mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-24 03:51:47 +00:00
* Implemented the swift version of Flatbuffers Implemented serailzing, reading, and mutating data from object monster Fixes mis-aligned pointer issue Fixes issue when shared strings are removed from table Adds swift enum, structs code gen Fixed namespace issues + started implementing the table gen Added Mutate function to the code generator Generated linux test cases Fixed an issue with bools, and structs readers in table writer Swift docker image added Updated the test cases, and removed a method parameters in swift Fixed createVector api when called with scalars Fixed issues with scalar arrays, and fixed the code gen namespaces, added sample_binary.swift Cleaned up project Added enum vectors, and their readers Refactored code Added swift into the support document Added documentation in docs, and fixed a small issue with Data() not being returned correctly Fixes Lowercase issue, and prevents generating lookups for deprecated keys * Made all the required funcs to have const + removed unneeded code + fix lowercase func * Removed transform from lowercased and moved it to function * Fixes an issue with iOS allocation from read * Refactored cpp code to be more readable * casts position into int for position * Fix enums issue, moves scalar writer code to use memcpy * Removed c_str from struct function * Fixed script to generate new objects when ran on travis ci: fix * Handles deallocating space allocated for structs * Updated the test cases to adhere to the fileprivate lookup, no mutation for unions, and updated the names of the vector functions
480 lines
41 KiB
Swift
480 lines
41 KiB
Swift
// automatically generated by the FlatBuffers compiler, do not modify
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import FlatBuffers
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public enum MyGame {
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public enum Example {
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public enum Color: UInt8, Enum {
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public typealias T = UInt8
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case red = 1, green = 2, blue = 8
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}
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public enum Race: Int8, Enum {
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public typealias T = Int8
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public static var byteSize: Int { return MemoryLayout<Int8>.size }
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public var value: Int8 { return self.rawValue }
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case none = -1, human = 0, dwarf = 1, elf = 2
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}
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public enum Any_: UInt8, Enum {
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public typealias T = UInt8
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case none = 0, monster = 1, testsimpletablewithenum = 2, mygame_example2_monster = 3
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}
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public enum AnyUniqueAliases: UInt8, Enum {
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public typealias T = UInt8
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case none = 0, m = 1, ts = 2, m2 = 3
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}
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public enum AnyAmbiguousAliases: UInt8, Enum {
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public typealias T = UInt8
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case none = 0, m1 = 1, m2 = 2, m3 = 3
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}
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public struct Test: Readable {
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private var _accessor: Struct
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public static var size = 4
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public static var alignment = 2
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var a: Int16 { return _accessor.readBuffer(of: Int16.self, at: 0) }
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public func mutate(a: Int16) -> Bool { return _accessor.mutate(a, index: 0) }
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public var b: Int8 { return _accessor.readBuffer(of: Int8.self, at: 2) }
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public func mutate(b: Int8) -> Bool { return _accessor.mutate(b, index: 2) }
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}
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public struct Vec3: Readable {
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private var _accessor: Struct
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public static var size = 32
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public static var alignment = 8
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
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public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) }
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public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
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public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) }
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public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) }
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public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) }
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public var test1: Double { return _accessor.readBuffer(of: Double.self, at: 16) }
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public func mutate(test1: Double) -> Bool { return _accessor.mutate(test1, index: 16) }
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public var test2: MyGame.Example.Color { return MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? MyGame.Example.Color.red }
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public var test3: MyGame.Example.Test { return MyGame.Example.Test(_accessor.bb, o: _accessor.postion + 26) }
