// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { public enum AnyUniqueAliases : byte { NONE = 0, M = 1, TS = 2, M2 = 3, }; public class AnyUniqueAliasesUnion { public AnyUniqueAliases Type { get; set; } public object Value { get; set; } public AnyUniqueAliasesUnion() { this.Type = AnyUniqueAliases.NONE; this.Value = null; } public T As() where T : class { return this.Value as T; } public MyGame.Example.MonsterT AsM() { return this.As(); } internal MyGame.Example.TestSimpleTableWithEnumT AsTS() { return this.As(); } public MyGame.Example2.MonsterT AsM2() { return this.As(); } public static int Pack(FlatBuffers.FlatBufferBuilder builder, AnyUniqueAliasesUnion _o) { switch (_o.Type) { default: return 0; case AnyUniqueAliases.M: return MyGame.Example.Monster.Pack(builder, _o.AsM()).Value; case AnyUniqueAliases.TS: return MyGame.Example.TestSimpleTableWithEnum.Pack(builder, _o.AsTS()).Value; case AnyUniqueAliases.M2: return MyGame.Example2.Monster.Pack(builder, _o.AsM2()).Value; } } } }