* Update build.yml
Upgrade to gcc 13 and clang 15
* switch to __is_trivially_copyable
* fix cmake issue and warning about sign comparison
* Use libc++ for C++23 on clang for now
* Use libc++ for C++23 on clang for now
* exclude clang+15 for C++13 builds
* [Kotlin] Introduction to Kotlin Multiplaform
The first implementation of the Kotlin code generation was made years
ago at the time Kotlin Multiplaform was not stable and Kotlin is mostly
used on JVM-based targets. For this reason the generated code uses java
based runtime.
That design decision comes with many drawbacks, leaving the code
generated more java-like and making it impossible to use more advanced
features of the Kotlin language.
In this change we are adding two parts: A pure, multi-plaform, Kotlin
runtime and a new code generator to accompany it.
* [Kotlin] Remove scalar sign cast from code generation
Now that we have a new runtime the accepts unsigned types, we don't
need to code generate casting back and from signed scalars. This
MR removes this from both code generations and adds the necessary
API to the runtime.
* [Kotlin] Use offset on public API to represent buffer position
Currently, kotlin was following Java's approach of representing objects,
vectors, tables as "Int" (the position of it in the buffer). This change
replaces naked Int with Offset<T>, offering a type-safe API. So,
instead of
fun Table.createTable(b: FlatBufferBuilder, subTable: Int)
We will have
fun Table.createTable(b: FlatBufferBuilder, subTable: Offset<SubTable>)
Making impossible to accidentally switch parameters.
The performance should be similar to use Int as we are using value
class for Offset and ArrayOffset, which most of the time translate to
Int in the bytecode.
* [Kotlin] Add builder for tables
Add builder constructor to make create of table more ergonomic.
For example the movie sample for the test set could be written as:
Movie.createMovie(fbb,
mainCharacterType = Character_.MuLan,
mainCharacter = att) {
charactersType = charsType
this.characters = characters
}
instead of:
Movie.startMovie(fbb)
Movie.addMainCharacterType(fbb, Character_.MuLan)
Movie.addMainCharacter(fbb, att as Offset<Any>)
Movie.addCharactersType(fbb, charsType)
Movie.addCharacters(fbb, charsVec)
Movie.endMovie(fbb)
* [Kotlin] Move enum types to value class
Moving to flatbuffer enums to value class adds type safety for parameters
with minimum to no performance impact.
* [Kotlin] Simplify Union parameters to avoid naked casting
Just a small change on the APIs that receive union as parameters,
creating a typealias UnionOffset to avoid using Offset<Any>. To "convert"
an table offset to an union, one just call Offset.toUnion().
* [Kotlin] Apply clang-format on kotlin code generators
* [Kotlin] Update kotlin generator to follow official naming conventions
Updating directory, package and enum naming to follow Kotlin official
convention.
https://kotlinlang.org/docs/coding-conventions.html#naming-rules
* [Kotlin] Add fixes to improve performance
1 - Add benchmark comparing serialization between Java & Kotlin
2 - ReadWriteBuffer does not auto-grow (thus avoid check size in every op)
3 - Add specialized add functions on FlatBufferBuilder to avoid boxing
offsets.
4 - Remove a few Kotlin syntax sugar that generated performance penalties.
* [Kotlin] Remove builder from Kotlin KMP and add some optimizations
to avoid boxing of Offset classes
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>
* First working hack of adding 64-bit. Don't judge :)
* Made vector_downward work on 64 bit types
* vector_downward uses size_t, added offset64 to reflection
* cleaned up adding offset64 in parser
* Add C++ testing skeleton for 64-bit
* working test for CreateVector64
* working >2 GiB buffers
* support for large strings
* simplified CreateString<> to just provide the offset type
* generalize CreateVector template
* update test_64.afb due to upstream format change
* Added Vector64 type, which is just an alias for vector ATM
* Switch to Offset64 for Vector64
* Update for reflection bfbs output change
* Starting to add support for vector64 type in C++
* made a generic CreateVector that can handle different offsets and vector types
* Support for 32-vector with 64-addressing
* Vector64 basic builder + tests working
* basic support for json vector64 support
* renamed fields in test_64bit.fbs to better reflect their use
* working C++ vector64 builder
* Apply --annotate-sparse-vector to 64-bit tests
* Enable Vector64 for --annotate-sparse-vectors
* Merged from upstream
* Add `near_string` field for testing 32-bit offsets alongside
* keep track of where the 32-bit and 64-bit regions are for flatbufferbuilder
* move template<> outside class body for GCC
* update run.sh to build and run tests
* basic assertion for adding 64-bit offset at the wrong time
* started to separate `FlatBufferBuilder` into two classes, 1 64-bit aware, the other not
* add test for nested flatbuffer vector64, fix bug in alignment of big vectors
* fixed CreateDirect method by iterating by Offset64 first
* internal refactoring of flatbufferbuilder
* block not supported languages in the parser from using 64-bit
* evolution tests for adding a vector64 field
* conformity tests for adding/removing offset64 attributes
* ensure test is for a big buffer
* add parser error tests for `offset64` and `vector64` attributes
* add missing static that GCC only complains about
* remove stdint-uintn.h header that gets automatically added
* move 64-bit CalculateOffset internal
* fixed return size of EndVector
* various fixes on windows
* add SizeT to vector_downward
* minimze range of size changes in vector and builder
* reworked how tracking if 64-offsets are added
* Add ReturnT to EndVector
* small cleanups
* remove need for second Array definition
* combine IndirectHelpers into one definition
* started support for vector of struct
* Support for 32/64-vectors of structs + Offset64
* small cleanups
* add verification for vector64
* add sized prefix for 64-bit buffers
* add fuzzer for 64-bit
* add example of adding many vectors using a wrapper table
* run the new -bfbs-gen-embed logic on the 64-bit tests
* remove run.sh and fix cmakelist issue
* fixed bazel rules
* fixed some PR comments
* add 64-bit tests to cmakelist
absl::string_view is uses std::string_view when available. It already checks if std::string_view is available in the earlier code.
It should only use absl::string_view implementation.
Co-authored-by: Derek Bailey <derekbailey@google.com>
* optionally generate type prefixes and suffixes for python code
* fix codegen error when qualified name is empty
* WIP: Python typing
* more progress towards python typing
* Further iterate on Python generated code typing
* clang-format
* Regenerate code
* add documentation for Python type annotations option
* generate code with Python type annotations
* handle forward references
* clang-format
* Add code generator for proto files
* Update
* Add --proto to script
* Remove cmt
* Move proto parsing logic into else block to share same set up logic for code_generator
* Remove IsValidCodeGenerator
If flatbuffers is built in C++11 mode, but there is a recent version of
absl which requires C++14, the build will fail.
Cf https://github.com/MapServer/MapServer/issues/6822 for the use case
that triggered this.
* Parsing from proto should keep field ID. (fixes#7645)
* Fix failed tests
* Fix windows warning
* Improve attribute generation in proto to fbs
* Check if id is used twice. fix Some clang-format problems
* Test if fake id can solve the test problem
* Validate proto file in proto -> fbs generation.
* Fix error messages
* Ignore id in union
* Add keep proto id for legacy and check gap flag have been added. Reserved id will be checked.
* Add needed flags
* unit tests
* fix fromat problem. fix comments and error messages.
* clear
* More unit tests
* Fix windows build
* Fix include problems
* Fake commit to invoke rebuild
* Fix buzel build
* Fix some issues
* Fix comments, fix return value and sort for android NDK
* Fix return type
* Break down big function
* Place todo
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>