* [Kotlin] Introduction to Kotlin Multiplaform
The first implementation of the Kotlin code generation was made years
ago at the time Kotlin Multiplaform was not stable and Kotlin is mostly
used on JVM-based targets. For this reason the generated code uses java
based runtime.
That design decision comes with many drawbacks, leaving the code
generated more java-like and making it impossible to use more advanced
features of the Kotlin language.
In this change we are adding two parts: A pure, multi-plaform, Kotlin
runtime and a new code generator to accompany it.
* [Kotlin] Remove scalar sign cast from code generation
Now that we have a new runtime the accepts unsigned types, we don't
need to code generate casting back and from signed scalars. This
MR removes this from both code generations and adds the necessary
API to the runtime.
* [Kotlin] Use offset on public API to represent buffer position
Currently, kotlin was following Java's approach of representing objects,
vectors, tables as "Int" (the position of it in the buffer). This change
replaces naked Int with Offset<T>, offering a type-safe API. So,
instead of
fun Table.createTable(b: FlatBufferBuilder, subTable: Int)
We will have
fun Table.createTable(b: FlatBufferBuilder, subTable: Offset<SubTable>)
Making impossible to accidentally switch parameters.
The performance should be similar to use Int as we are using value
class for Offset and ArrayOffset, which most of the time translate to
Int in the bytecode.
* [Kotlin] Add builder for tables
Add builder constructor to make create of table more ergonomic.
For example the movie sample for the test set could be written as:
Movie.createMovie(fbb,
mainCharacterType = Character_.MuLan,
mainCharacter = att) {
charactersType = charsType
this.characters = characters
}
instead of:
Movie.startMovie(fbb)
Movie.addMainCharacterType(fbb, Character_.MuLan)
Movie.addMainCharacter(fbb, att as Offset<Any>)
Movie.addCharactersType(fbb, charsType)
Movie.addCharacters(fbb, charsVec)
Movie.endMovie(fbb)
* [Kotlin] Move enum types to value class
Moving to flatbuffer enums to value class adds type safety for parameters
with minimum to no performance impact.
* [Kotlin] Simplify Union parameters to avoid naked casting
Just a small change on the APIs that receive union as parameters,
creating a typealias UnionOffset to avoid using Offset<Any>. To "convert"
an table offset to an union, one just call Offset.toUnion().
* [Kotlin] Apply clang-format on kotlin code generators
* [Kotlin] Update kotlin generator to follow official naming conventions
Updating directory, package and enum naming to follow Kotlin official
convention.
https://kotlinlang.org/docs/coding-conventions.html#naming-rules
* [Kotlin] Add fixes to improve performance
1 - Add benchmark comparing serialization between Java & Kotlin
2 - ReadWriteBuffer does not auto-grow (thus avoid check size in every op)
3 - Add specialized add functions on FlatBufferBuilder to avoid boxing
offsets.
4 - Remove a few Kotlin syntax sugar that generated performance penalties.
* [Kotlin] Remove builder from Kotlin KMP and add some optimizations
to avoid boxing of Offset classes
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>
* [TS/JS] Entry point per namespace
* Fix handling of outputpath and array_test
* Attempt to fix generate_code
* Fix cwd for ts in generate_code
* Attempt to fixup bazel and some docs
* Add --ts-flat-files to bazel build to get bundle
* Move to DEFAULT_FLATC_TS_ARGS
* Attempt to add esbuild
* Attempt to use npm instead
* Remove futile attempt to add esbuild
* Attempt to as bazel esbuild
* Shuffle
* Upgrade bazel deps
* Revert failed attempts to get bazel working
* Ignore flatc tests for now
* Add esbuild dependency
* `package.json` Include esbuild
* `WORKSPACE` Add fetching esbuild binary
* Update WORKSPACE
* Unfreeze Lockfile
* Update WORKSPACE
* Update BUILD.bazel
* Rework to suggest instead of running external bundler
* Add esbuild generation to test script
* Prelim bundle test
* Run test JavaScriptTest from flatbuffers 1.x
* Deps upgrade
* Clang format fix
* Revert bazel changes
* Fix newline
* Generate with type declarations
* Handle "empty" root namespace
* Adjust tests for typescript_keywords.ts
* Separate test procedure for old node resolution module output
* Fix rel path for root level re-exports
* Bazel support for esbuild-based flatc
Unfortunately, we lose typing information because the new esbuild method
of generating single files does not generate type information.
