mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-28 11:28:06 +00:00
* Implemented the swift version of Flatbuffers Implemented serailzing, reading, and mutating data from object monster Fixes mis-aligned pointer issue Fixes issue when shared strings are removed from table Adds swift enum, structs code gen Fixed namespace issues + started implementing the table gen Added Mutate function to the code generator Generated linux test cases Fixed an issue with bools, and structs readers in table writer Swift docker image added Updated the test cases, and removed a method parameters in swift Fixed createVector api when called with scalars Fixed issues with scalar arrays, and fixed the code gen namespaces, added sample_binary.swift Cleaned up project Added enum vectors, and their readers Refactored code Added swift into the support document Added documentation in docs, and fixed a small issue with Data() not being returned correctly Fixes Lowercase issue, and prevents generating lookups for deprecated keys * Made all the required funcs to have const + removed unneeded code + fix lowercase func * Removed transform from lowercased and moved it to function * Fixes an issue with iOS allocation from read * Refactored cpp code to be more readable * casts position into int for position * Fix enums issue, moves scalar writer code to use memcpy * Removed c_str from struct function * Fixed script to generate new objects when ran on travis ci: fix * Handles deallocating space allocated for structs * Updated the test cases to adhere to the fileprivate lookup, no mutation for unions, and updated the names of the vector functions
230 lines
11 KiB
Swift
230 lines
11 KiB
Swift
import XCTest
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@testable import FlatBuffers
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final class FlatBuffersUnionTests: XCTestCase {
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func testCreateMonstor() {
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var b = FlatBufferBuilder(initialSize: 20)
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let dmg: Int16 = 5
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let str = "Axe"
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let axe = b.create(string: str)
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let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg)
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let weapons = b.createVector(ofOffsets: [weapon])
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let root = Monster.createMonster(builder: &b,
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offset: weapons,
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equipment: .Weapon,
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equippedOffset: weapon.o)
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b.finish(offset: root)
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let buffer = b.sizedByteArray
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XCTAssertEqual(buffer, [16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 8, 0, 7, 0, 12, 0, 10, 0, 0, 0, 0, 0, 0, 1, 8, 0, 0, 0, 20, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0])
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let monster = Monster.getRootAsMonster(bb: ByteBuffer(bytes: buffer))
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XCTAssertEqual(monster.weapon(at: 0)?.dmg, dmg)
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XCTAssertEqual(monster.weapon(at: 0)?.name, str)
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XCTAssertEqual(monster.weapon(at: 0)?.nameVector, [65, 120, 101])
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let p: Weapon? = monster.equiped()
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XCTAssertEqual(p?.dmg, dmg)
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XCTAssertEqual(p?.name, str)
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XCTAssertEqual(p?.nameVector, [65, 120, 101])
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}
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func testEndTableFinish() {
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var builder = FlatBufferBuilder(initialSize: 20)
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let sword = builder.create(string: "Sword")
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let axe = builder.create(string: "Axe")
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let weaponOne = Weapon.createWeapon(builder: &builder, offset: sword, dmg: 3)
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let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5)
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let name = builder.create(string: "Orc")
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let inventory: [UInt8] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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let inv = builder.createVector(inventory, size: 10)
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let weapons = builder.createVector(ofOffsets: [weaponOne, weaponTwo])
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var vecArray: [UnsafeMutableRawPointer] = []
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vecArray.append(createVecWrite(x: 4.0, y: 5.0, z: 6.0))
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vecArray.append(createVecWrite(x: 1.0, y: 2.0, z: 3.0))
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let path = builder.createVector(structs: vecArray, type: Vec.self)
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let orc = FinalMonster.createMonster(builder: &builder,
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position: builder.create(struct: createVecWrite(x: 1.0, y: 2.0, z: 3.0), type: Vec.self),
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hp: 300,
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name: name,
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inventory: inv,
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color: .red,
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weapons: weapons,
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equipment: .Weapon,
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equippedOffset: weaponTwo,
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path: path)
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builder.finish(offset: orc)
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XCTAssertEqual(builder.sizedByteArray, [32, 0, 0, 0, 0, 0, 26, 0, 36, 0, 36, 0, 0, 0, 34, 0, 28, 0, 0, 0, 24, 0, 23, 0, 16, 0, 15, 0, 8, 0, 4, 0, 26, 0, 0, 0, 44, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 76, 0, 0, 0, 0, 0, 44, 1, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 0, 0, 128, 64, 0, 0, 160, 64, 0, 0, 192, 64, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 52, 0, 0, 0, 28, 0, 0, 0, 10, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 3, 0, 0, 0, 79, 114, 99, 0, 244, 255, 255, 255, 0, 0, 5, 0, 24, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 3, 0, 12, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0, 5, 0, 0, 0, 83, 119, 111, 114, 100, 0, 0, 0])