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}
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public struct Ability: Readable {
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private var _accessor: Struct
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public static var size = 8
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public static var alignment = 4
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var id: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 0) }
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public func mutate(id: UInt32) -> Bool { return _accessor.mutate(id, index: 0) }
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public var distance: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 4) }
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public func mutate(distance: UInt32) -> Bool { return _accessor.mutate(distance, index: 4) }
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}
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public static func createTest(a: Int16, b: Int8) -> UnsafeMutableRawPointer {
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let memory = UnsafeMutableRawPointer.allocate(byteCount: Test.size, alignment: Test.alignment)
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memory.initializeMemory(as: UInt8.self, repeating: 0, count: Test.size)
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memory.storeBytes(of: a, toByteOffset: 0, as: Int16.self)
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memory.storeBytes(of: b, toByteOffset: 2, as: Int8.self)
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return memory
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}
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public static func createVec3(x: Float32, y: Float32, z: Float32, test1: Double, test2: MyGame.Example.Color, test3a: Int16, test3b: Int8) -> UnsafeMutableRawPointer {
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let memory = UnsafeMutableRawPointer.allocate(byteCount: Vec3.size, alignment: Vec3.alignment)
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memory.initializeMemory(as: UInt8.self, repeating: 0, count: Vec3.size)
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memory.storeBytes(of: x, toByteOffset: 0, as: Float32.self)
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memory.storeBytes(of: y, toByteOffset: 4, as: Float32.self)
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memory.storeBytes(of: z, toByteOffset: 8, as: Float32.self)
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memory.storeBytes(of: test1, toByteOffset: 16, as: Double.self)
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memory.storeBytes(of: test2.rawValue, toByteOffset: 24, as: UInt8.self)
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memory.storeBytes(of: test3a, toByteOffset: 26, as: Int16.self)
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memory.storeBytes(of: test3b, toByteOffset: 28, as: Int8.self)
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return memory
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}
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public static func createAbility(id: UInt32, distance: UInt32) -> UnsafeMutableRawPointer {
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let memory = UnsafeMutableRawPointer.allocate(byteCount: Ability.size, alignment: Ability.alignment)
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memory.initializeMemory(as: UInt8.self, repeating: 0, count: Ability.size)
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memory.storeBytes(of: id, toByteOffset: 0, as: UInt32.self)
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memory.storeBytes(of: distance, toByteOffset: 4, as: UInt32.self)
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return memory
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}
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}
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// MARK: - Example
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public struct InParentNamespace: FlatBufferObject {
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private var _accessor: Table
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public static func finish(_ fbb: FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
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public static func getRootAsInParentNamespace(bb: ByteBuffer) -> InParentNamespace { return InParentNamespace(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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public static func startInParentNamespace(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
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public static func endInParentNamespace(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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}
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public enum Example2 {
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public struct Monster: FlatBufferObject {
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private var _accessor: Table
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public static func finish(_ fbb: FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
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public static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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public static func startMonster(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
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public static func endMonster(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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}
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}
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// MARK: - Example2
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}
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extension MyGame.Example {
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public struct TestSimpleTableWithEnum: FlatBufferObject {
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private var _accessor: Table
