// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { public enum Any : byte { NONE = 0, Monster = 1, TestSimpleTableWithEnum = 2, MyGame_Example2_Monster = 3, }; public class AnyUnion { public Any Type { get; set; } public object Value { get; set; } public AnyUnion() { this.Type = Any.NONE; this.Value = null; } public T As() where T : class { return this.Value as T; } public MyGame.Example.MonsterT AsMonster() { return this.As(); } internal MyGame.Example.TestSimpleTableWithEnumT AsTestSimpleTableWithEnum() { return this.As(); } public MyGame.Example2.MonsterT AsMyGame_Example2_Monster() { return this.As(); } public static int Pack(FlatBuffers.FlatBufferBuilder builder, AnyUnion _o) { switch (_o.Type) { default: return 0; case Any.Monster: return MyGame.Example.Monster.Pack(builder, _o.AsMonster()).Value; case Any.TestSimpleTableWithEnum: return MyGame.Example.TestSimpleTableWithEnum.Pack(builder, _o.AsTestSimpleTableWithEnum()).Value; case Any.MyGame_Example2_Monster: return MyGame.Example2.Monster.Pack(builder, _o.AsMyGame_Example2_Monster()).Value; } } } }