//
// automatically generated by the FlatBuffers compiler, do not modify
//
public enum Character : byte
{
NONE = 0,
MuLan = 1,
Rapunzel = 2,
Belle = 3,
BookFan = 4,
Other = 5,
Unused = 6,
};
public class CharacterUnion {
public Character Type { get; set; }
public object Value { get; set; }
public CharacterUnion() {
this.Type = Character.NONE;
this.Value = null;
}
public T As() where T : class { return this.Value as T; }
public AttackerT AsMuLan() { return this.As(); }
public RapunzelT AsRapunzel() { return this.As(); }
public BookReaderT AsBelle() { return this.As(); }
public BookReaderT AsBookFan() { return this.As(); }
public string AsOther() { return this.As(); }
public string AsUnused() { return this.As(); }
public static int Pack(FlatBuffers.FlatBufferBuilder builder, CharacterUnion _o) {
switch (_o.Type) {
default: return 0;
case Character.MuLan: return Attacker.Pack(builder, _o.AsMuLan()).Value;
case Character.Rapunzel: return Rapunzel.Pack(builder, _o.AsRapunzel()).Value;
case Character.Belle: return BookReader.Pack(builder, _o.AsBelle()).Value;
case Character.BookFan: return BookReader.Pack(builder, _o.AsBookFan()).Value;
case Character.Other: return builder.CreateString(_o.AsOther()).Value;
case Character.Unused: return builder.CreateString(_o.AsUnused()).Value;
}
}
}