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public static func finish(_ fbb: FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
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public static func getRootAsTestSimpleTableWithEnum(bb: ByteBuffer) -> TestSimpleTableWithEnum { return TestSimpleTableWithEnum(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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public var color: MyGame.Example.Color { let o = _accessor.offset(4); return o == 0 ? MyGame.Example.Color.green : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? MyGame.Example.Color.green }
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public func mutate(color: MyGame.Example.Color) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(color.rawValue, index: o) }
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public static func startTestSimpleTableWithEnum(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
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public static func add(color: MyGame.Example.Color, _ fbb: FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: 0) }
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public static func endTestSimpleTableWithEnum(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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}
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public struct Stat: FlatBufferObject {
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private var _accessor: Table
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public static func finish(_ fbb: FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
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public static func getRootAsStat(bb: ByteBuffer) -> Stat { return Stat(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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public var id: String? { let o = _accessor.offset(4); return o == 0 ? nil : _accessor.string(at: o) }
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public var idSegmentArray: [UInt8]? { return _accessor.getVector(at: 4) }
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public var val: Int64 { let o = _accessor.offset(6); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
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public func mutate(val: Int64) -> Bool {let o = _accessor.offset(6); return _accessor.mutate(val, index: o) }
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public var count: UInt16 { let o = _accessor.offset(8); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
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public func mutate(count: UInt16) -> Bool {let o = _accessor.offset(8); return _accessor.mutate(count, index: o) }
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public static func startStat(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 3) }
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public static func add(id: Offset<String>, _ fbb: FlatBufferBuilder) { fbb.add(offset: id, at: 0) }
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public static func add(val: Int64, _ fbb: FlatBufferBuilder) { fbb.add(element: val, def: 0, at: 1) }
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public static func add(count: UInt16, _ fbb: FlatBufferBuilder) { fbb.add(element: count, def: 0, at: 2) }
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public static func endStat(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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}
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public struct Referrable: FlatBufferObject {
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private var _accessor: Table
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public static func finish(_ fbb: FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
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public static func getRootAsReferrable(bb: ByteBuffer) -> Referrable { return Referrable(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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public var id: UInt64 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
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public func mutate(id: UInt64) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(id, index: o) }
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public static func startReferrable(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
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public static func add(id: UInt64, _ fbb: FlatBufferBuilder) { fbb.add(element: id, def: 0, at: 0) }
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public static func endReferrable(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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public static func sortVectorOfReferrable(offsets:[Offset<UOffset>], _ fbb: FlatBufferBuilder) -> Offset<UOffset> {
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var off = offsets
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off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 4, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 4, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
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return fbb.createVector(ofOffsets: off)
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}
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fileprivate static func lookupByKey(vector: Int32, key: UInt64, fbb: ByteBuffer) -> Referrable? {
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var span = fbb.read(def: Int32.self, position: Int(vector - 4))
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var start: Int32 = 0
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while span != 0 {
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var middle = span / 2
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let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
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let comp = fbb.read(def: UInt64.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 4, fbb: fbb)))
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if comp > 0 {
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span = middle
