* flatc builds and seems to work, some of the extra targets are having linker errors
* fix build system
* pipeline failures
* un-rename files
* refactor to use unique_ptr
* typo
* rm make_unique, add comments
* fix cmake
---------
Co-authored-by: Wouter van Oortmerssen <aardappel@gmail.com>
* Move `namer.h` and `idl_namer.h` to `include/codegen` so they can be reused from `grpc` dirqectory.
* [gRPC] Update the Python generator to produce typed handlers and Python stubs if requested.
* [gRPC] Document the newly added compiler flags.
* [Python] Generate `.pyi` stub files when `--python-typing` is on.
To support this change, the following modifications were made:
- added a new option to disable `numpy` helpers generation;
- added a new flag to control the target Python version:
`--python-version` can be one of the following:
- `0.x.x` – compatible with any Python version;
- `2.x.x` – compatible with Python 2;
- `3.x.x` – compatible with Python 3.
- added codegen utilities for Python;
- added a note that the generated .py file is empty.
* [Python] Update Bazel build rules.
* [Python] Update Bazel build rules.
* [Python] Run buildifier on BUILD.bazel files.
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>
The new options are:
- `--grpc-filename-suffix` controls the suffix of the generated files;
- `--grpc-use-system-headers` controls the type of C++ includes generated;
- `--grpc-search-path` controls the directory that contains gRPC runtime;
- `--grpc-additional-header` allows to provide additional dependencies for the generated code.
* First working hack of adding 64-bit. Don't judge :)
* Made vector_downward work on 64 bit types
* vector_downward uses size_t, added offset64 to reflection
* cleaned up adding offset64 in parser
* Add C++ testing skeleton for 64-bit
* working test for CreateVector64
* working >2 GiB buffers
* support for large strings
* simplified CreateString<> to just provide the offset type
* generalize CreateVector template
* update test_64.afb due to upstream format change
* Added Vector64 type, which is just an alias for vector ATM
* Switch to Offset64 for Vector64
* Update for reflection bfbs output change
* Starting to add support for vector64 type in C++
* made a generic CreateVector that can handle different offsets and vector types
* Support for 32-vector with 64-addressing
* Vector64 basic builder + tests working
* basic support for json vector64 support
* renamed fields in test_64bit.fbs to better reflect their use
* working C++ vector64 builder
* Apply --annotate-sparse-vector to 64-bit tests
* Enable Vector64 for --annotate-sparse-vectors
* Merged from upstream
* Add `near_string` field for testing 32-bit offsets alongside
* keep track of where the 32-bit and 64-bit regions are for flatbufferbuilder
* move template<> outside class body for GCC
* update run.sh to build and run tests
* basic assertion for adding 64-bit offset at the wrong time
* started to separate `FlatBufferBuilder` into two classes, 1 64-bit aware, the other not
* add test for nested flatbuffer vector64, fix bug in alignment of big vectors
* fixed CreateDirect method by iterating by Offset64 first
* internal refactoring of flatbufferbuilder
* block not supported languages in the parser from using 64-bit
* evolution tests for adding a vector64 field
* conformity tests for adding/removing offset64 attributes
* ensure test is for a big buffer
* add parser error tests for `offset64` and `vector64` attributes
* add missing static that GCC only complains about
* remove stdint-uintn.h header that gets automatically added
* move 64-bit CalculateOffset internal
* fixed return size of EndVector
* various fixes on windows
* add SizeT to vector_downward
* minimze range of size changes in vector and builder
* reworked how tracking if 64-offsets are added
* Add ReturnT to EndVector
* small cleanups
* remove need for second Array definition
* combine IndirectHelpers into one definition
* started support for vector of struct
* Support for 32/64-vectors of structs + Offset64
* small cleanups
* add verification for vector64
* add sized prefix for 64-bit buffers
* add fuzzer for 64-bit
* add example of adding many vectors using a wrapper table
* run the new -bfbs-gen-embed logic on the 64-bit tests
* remove run.sh and fix cmakelist issue
* fixed bazel rules
* fixed some PR comments
* add 64-bit tests to cmakelist
* optionally generate type prefixes and suffixes for python code
* fix codegen error when qualified name is empty
* WIP: Python typing
* more progress towards python typing
* Further iterate on Python generated code typing
* clang-format
* Regenerate code
* add documentation for Python type annotations option
* generate code with Python type annotations
* handle forward references
* clang-format
* Add code generator for proto files
* Update
* Add --proto to script
* Remove cmt
* Move proto parsing logic into else block to share same set up logic for code_generator
* Remove IsValidCodeGenerator
* Parsing from proto should keep field ID. (fixes#7645)
* Fix failed tests
* Fix windows warning
* Improve attribute generation in proto to fbs
* Check if id is used twice. fix Some clang-format problems
* Test if fake id can solve the test problem
* Validate proto file in proto -> fbs generation.
* Fix error messages
* Ignore id in union
* Add keep proto id for legacy and check gap flag have been added. Reserved id will be checked.
