* [Kotlin] Introduction to Kotlin Multiplaform
The first implementation of the Kotlin code generation was made years
ago at the time Kotlin Multiplaform was not stable and Kotlin is mostly
used on JVM-based targets. For this reason the generated code uses java
based runtime.
That design decision comes with many drawbacks, leaving the code
generated more java-like and making it impossible to use more advanced
features of the Kotlin language.
In this change we are adding two parts: A pure, multi-plaform, Kotlin
runtime and a new code generator to accompany it.
* [Kotlin] Remove scalar sign cast from code generation
Now that we have a new runtime the accepts unsigned types, we don't
need to code generate casting back and from signed scalars. This
MR removes this from both code generations and adds the necessary
API to the runtime.
* [Kotlin] Use offset on public API to represent buffer position
Currently, kotlin was following Java's approach of representing objects,
vectors, tables as "Int" (the position of it in the buffer). This change
replaces naked Int with Offset<T>, offering a type-safe API. So,
instead of
fun Table.createTable(b: FlatBufferBuilder, subTable: Int)
We will have
fun Table.createTable(b: FlatBufferBuilder, subTable: Offset<SubTable>)
Making impossible to accidentally switch parameters.
The performance should be similar to use Int as we are using value
class for Offset and ArrayOffset, which most of the time translate to
Int in the bytecode.
* [Kotlin] Add builder for tables
Add builder constructor to make create of table more ergonomic.
For example the movie sample for the test set could be written as:
Movie.createMovie(fbb,
mainCharacterType = Character_.MuLan,
mainCharacter = att) {
charactersType = charsType
this.characters = characters
}
instead of:
Movie.startMovie(fbb)
Movie.addMainCharacterType(fbb, Character_.MuLan)
Movie.addMainCharacter(fbb, att as Offset<Any>)
Movie.addCharactersType(fbb, charsType)
Movie.addCharacters(fbb, charsVec)
Movie.endMovie(fbb)
* [Kotlin] Move enum types to value class
Moving to flatbuffer enums to value class adds type safety for parameters
with minimum to no performance impact.
* [Kotlin] Simplify Union parameters to avoid naked casting
Just a small change on the APIs that receive union as parameters,
creating a typealias UnionOffset to avoid using Offset<Any>. To "convert"
an table offset to an union, one just call Offset.toUnion().
* [Kotlin] Apply clang-format on kotlin code generators
* [Kotlin] Update kotlin generator to follow official naming conventions
Updating directory, package and enum naming to follow Kotlin official
convention.
https://kotlinlang.org/docs/coding-conventions.html#naming-rules
* [Kotlin] Add fixes to improve performance
1 - Add benchmark comparing serialization between Java & Kotlin
2 - ReadWriteBuffer does not auto-grow (thus avoid check size in every op)
3 - Add specialized add functions on FlatBufferBuilder to avoid boxing
offsets.
4 - Remove a few Kotlin syntax sugar that generated performance penalties.
* [Kotlin] Remove builder from Kotlin KMP and add some optimizations
to avoid boxing of Offset classes
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Migrate from rules_nodejs to rules_js/rules_ts (take 2)
This is the second version of patch #7923. The first version got
reverted because bazel query was failing:
$ bazel --nosystem_rc --nohome_rc query tests(set('//...')) except tests(attr("tags", "manual", set('//...')))
ERROR: Traceback (most recent call last):
File "/workdir/tests/ts/bazel_repository_test_dir/BUILD", line 6, column 22, in <toplevel>
npm_link_all_packages(name = "node_modules")
File "/var/lib/buildkite-agent/.cache/bazel/_bazel_buildkite-agent/ec321eb2cc2d0f8f91b676b6d4c66c29/external/npm/defs.bzl", line 188, column 13, in npm_link_all_packages
fail(msg)
Error in fail: The npm_link_all_packages() macro loaded from @npm//:defs.bzl and called in bazel package 'tests/ts/bazel_repository_test_dir' may only be called in bazel packages that correspond to the pnpm root package '' and pnpm workspace projects ''
This was happening because the `.bazelrc` file only added
`--deleted_packages` to the `build` command. We also need it for the
`query` command. This second version of the patch fixes that.
Original commit message:
This patch migrates the current use of rules_nodejs to the new rules_js.
rules_js is the intended replacement of rules_nodejs as per this note:
https://github.com/aspect-build/rules_js#relationship-to-rules_nodejs
> rules_js is an alternative to the build_bazel_rules_nodejs Bazel module
> and accompanying npm packages hosted in
> https://github.com/bazelbuild/rules_nodejs, which is now
> unmaintained. All users are recommended to use rules_js instead.
There are a few notable changes in this patch:
1. The `flatbuffer_ts_library` macro no longer accepts a `package_name`
attribute. This is because rules_js appears to manage the import
naming of dependencies via top-level `npm_link_package` targets.