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} else if comp < 0 {
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middle += 1
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start += middle
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span -= middle
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} else {
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return Referrable(fbb, o: tableOffset)
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}
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}
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return nil
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}
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}
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public struct Monster: FlatBufferObject {
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private var _accessor: Table
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public static func finish(_ fbb: FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
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public static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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public var pos: MyGame.Example.Vec3? { let o = _accessor.offset(4); return o == 0 ? nil : MyGame.Example.Vec3(_accessor.bb, o: o + _accessor.postion) }
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public var mana: Int16 { let o = _accessor.offset(6); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
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public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(6); return _accessor.mutate(mana, index: o) }
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public var hp: Int16 { let o = _accessor.offset(8); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
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public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(8); return _accessor.mutate(hp, index: o) }
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public var name: String? { let o = _accessor.offset(10); return o == 0 ? nil : _accessor.string(at: o) }
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public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: 10) }
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public var inventoryCount: Int32 { let o = _accessor.offset(14); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(14); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
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public var inventory: [UInt8] { return _accessor.getVector(at: 14) ?? [] }
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public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(14); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
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public var color: MyGame.Example.Color { let o = _accessor.offset(16); return o == 0 ? MyGame.Example.Color.blue : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? MyGame.Example.Color.blue }
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public func mutate(color: MyGame.Example.Color) -> Bool {let o = _accessor.offset(16); return _accessor.mutate(color.rawValue, index: o) }
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public var testType: MyGame.Example.Any_ { let o = _accessor.offset(18); return o == 0 ? MyGame.Example.Any_.none : MyGame.Example.Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? MyGame.Example.Any_.none }
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public func test<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(20); return o == 0 ? nil : _accessor.union(o) }
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public var test4Count: Int32 { let o = _accessor.offset(22); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func test4(at index: Int32) -> MyGame.Example.Test? { let o = _accessor.offset(22); return o == 0 ? nil : MyGame.Example.Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
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public var testarrayofstringCount: Int32 { let o = _accessor.offset(24); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(24); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
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public var testarrayoftablesCount: Int32 { let o = _accessor.offset(26); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func testarrayoftables(at index: Int32) -> MyGame.Example.Monster? { let o = _accessor.offset(26); return o == 0 ? nil : MyGame.Example.Monster(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
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public func testarrayoftablesBy(key: String) -> MyGame.Example.Monster? { let o = _accessor.offset(26); return o == 0 ? nil : MyGame.Example.Monster.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
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public var enemy: MyGame.Example.Monster? { let o = _accessor.offset(28); return o == 0 ? nil : MyGame.Example.Monster(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
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public var testnestedflatbufferCount: Int32 { let o = _accessor.offset(30); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func testnestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(30); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
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public var testnestedflatbuffer: [UInt8] { return _accessor.getVector(at: 30) ?? [] }
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public func mutate(testnestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(30); return _accessor.directMutate(testnestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
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public var testempty: MyGame.Example.Stat? { let o = _accessor.offset(32); return o == 0 ? nil : MyGame.Example.Stat(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
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public var testbool: Bool { let o = _accessor.offset(34); return o == 0 ? false : 0 != _accessor.readBuffer(of: Byte.self, at: o) }
