// automatically generated by the FlatBuffers compiler, do not modify /* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, * @typescript-eslint/no-non-null-assertion */ import {Monster} from '../../my-game/example/monster.js'; import {TestSimpleTableWithEnum} from '../../my-game/example/test-simple-table-with-enum.js'; import {Monster as MyGame_Example2_Monster} from '../../my-game/example2/monster.js'; export var AnyUniqueAliases; (function(AnyUniqueAliases) { AnyUniqueAliases[AnyUniqueAliases['NONE'] = 0] = 'NONE'; AnyUniqueAliases[AnyUniqueAliases['M'] = 1] = 'M'; AnyUniqueAliases[AnyUniqueAliases['TS'] = 2] = 'TS'; AnyUniqueAliases[AnyUniqueAliases['M2'] = 3] = 'M2'; })(AnyUniqueAliases || (AnyUniqueAliases = {})); export function unionToAnyUniqueAliases(type, accessor) { switch (AnyUniqueAliases[type]) { case 'NONE': return null; case 'M': return accessor(new Monster()); case 'TS': return accessor(new TestSimpleTableWithEnum()); case 'M2': return accessor(new MyGame_Example2_Monster()); default: return null; } } export function unionListToAnyUniqueAliases(type, accessor, index) { switch (AnyUniqueAliases[type]) { case 'NONE': return null; case 'M': return accessor(index, new Monster()); case 'TS': return accessor(index, new TestSimpleTableWithEnum()); case 'M2': return accessor(index, new MyGame_Example2_Monster()); default: return null; } }