The method used here is a bit hack-ish because it relies on parsing the
console output of flatc to figure out what to do.
* Try to fix bazel build for when node isn't present on host
* Auto formatting fixes
* Fix missing generated code
Co-authored-by: Derek Bailey <derekbailey@google.com>
Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
* Fix binary output different in different platform, due to the nan serialization
* Add check generated code on windows ci
* Remove resdundant script
* Fix eof, and check script
* Minor bug in gen code script
* Fix windows script, remove redundant scripts
* Undelete redundante codes
* Fix github action
* Ignore eof generate grpc
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Temporary fix for SLSA generators
Sigstore made a breaking change as part of their recent GA announcement. We need a temporary fix to avoid builder failure (see slsa-framework/slsa-github-generator#1163)
/cc @asraa
* Update build.yml
* Bfbs Nim Generator
* Remove commented out tests
* add missing line to idl.h
* Commit python reflection changes
* Commit python reflection changes and move tests
* Remove default string addition
* Move tests to python file
* Fix element size check when element is table
* remove whitespace changes
* add element_type docs and commit further to namer and remove kkeep
* Bfbs Nim Generator
* Remove commented out tests
* add missing line to idl.h
* Commit python reflection changes
* Commit python reflection changes and move tests
* Remove default string addition
* Move tests to python file
* Fix element size check when element is table
* remove whitespace changes
* add element_type docs and commit further to namer and remove kkeep
* remove unused variables
* added tests to ci
* added tests to ci
* fixes
* Added reflection type Field, Variable to namer
* Moved reflection namer impl to bfbsnamer
* Remove whitespace at end of line
* Added nim to generated code
* Revert whitespace removal
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Start of mvn-ification of the test
* move to right locations
* Update the IO done in the test to read from resources / write to temp folders
* Add github workflow attempt to mvn test it instead of JavaTest.sh
* Pin the Kotlin benchmark's symlink for /java to the right location
* Inline equality assertions and format JavaTest.java
* fix android gradle source directory
Co-authored-by: Derek Bailey <derekbailey@google.com>
With a change introduce in 385dda5c3785ed8d6a35868bc169f07e40e889087fd2edc66,
flatc was not able to emit code for Kotlin if a namespace is specified
and the folders do not exist. The fix create folders if neded.
Additional changes are introduced in gradle files to bring more visibility
to the error messages.
Co-authored-by: Derek Bailey <derekbailey@google.com>
* [Kotlin] Update gradle to 7.4.1 and simplify config files.
* [Kotlin] Add wrapper-validation-action to Kotlin Linux
* [Kotlin] Remove benchmark actions to reduce CI time
* [Kotlin] Move CI js test to Linux action, to increase Mac action speed
* [Kotlin] Generate gradle wrapper in order to be validate
Gradle wrapper from 3.3 to 4.0 are not verifiable because those files
were dynamically generated by Gradle in a non-reproducible way.
So they are now regenerated and will be checked using gitlab action:
gradle/wrapper-validation-action@v1
* Started to migrate to target_compile_options
* combined compile options together. Added Mac CI builds
* remove arm build (not supported). Fixed old-style-casts
* moved to using a ProjectConfig interface library to specify options
* remove the explicit CMAKE_CXX_STANDARD
* removed test/generate_code.{sh|bat}
remove c++0x from generate_code.py
added check generate code script in python
add windows specific call
added flags to generate_code.py
Set c++-0x on BUILD_LEGACY
Skip generating monster_extra if requested
* added option to skip monster extra
* add conditional to skip 2010 check gen
* chore: make flatc artifacts from CI executable
* chore: prepare dart 2.0.0 release
* refactor: update description in pubspec.yaml to make pub.dev happy
"The package description is too long.
Search engines display only the first part of the description. Try to keep the value of the description field in your package's pubspec.yaml file between 60 and 180 characters."