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public func mutate(testbool: Byte) -> Bool {let o = _accessor.offset(34); return _accessor.mutate(testbool, index: o) }
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public var testhashs32Fnv1: Int32 { let o = _accessor.offset(36); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
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public func mutate(testhashs32Fnv1: Int32) -> Bool {let o = _accessor.offset(36); return _accessor.mutate(testhashs32Fnv1, index: o) }
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public var testhashu32Fnv1: UInt32 { let o = _accessor.offset(38); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
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public func mutate(testhashu32Fnv1: UInt32) -> Bool {let o = _accessor.offset(38); return _accessor.mutate(testhashu32Fnv1, index: o) }
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public var testhashs64Fnv1: Int64 { let o = _accessor.offset(40); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
|
|
public func mutate(testhashs64Fnv1: Int64) -> Bool {let o = _accessor.offset(40); return _accessor.mutate(testhashs64Fnv1, index: o) }
|
|
public var testhashu64Fnv1: UInt64 { let o = _accessor.offset(42); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
public func mutate(testhashu64Fnv1: UInt64) -> Bool {let o = _accessor.offset(42); return _accessor.mutate(testhashu64Fnv1, index: o) }
|
|
public var testhashs32Fnv1a: Int32 { let o = _accessor.offset(44); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
|
|
public func mutate(testhashs32Fnv1a: Int32) -> Bool {let o = _accessor.offset(44); return _accessor.mutate(testhashs32Fnv1a, index: o) }
|
|
public var testhashu32Fnv1a: UInt32 { let o = _accessor.offset(46); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
|
|
public func mutate(testhashu32Fnv1a: UInt32) -> Bool {let o = _accessor.offset(46); return _accessor.mutate(testhashu32Fnv1a, index: o) }
|
|
public var testhashs64Fnv1a: Int64 { let o = _accessor.offset(48); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
|
|
public func mutate(testhashs64Fnv1a: Int64) -> Bool {let o = _accessor.offset(48); return _accessor.mutate(testhashs64Fnv1a, index: o) }
|
|
public var testhashu64Fnv1a: UInt64 { let o = _accessor.offset(50); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
public func mutate(testhashu64Fnv1a: UInt64) -> Bool {let o = _accessor.offset(50); return _accessor.mutate(testhashu64Fnv1a, index: o) }
|
|
public var testarrayofboolsCount: Int32 { let o = _accessor.offset(52); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testarrayofbools(at index: Int32) -> Bool { let o = _accessor.offset(52); return o == 0 ? true : 0 != _accessor.directRead(of: Byte.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var testarrayofbools: [Byte] { return _accessor.getVector(at: 52) ?? [] }
|
|
public func mutate(testarrayofbools: Byte, at index: Int32) -> Bool { let o = _accessor.offset(52); return _accessor.directMutate(testarrayofbools, index: _accessor.vector(at: o) + index * 1) }
|
|
public var testf: Float32 { let o = _accessor.offset(54); return o == 0 ? 3.14159 : _accessor.readBuffer(of: Float32.self, at: o) }
|
|
public func mutate(testf: Float32) -> Bool {let o = _accessor.offset(54); return _accessor.mutate(testf, index: o) }
|
|
public var testf2: Float32 { let o = _accessor.offset(56); return o == 0 ? 3.0 : _accessor.readBuffer(of: Float32.self, at: o) }
|
|
public func mutate(testf2: Float32) -> Bool {let o = _accessor.offset(56); return _accessor.mutate(testf2, index: o) }
|
|
public var testf3: Float32 { let o = _accessor.offset(58); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
|
|
public func mutate(testf3: Float32) -> Bool {let o = _accessor.offset(58); return _accessor.mutate(testf3, index: o) }
|
|
public var testarrayofstring2Count: Int32 { let o = _accessor.offset(60); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(60); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
|
|
public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(62); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testarrayofsortedstruct(at index: Int32) -> MyGame.Example.Ability? { let o = _accessor.offset(62); return o == 0 ? nil : MyGame.Example.Ability(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
|
|
public var flexCount: Int32 { let o = _accessor.offset(64); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(64); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var flex: [UInt8] { return _accessor.getVector(at: 64) ?? [] }
|
|
public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(64); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) }
|
|
public var test5Count: Int32 { let o = _accessor.offset(66); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func test5(at index: Int32) -> MyGame.Example.Test? { let o = _accessor.offset(66); return o == 0 ? nil : MyGame.Example.Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
|
|
public var vectorOfLongsCount: Int32 { let o = _accessor.offset(68); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(68); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfLongs: [Int64] { return _accessor.getVector(at: 68) ?? [] }
|
|
public func mutate(vectorOfLongs: Int64, at index: Int32) -> Bool { let o = _accessor.offset(68); return _accessor.directMutate(vectorOfLongs, index: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfDoublesCount: Int32 { let o = _accessor.offset(70); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfDoubles(at index: Int32) -> Double { let o = _accessor.offset(70); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfDoubles: [Double] { return _accessor.getVector(at: 70) ?? [] }
|
|
public func mutate(vectorOfDoubles: Double, at index: Int32) -> Bool { let o = _accessor.offset(70); return _accessor.directMutate(vectorOfDoubles, index: _accessor.vector(at: o) + index * 8) }
|
|
public var parentNamespaceTest: MyGame.InParentNamespace? { let o = _accessor.offset(72); return o == 0 ? nil : MyGame.InParentNamespace(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
|
|
public var vectorOfReferrablesCount: Int32 { let o = _accessor.offset(74); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfReferrables(at index: Int32) -> MyGame.Example.Referrable? { let o = _accessor.offset(74); return o == 0 ? nil : MyGame.Example.Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