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}
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func testEnumVector() {
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let vectorOfEnums: [ColorsNameSpace.RGB] = [.blue, .green]
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let builder = FlatBufferBuilder(initialSize: 1)
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let off = builder.createVector(vectorOfEnums)
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let start = ColorsNameSpace.Monster.startMonster(builder)
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ColorsNameSpace.Monster.add(colors: off, builder)
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let end = ColorsNameSpace.Monster.endMonster(builder, start: start)
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builder.finish(offset: end)
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XCTAssertEqual(builder.sizedByteArray, [12, 0, 0, 0, 0, 0, 6, 0, 8, 0, 4, 0, 6, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0])
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let monster = ColorsNameSpace.Monster.getRootAsMonster(bb: builder.buffer)
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XCTAssertEqual(monster.colorsCount, 2)
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XCTAssertEqual(monster.colors(at: 0), .blue)
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XCTAssertEqual(monster.colors(at: 1), .green)
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}
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func testUnionVector() {
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let fb = FlatBufferBuilder()
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let swordDmg: Int32 = 8
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let attackStart = Attacker.startAttacker(fb)
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Attacker.add(swordAttackDamage: swordDmg, fb)
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let attack = Attacker.endAttacker(fb, start: attackStart)
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let characterType: [Character] = [.belle, .mulan, .bookfan]
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let characters = [
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fb.create(struct: createBookReader(booksRead: 7), type: BookReader.self),
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attack,
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fb.create(struct: createBookReader(booksRead: 2), type: BookReader.self),
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]
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let types = fb.createVector(characterType)
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let characterVector = fb.createVector(ofOffsets: characters)
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let movieStart = Movie.startMovie(fb)
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Movie.addVectorOf(charactersType: types, fb)
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Movie.addVectorOf(characters: characterVector, fb)
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let end = Movie.endMovie(fb, start: movieStart)
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Movie.finish(fb, end: end)
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let movie = Movie.getRootAsMovie(bb: fb.buffer)
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XCTAssertEqual(movie.charactersTypeCount, Int32(characterType.count))
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XCTAssertEqual(movie.charactersCount, Int32(characters.count))
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for i in 0..<movie.charactersTypeCount {
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XCTAssertEqual(movie.charactersType(at: i), characterType[Int(i)])
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}
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XCTAssertEqual(movie.characters(at: 0, type: BookReader.self)?.booksRead, 7)
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XCTAssertEqual(movie.characters(at: 1, type: Attacker.self)?.swordAttackDamage, swordDmg)
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XCTAssertEqual(movie.characters(at: 2, type: BookReader.self)?.booksRead, 2)
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}
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}
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public enum ColorsNameSpace {
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enum RGB: Int32, Enum {
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typealias T = Int32
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static var byteSize: Int { return MemoryLayout<Int32>.size }
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var value: Int32 { return self.rawValue }
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case red = 0, green = 1, blue = 2
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}
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struct Monster: FlatBufferObject {
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private var _accessor: Table
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static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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init(_ t: Table) { _accessor = t }
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init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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public var colorsCount: Int32 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func colors(at index: Int32) -> ColorsNameSpace.RGB? { let o = _accessor.offset(4); return o == 0 ? ColorsNameSpace.RGB(rawValue: 0)! : ColorsNameSpace.RGB(rawValue: _accessor.directRead(of: Int32.self, offset: _accessor.vector(at: o) + index * 4)) }
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static func startMonster(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
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static func add(colors: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: colors, at: 0) }
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static func endMonster(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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}
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}
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enum Equipment: Byte { case none, Weapon }
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enum Color3: Int8 { case red = 0, green, blue }
