count()
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local o = self.view:Offset(8)
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if o ~= 0 then
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return self.view:Get(flatbuffers.N.Uint16, self.view.pos + o)
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end
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return 0
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end
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function Stat.Start(builder)
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builder:StartObject(3)
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end
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function Stat.AddId(builder, id)
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builder:PrependUOffsetTRelativeSlot(0, id, 0)
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end
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function Stat.AddVal(builder, val)
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builder:PrependInt64Slot(1, val, 0)
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end
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function Stat.AddCount(builder, count)
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builder:PrependUint16Slot(2, count, 0)
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end
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function Stat.End(builder)
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return builder:EndObject()
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end
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return Stat |