|
|
public func vectorOfReferrablesBy(key: UInt64) -> MyGame.Example.Referrable? { let o = _accessor.offset(74); return o == 0 ? nil : MyGame.Example.Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
|
|
public var singleWeakReference: UInt64 { let o = _accessor.offset(76); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
public func mutate(singleWeakReference: UInt64) -> Bool {let o = _accessor.offset(76); return _accessor.mutate(singleWeakReference, index: o) }
|
|
public var vectorOfWeakReferencesCount: Int32 { let o = _accessor.offset(78); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfWeakReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(78); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfWeakReferences: [UInt64] { return _accessor.getVector(at: 78) ?? [] }
|
|
public func mutate(vectorOfWeakReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(78); return _accessor.directMutate(vectorOfWeakReferences, index: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfStrongReferrablesCount: Int32 { let o = _accessor.offset(80); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfStrongReferrables(at index: Int32) -> MyGame.Example.Referrable? { let o = _accessor.offset(80); return o == 0 ? nil : MyGame.Example.Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
|
|
public func vectorOfStrongReferrablesBy(key: UInt64) -> MyGame.Example.Referrable? { let o = _accessor.offset(80); return o == 0 ? nil : MyGame.Example.Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
|
|
public var coOwningReference: UInt64 { let o = _accessor.offset(82); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
public func mutate(coOwningReference: UInt64) -> Bool {let o = _accessor.offset(82); return _accessor.mutate(coOwningReference, index: o) }
|
|
public var vectorOfCoOwningReferencesCount: Int32 { let o = _accessor.offset(84); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfCoOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(84); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfCoOwningReferences: [UInt64] { return _accessor.getVector(at: 84) ?? [] }
|
|
public func mutate(vectorOfCoOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(84); return _accessor.directMutate(vectorOfCoOwningReferences, index: _accessor.vector(at: o) + index * 8) }
|
|
public var nonOwningReference: UInt64 { let o = _accessor.offset(86); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
public func mutate(nonOwningReference: UInt64) -> Bool {let o = _accessor.offset(86); return _accessor.mutate(nonOwningReference, index: o) }
|
|
public var vectorOfNonOwningReferencesCount: Int32 { let o = _accessor.offset(88); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(88); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: 88) ?? [] }
|
|
public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(88); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) }
|
|
public var anyUniqueType: MyGame.Example.AnyUniqueAliases { let o = _accessor.offset(90); return o == 0 ? MyGame.Example.AnyUniqueAliases.none : MyGame.Example.AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? MyGame.Example.AnyUniqueAliases.none }
|
|
public func anyUnique<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(92); return o == 0 ? nil : _accessor.union(o) }
|
|
public var anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases { let o = _accessor.offset(94); return o == 0 ? MyGame.Example.AnyAmbiguousAliases.none : MyGame.Example.AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? MyGame.Example.AnyAmbiguousAliases.none }
|
|
public func anyAmbiguous<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(96); return o == 0 ? nil : _accessor.union(o) }
|
|
public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(98); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfEnums(at index: Int32) -> MyGame.Example.Color? { let o = _accessor.offset(98); return o == 0 ? MyGame.Example.Color.red : MyGame.Example.Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
|
|
public var signedEnum: MyGame.Example.Race { let o = _accessor.offset(100); return o == 0 ? MyGame.Example.Race.none : MyGame.Example.Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? MyGame.Example.Race.none }
|
|
public func mutate(signedEnum: MyGame.Example.Race) -> Bool {let o = _accessor.offset(100); return _accessor.mutate(signedEnum.rawValue, index: o) }
|
|
public static func startMonster(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 49) }
|
|
public static func add(pos: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(structOffset: 0) }
|
|
public static func add(mana: Int16, _ fbb: FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: 1) }
|
|
public static func add(hp: Int16, _ fbb: FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: 2) }
|
|
public static func add(name: Offset<String>, _ fbb: FlatBufferBuilder) { fbb.add(offset: name, at: 3) }
|
|
public static func addVectorOf(inventory: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: inventory, at: 5) }
|
|
public static func add(color: MyGame.Example.Color, _ fbb: FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 8, at: 6) }
|
|
public static func add(testType: MyGame.Example.Any_, _ fbb: FlatBufferBuilder) { fbb.add(element: testType.rawValue, def: 0, at: 7) }
|
|
public static func add(test: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: test, at: 8) }
|
|
public static func addVectorOf(test4: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: test4, at: 9) }
|
|
public static func addVectorOf(testarrayofstring: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: 10) }
|
|
public static func addVectorOf(testarrayoftables: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: 11) }
|
|
public static func add(enemy: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: enemy, at: 12) }
|
|
public static func addVectorOf(testnestedflatbuffer: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: testnestedflatbuffer, at: 13) }
|
|
public static func add(testempty: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: testempty, at: 14) }
|
|