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struct FinalMonster {
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@inlinable static func createMonster(builder: inout FlatBufferBuilder,
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position: Offset<UOffset>,
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hp: Int16,
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name: Offset<String>,
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inventory: Offset<UOffset>,
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color: Color3,
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weapons: Offset<UOffset>,
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equipment: Equipment = .none,
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equippedOffset: Offset<Weapon>,
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path: Offset<UOffset>) -> Offset<Monster> {
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let start = builder.startTable(with: 11)
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builder.add(structOffset: 0)
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builder.add(element: hp, def: 100, at: 2)
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builder.add(offset: name, at: 3)
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builder.add(offset: inventory, at: 5)
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builder.add(element: color.rawValue, def: Color3.green.rawValue, at: 6)
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builder.add(offset: weapons, at: 7)
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builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 8)
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builder.add(offset: equippedOffset, at: 9)
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builder.add(offset: path, at: 10)
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return Offset(offset: builder.endTable(at: start))
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}
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}
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struct Monster {
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private var __t: Table
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init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o) }
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init(_ t: Table) { __t = t }
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func weapon(at index: Int32) -> Weapon? { let o = __t.offset(4); return o == 0 ? nil : Weapon.assign(__t.indirect(__t.vector(at: o) + (index * 4)), __t.bb) }
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func equiped<T: FlatBufferObject>() -> T? {
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let o = __t.offset(8); return o == 0 ? nil : __t.union(o)
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}
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static func getRootAsMonster(bb: ByteBuffer) -> Monster {
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return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: 0))))
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}
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@inlinable static func createMonster(builder: inout FlatBufferBuilder,
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offset: Offset<UOffset>,
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equipment: Equipment = .none,
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equippedOffset: UOffset) -> Offset<Monster> {
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let start = builder.startTable(with: 3)
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builder.add(element: equippedOffset, def: 0, at: 2)
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builder.add(offset: offset, at: 0)
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builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 1)
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return Offset(offset: builder.endTable(at: start))
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}
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}
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struct Weapon: FlatBufferObject {
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static let offsets: (name: VOffset, dmg: VOffset) = (0, 1)
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private var __t: Table
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init(_ t: Table) { __t = t }
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init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o)}
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var dmg: Int16 { let o = __t.offset(6); return o == 0 ? 0 : __t.readBuffer(of: Int16.self, at: o) }
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var nameVector: [UInt8]? { return __t.getVector(at: 4) }
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var name: String? { let o = __t.offset(4); return o == 0 ? nil : __t.string(at: o) }
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static func assign(_ i: Int32, _ bb: ByteBuffer) -> Weapon { return Weapon(Table(bb: bb, position: i)) }
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@inlinable static func createWeapon(builder: inout FlatBufferBuilder, offset: Offset<String>, dmg: Int16) -> Offset<Weapon> {
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let _start = builder.startTable(with: 2)
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Weapon.add(builder: &builder, name: offset)
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Weapon.add(builder: &builder, dmg: dmg)
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return Weapon.end(builder: &builder, startOffset: _start)
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}
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@inlinable static func end(builder: inout FlatBufferBuilder, startOffset: UOffset) -> Offset<Weapon> {
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return Offset(offset: builder.endTable(at: startOffset))
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}
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@inlinable static func add(builder: inout FlatBufferBuilder, name: Offset<String>) {
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builder.add(offset: name, at: Weapon.offsets.name)
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}
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@inlinable static func add(builder: inout FlatBufferBuilder, dmg: Int16) {
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builder.add(element: dmg, def: 0, at: Weapon.offsets.dmg)
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}
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}
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