Users will have to migrate.
2. I added a few more arguments to `flatbuffer_library_public()`. These
helped with exposing esbuild to `ts/compile_flat_file.sh`.
3. I pinned the version of `typescript` in `package.json` so that
rules_ts can download the exact same version. rules_ts doesn't know
what to do if the version isn't exact.
4. Since rules_js uses the pnpm locking mechanism, we now have a
`pnpm-lock.yaml` file instead of a yarn lock file.
4. I added bazel targets for a few of the existing tests in `tests/ts`.
They can be run with `bazel test //test/ts:all`. Since there is no
flexbuffers bazel target, I did not add a bazel target for the
corresponding test.
5. I added a separate workspace in `tests/ts/bazel_repository_test_dir/`
to validate that the flatbuffers code can be imported as an external
repository. You can run the test with
`bazel test //test/ts:bazel_repository_test`. For this to work, I
needed to expose a non-trivial chunk of the flatbuffers code to the
test. I achieved this through some recursive `distribution`
filegroups. This is inspired by rules_python's workspace tests.
I did not do anything special to validate that the `gen_reflections`
parameter works the same. This patch doesn't change anything about
the TypeScript generation.
As a side note: I am not an expert with rules_js. This patch is my
attempt based on my limited understanding of the rule set.
Fixes#7817
* Fix the query
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Start using pnpm
* Add @npm
* get more stuff set up
* Get the analysis phase passing.
* Get esbuild working?
* Get it compiling?
$ bazel build //tests/ts/...
* Try to get the test working
* test is passing
* Get the other tests working
* clarify comment
* clean up a bit
* Try to add another test
* Add another test
* clean up more
* remove unused reference
* Add e2e test
* Get more of the test working
* add lock file
* Get test working on its own
* Get e2e test passing
* fix infinite recursion
* Add comments
* clean up some more
* clean up more again
* Source typescript version from package.json
* run buildifier
* lint
* Fix unset `extra_env`
* Incorporate feedback
* run buildifier
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Add code generator for proto files
* Update
* Add --proto to script
* Remove cmt
* Move proto parsing logic into else block to share same set up logic for code_generator
* Remove IsValidCodeGenerator
* Refactor to use CodeGenerator interface.
- Move code to its own header file to be included in flatc_main.cpp
- Refactor code to use CodeGenerator interface for all languages
* Format all files
* remove lua code generator since it doesn't support bfbs generator
* Update CMakeLists file with new idl_gen_*.cpp and idl_gen_*.h files
* Add idl_gen_swift header file
* Add idl_gen_swift header file and update bazel file
* Remove CodeGenerator interface for idl_gen_text.*. Remove comments and extern declaration
* Reorder header and implementation files in CMakeLists.txt
* Add idl_gen_* header files to implementation files
* Update CMakeLists and remove unused import
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Bfbs Nim Generator
* Remove commented out tests
* add missing line to idl.h
* Commit python reflection changes
* Commit python reflection changes and move tests
* Remove default string addition
* Move tests to python file
* Fix element size check when element is table
* remove whitespace changes
* add element_type docs and commit further to namer and remove kkeep
* Bfbs Nim Generator
* Remove commented out tests
* add missing line to idl.h
* Commit python reflection changes
* Commit python reflection changes and move tests
* Remove default string addition
* Move tests to python file
* Fix element size check when element is table
* remove whitespace changes
* add element_type docs and commit further to namer and remove kkeep
* remove unused variables
* added tests to ci
* added tests to ci
* fixes
* Added reflection type Field, Variable to namer
* Moved reflection namer impl to bfbsnamer
* Remove whitespace at end of line
* Added nim to generated code
* Revert whitespace removal
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Apply Namer to Lua bfbs code gen
* refactor namer into IdlNamer to keep idl includes separate
* remove commented out code
* added bfbs_namer
* remove Enum case
* add to bazel
* initial hack to get new Lua generator into flatc
* Starting to output enum defs for Lua
* Continue to work on table generation for Lua
* Finished basic getter access for Lua
* Added ability to get object by index
* Finished struct builder
* aliased reflection to r
* finish table builder generation
* register requiring files
* better generated header info
* Tying up loose ends
* Updated reflection to handle struct padding
* Addd type sizes to reflection
* Fixed some vector indirect issues
* Lua tests passed
* Misc cleanup
* ci fixes 1
* ci fixes 2
* renaming
* up size of type sizes
* manually ran clang-format-11 -i src/idl_parser.cpp
* fixed some windows casting
* remove stupid auto import
* more static_casting
* remove std
* update other build environments
* remove scoped enums
* replaced std::to_string with NumToString
* more win fixes
* more win fixes
* replaced old lua with new
* removed auto import
* review responses
* more style fixes
* refactor bfbs_gen_len to use code +=
* added consts
* fix lambda capture for windows
* remove unused return type