public static func add(testbool: Bool, _ fbb: FlatBufferBuilder) { fbb.add(condition: testbool, def: false, at: 15) }
|
|
public static func add(testhashs32Fnv1: Int32, _ fbb: FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1, def: 0, at: 16) }
|
|
public static func add(testhashu32Fnv1: UInt32, _ fbb: FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1, def: 0, at: 17) }
|
|
public static func add(testhashs64Fnv1: Int64, _ fbb: FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1, def: 0, at: 18) }
|
|
public static func add(testhashu64Fnv1: UInt64, _ fbb: FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1, def: 0, at: 19) }
|
|
public static func add(testhashs32Fnv1a: Int32, _ fbb: FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1a, def: 0, at: 20) }
|
|
public static func add(testhashu32Fnv1a: UInt32, _ fbb: FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1a, def: 0, at: 21) }
|
|
public static func add(testhashs64Fnv1a: Int64, _ fbb: FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1a, def: 0, at: 22) }
|
|
public static func add(testhashu64Fnv1a: UInt64, _ fbb: FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1a, def: 0, at: 23) }
|
|
public static func addVectorOf(testarrayofbools: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: testarrayofbools, at: 24) }
|
|
public static func add(testf: Float32, _ fbb: FlatBufferBuilder) { fbb.add(element: testf, def: 3.14159, at: 25) }
|
|
public static func add(testf2: Float32, _ fbb: FlatBufferBuilder) { fbb.add(element: testf2, def: 3.0, at: 26) }
|
|
public static func add(testf3: Float32, _ fbb: FlatBufferBuilder) { fbb.add(element: testf3, def: 0.0, at: 27) }
|
|
public static func addVectorOf(testarrayofstring2: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: 28) }
|
|
public static func addVectorOf(testarrayofsortedstruct: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: 29) }
|
|
public static func addVectorOf(flex: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: flex, at: 30) }
|
|
public static func addVectorOf(test5: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: test5, at: 31) }
|
|
public static func addVectorOf(vectorOfLongs: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: 32) }
|
|
public static func addVectorOf(vectorOfDoubles: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: 33) }
|
|
public static func add(parentNamespaceTest: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: parentNamespaceTest, at: 34) }
|
|
public static func addVectorOf(vectorOfReferrables: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vectorOfReferrables, at: 35) }
|
|
public static func add(singleWeakReference: UInt64, _ fbb: FlatBufferBuilder) { fbb.add(element: singleWeakReference, def: 0, at: 36) }
|
|
public static func addVectorOf(vectorOfWeakReferences: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vectorOfWeakReferences, at: 37) }
|
|
public static func addVectorOf(vectorOfStrongReferrables: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vectorOfStrongReferrables, at: 38) }
|
|
public static func add(coOwningReference: UInt64, _ fbb: FlatBufferBuilder) { fbb.add(element: coOwningReference, def: 0, at: 39) }
|
|
public static func addVectorOf(vectorOfCoOwningReferences: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vectorOfCoOwningReferences, at: 40) }
|
|
public static func add(nonOwningReference: UInt64, _ fbb: FlatBufferBuilder) { fbb.add(element: nonOwningReference, def: 0, at: 41) }
|
|
public static func addVectorOf(vectorOfNonOwningReferences: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vectorOfNonOwningReferences, at: 42) }
|
|
public static func add(anyUniqueType: MyGame.Example.AnyUniqueAliases, _ fbb: FlatBufferBuilder) { fbb.add(element: anyUniqueType.rawValue, def: 0, at: 43) }
|
|
public static func add(anyUnique: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: anyUnique, at: 44) }
|
|
public static func add(anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases, _ fbb: FlatBufferBuilder) { fbb.add(element: anyAmbiguousType.rawValue, def: 0, at: 45) }
|
|
public static func add(anyAmbiguous: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: anyAmbiguous, at: 46) }
|
|
public static func addVectorOf(vectorOfEnums: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: 47) }
|
|
public static func add(signedEnum: MyGame.Example.Race, _ fbb: FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: 48) }
|
|
public static func endMonster(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end }
|
|
public static func sortVectorOfMonster(offsets:[Offset<UOffset>], _ fbb: FlatBufferBuilder) -> Offset<UOffset> {
|
|
var off = offsets
|
|
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 10, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 10, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
|
|
return fbb.createVector(ofOffsets: off)
|
|
}
|
|
fileprivate static func lookupByKey(vector: Int32, key: String, fbb: ByteBuffer) -> Monster? {
|
|
let key = key.utf8.map { $0 }
|
|
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
|
|
var start: Int32 = 0
|
|
while span != 0 {
|
|
var middle = span / 2
|
|
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
|
|
let comp = Table.compare(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 10, fbb: fbb), key, fbb: fbb)
|
|
if comp > 0 {
|
|
span = middle
|
|
} else if comp < 0 {
|
|
middle += 1
|
|
start += middle
|
|
span -= middle
|
|
} else {
|
|
return Monster(fbb, o: tableOffset)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
}
|
|
|
|
public struct TypeAliases: FlatBufferObject {
|
|
private var _accessor: Table
|
|
public static func finish(_ fbb: FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
public static func getRootAsTypeAliases(bb: ByteBuffer) -> TypeAliases { return TypeAliases(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
public var i8: Int8 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.readBuffer(of: Int8.self, at: o) }
|
|
public func mutate(i8: Int8) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(i8, index: o) }
|
|
public var u8: UInt8 { let o = _accessor.offset(6); return o == 0 ? 0 : _accessor.readBuffer(of: UInt8.self, at: o) }
|
|
public func mutate(u8: UInt8) -> Bool {let o = _accessor.offset(6); return _accessor.mutate(u8, index: o) }