* Add needed flags
* unit tests
* fix fromat problem. fix comments and error messages.
* clear
* More unit tests
* Fix windows build
* Fix include problems
* Fake commit to invoke rebuild
* Fix buzel build
* Fix some issues
* Fix comments, fix return value and sort for android NDK
* Fix return type
* Break down big function
* Place todo
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>
* [TS/JS] Entry point per namespace
* Fix handling of outputpath and array_test
* Attempt to fix generate_code
* Fix cwd for ts in generate_code
* Attempt to fixup bazel and some docs
* Add --ts-flat-files to bazel build to get bundle
* Move to DEFAULT_FLATC_TS_ARGS
* Attempt to add esbuild
* Attempt to use npm instead
* Remove futile attempt to add esbuild
* Attempt to as bazel esbuild
* Shuffle
* Upgrade bazel deps
* Revert failed attempts to get bazel working
* Ignore flatc tests for now
* Add esbuild dependency
* `package.json` Include esbuild
* `WORKSPACE` Add fetching esbuild binary
* Update WORKSPACE
* Unfreeze Lockfile
* Update WORKSPACE
* Update BUILD.bazel
* Rework to suggest instead of running external bundler
* Add esbuild generation to test script
* Prelim bundle test
* Run test JavaScriptTest from flatbuffers 1.x
* Deps upgrade
* Clang format fix
* Revert bazel changes
* Fix newline
* Generate with type declarations
* Handle "empty" root namespace
* Adjust tests for typescript_keywords.ts
* Separate test procedure for old node resolution module output
* Fix rel path for root level re-exports
* Bazel support for esbuild-based flatc
Unfortunately, we lose typing information because the new esbuild method
of generating single files does not generate type information.
The method used here is a bit hack-ish because it relies on parsing the
console output of flatc to figure out what to do.
* Try to fix bazel build for when node isn't present on host
* Auto formatting fixes
* Fix missing generated code
Co-authored-by: Derek Bailey <derekbailey@google.com>
Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
Add the --no-minmax-values flag to prevent flatc from generating C++
enums with MIN and MAX enumerated values that otherwise would be set
to the inclusive lower and upper bound respectively of the enum.
This command-line flag is needed to avoid collisions when an enum that
is being ported to FlatBuffers already has a MIN or MAX enumerated
value.
It is also needed to work around a long-standing problem with
magic_enum that causes magic_enum to not see enumerated values that
are not unique. For example, if FlatBuffers sets MIN = FOO and MAX =
BAR, MIN and FOO share the same underlying value so they are not
unique. The same is true of MAX and BAR. This prevents magic_enum
from converting FOO and BAR to and from strings as well as causing
magic_enum to return a count of enumerated values that is two fewer
than it should be.
Co-authored-by: Paul Serice <paul@serice.net>
* Add --go-module-name flag to support generating code for go modules
* Rename echo example folder
* Grammar
* Update readme for go-echo example
* Update readme for go-echo example
* Re-enable go modules after test is done
Added (for compiler versions that support it):
-Wmissing-declarations
-Wzero-as-null-pointer-constant
Then, fixes to problems identified by the extra warnings
Tested only on GCC 9.4.0
Adjusted the CPP code generator to output nullptr where appropriate,
to satisfy -Wzero-as-null-pointer-constant
Added a lot of 'static' declarations in front of functions,
to satisfy -Wmissing-declarations,
and wrap static function defs in anonymous namespaces.
There are advantages to both anonymous namespaces and static,
it seems that marking a function as static will not publish the name in
the symbol table at all, thus giving the linker less work to do.
* Adds implementation flag for swift
Forces internal flag when using @_implementationOnly in swift
Fixes access type for verifier functions & encoder functions
Updates generated code
* Addresses PR comments & adds a code gen dir within the swift tests
* Adds test case for no-include
* Fixes code gen script
Removes prefix
* Handle invalid root offset
* Handle vtable offset invalidation
* Added script generator. Add more cases through vtable ref table size
* review responses
* vtable offset validation
* Moved padding insertion to the end. Tests invalid field lenghts
* table offsets validated. Added type after field
* validate string length
* add todo
* invalid vector length
* invalid structs
* general cleanup
* reworded invalid offsets
* example for vector of structs
* invalid vector of tables
* invalid vector of strings
* invalid vector of scalars
* vector of unions
* validate union type value
* invalid vector union type values
The headline here is adding a flatbuffer_ts_library rule for generating
typescript code in bazel. This entails some non-trivial other changes,
but ideally none are user-visible.
In particular:
* Added a --ts-flat-file flag that generates a single *_generated.ts
file instead of separate files for each typescript type. This makes
bazel much happier.
* Import the bazel rules_nodejs stuff needed to support building
typescript in bazel
* Move flatbuffers.ts to index.ts because I wasn't sure how to make
bazel comprehend the "main" attribute of the package.json. Happy
to take another stab at figuring that out if really needed.
* Fix another couple keyword escaping spots in typescript...