// automatically generated, do not modify #include "flatbuffers/flatbuffers.h" namespace MyGame { namespace Sample { enum { Color_Red = 0, Color_Green = 1, Color_Blue = 2, }; inline const char **EnumNamesColor() { static const char *names[] = { "Red", "Green", "Blue", nullptr }; return names; } inline const char *EnumNameColor(int e) { return EnumNamesColor()[e]; } enum { Any_NONE = 0, Any_Monster = 1, }; inline const char **EnumNamesAny() { static const char *names[] = { "NONE", "Monster", nullptr }; return names; } inline const char *EnumNameAny(int e) { return EnumNamesAny()[e]; } struct Vec3; struct Monster; MANUALLY_ALIGNED_STRUCT(4) Vec3 { private: float x_; float y_; float z_; public: Vec3(float x, float y, float z) : x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)) {} float x() const { return flatbuffers::EndianScalar(x_); } float y() const { return flatbuffers::EndianScalar(y_); } float z() const { return flatbuffers::EndianScalar(z_); } }; STRUCT_END(Vec3, 12); struct Monster : private flatbuffers::Table { const Vec3 *pos() const { return GetStruct(4); } int16_t mana() const { return GetField(6, 150); } int16_t hp() const { return GetField(8, 100); } const flatbuffers::String *name() const { return GetPointer(10); } const flatbuffers::Vector *inventory() const { return GetPointer *>(14); } int8_t color() const { return GetField(16, 2); } }; struct MonsterBuilder { flatbuffers::FlatBufferBuilder &fbb_; flatbuffers::uoffset_t start_; void add_pos(const Vec3 *pos) { fbb_.AddStruct(4, pos); } void add_mana(int16_t mana) { fbb_.AddElement(6, mana, 150); } void add_hp(int16_t hp) { fbb_.AddElement(8, hp, 100); } void add_name(flatbuffers::Offset name) { fbb_.AddOffset(10, name); } void add_inventory(flatbuffers::Offset> inventory) { fbb_.AddOffset(14, inventory); } void add_color(int8_t color) { fbb_.AddElement(16, color, 2); } MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } flatbuffers::Offset Finish() { return flatbuffers::Offset(fbb_.EndTable(start_, 7)); } }; inline flatbuffers::Offset CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const Vec3 *pos, int16_t mana, int16_t hp, flatbuffers::Offset name, flatbuffers::Offset> inventory, int8_t color) { MonsterBuilder builder_(_fbb); builder_.add_inventory(inventory); builder_.add_name(name); builder_.add_pos(pos); builder_.add_hp(hp); builder_.add_mana(mana); builder_.add_color(color); return builder_.Finish(); } inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot(buf); } }; // namespace MyGame }; // namespace Sample