|
|
public var i16: Int16 { let o = _accessor.offset(8); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
|
|
public func mutate(i16: Int16) -> Bool {let o = _accessor.offset(8); return _accessor.mutate(i16, index: o) }
|
|
public var u16: UInt16 { let o = _accessor.offset(10); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
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public func mutate(u16: UInt16) -> Bool {let o = _accessor.offset(10); return _accessor.mutate(u16, index: o) }
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public var i32: Int32 { let o = _accessor.offset(12); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
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public func mutate(i32: Int32) -> Bool {let o = _accessor.offset(12); return _accessor.mutate(i32, index: o) }
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public var u32: UInt32 { let o = _accessor.offset(14); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
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public func mutate(u32: UInt32) -> Bool {let o = _accessor.offset(14); return _accessor.mutate(u32, index: o) }
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public var i64: Int64 { let o = _accessor.offset(16); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
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public func mutate(i64: Int64) -> Bool {let o = _accessor.offset(16); return _accessor.mutate(i64, index: o) }
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public var u64: UInt64 { let o = _accessor.offset(18); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
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public func mutate(u64: UInt64) -> Bool {let o = _accessor.offset(18); return _accessor.mutate(u64, index: o) }
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public var f32: Float32 { let o = _accessor.offset(20); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
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public func mutate(f32: Float32) -> Bool {let o = _accessor.offset(20); return _accessor.mutate(f32, index: o) }
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public var f64: Double { let o = _accessor.offset(22); return o == 0 ? 0.0 : _accessor.readBuffer(of: Double.self, at: o) }
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public func mutate(f64: Double) -> Bool {let o = _accessor.offset(22); return _accessor.mutate(f64, index: o) }
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public var v8Count: Int32 { let o = _accessor.offset(24); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func v8(at index: Int32) -> Int8 { let o = _accessor.offset(24); return o == 0 ? 0 : _accessor.directRead(of: Int8.self, offset: _accessor.vector(at: o) + index * 1) }
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public var v8: [Int8] { return _accessor.getVector(at: 24) ?? [] }
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public func mutate(v8: Int8, at index: Int32) -> Bool { let o = _accessor.offset(24); return _accessor.directMutate(v8, index: _accessor.vector(at: o) + index * 1) }
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public var vf64Count: Int32 { let o = _accessor.offset(26); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func vf64(at index: Int32) -> Double { let o = _accessor.offset(26); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
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public var vf64: [Double] { return _accessor.getVector(at: 26) ?? [] }
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public func mutate(vf64: Double, at index: Int32) -> Bool { let o = _accessor.offset(26); return _accessor.directMutate(vf64, index: _accessor.vector(at: o) + index * 8) }
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public static func startTypeAliases(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 12) }
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public static func add(i8: Int8, _ fbb: FlatBufferBuilder) { fbb.add(element: i8, def: 0, at: 0) }
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public static func add(u8: UInt8, _ fbb: FlatBufferBuilder) { fbb.add(element: u8, def: 0, at: 1) }
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public static func add(i16: Int16, _ fbb: FlatBufferBuilder) { fbb.add(element: i16, def: 0, at: 2) }
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public static func add(u16: UInt16, _ fbb: FlatBufferBuilder) { fbb.add(element: u16, def: 0, at: 3) }
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public static func add(i32: Int32, _ fbb: FlatBufferBuilder) { fbb.add(element: i32, def: 0, at: 4) }
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public static func add(u32: UInt32, _ fbb: FlatBufferBuilder) { fbb.add(element: u32, def: 0, at: 5) }
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public static func add(i64: Int64, _ fbb: FlatBufferBuilder) { fbb.add(element: i64, def: 0, at: 6) }
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public static func add(u64: UInt64, _ fbb: FlatBufferBuilder) { fbb.add(element: u64, def: 0, at: 7) }
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public static func add(f32: Float32, _ fbb: FlatBufferBuilder) { fbb.add(element: f32, def: 0.0, at: 8) }
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public static func add(f64: Double, _ fbb: FlatBufferBuilder) { fbb.add(element: f64, def: 0.0, at: 9) }
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public static func addVectorOf(v8: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: v8, at: 10) }
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public static func addVectorOf(vf64: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vf64, at: 11) }
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public static func endTypeAliases(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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}
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}
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// MARK: - Example
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// MARK: - MyGame
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