Some generic C++ and Rust code is not generated when unions use type
aliases because of potential ambiguity. Actually check for this
ambiguity and only disable offending code only if it is found.
* added intended use-cases to monster_test.fbs
* added check for `cpp_ptr_type` on hashed fields
added default value 'naked' to `cpp_ptr_type` on hashed fields
* added C++ generation of cpp_type vectors
removed ctor call for vector fields
added condition !vector for cpp_type check
added Pack() and UnPack() code generation for vector of hashes
added generation of correct resolve/rehash for cpp_type elements
* added attribute 'cpp_ptr_type_get' to hold accessor for pointer types possible where '.get()' does not work
use case: cpp_ptr_type:"std::weak_ptr", cpp_ptr_type_get:".lock().get()"
* run flatc to re-generate headers
* added bool param is_ctor to GetDefaultScalarValue() to differentiate between usage places
* modified monster_test.fbs to remove usage of shared_ptr/weak_ptr
reason: STLport does not support std::shared_ptr and std::weak_ptr
* run flatc again to re-generate headers
* fixed symbol unique_ptr not in namespace std when building with STLport
* added support for parsing hash on vector elements
reversed check for scalar to check for vector
added C++ generation of cpp_type vectors
removed ctor call for vector fields
added condition !vector for cpp_type check
added Pack() and UnPack() code generation for vector of hashes
* schema change:
added table Referrable and weak references towards it from Monster
added single_weak_reference to Monster table
changed order with vector_of_weak_references
* re-generated monster schema dependent code
added Referrable.cs to FlatBuffers.Test.csproj
A Namespace object is now guaranteed unique.
This cleaned up some old workarounds and latent bugs.
Change-Id: Ic3f12d89947871b03b2c449ba51b3186f953adde
Tested: on Linux.
Bug: 21336857
* Add numpy accessor to python flatbuffers scalar vectors
* Update python tests to test numpy vector accessor
* Update appveyor CI to run Python tests, save generated code as artifact
* Update example generated python code
* Add numpy info to python usage docs
* Update test schema and python tests w/ multi-byte vector
* did not mean to push profiling code
* adding float64 numpy tests
* Support binary search for struct in cpp
CreateVectorOfSortedStruct is provided for convenience.
* fix continuous-integration error
* add generated files
* compile Ability.cs in csharp test
* compile Ability.cs in csharp
* modify according to code review
A previous commit that added "f" for C++/Java/C# would break
on gcc of constants like 3f, which are now output as 3.0f
Tested: on Linux
Change-Id: If9cabbe3c6d6948a5050b8b123bda9c06e181f52
Currently in order to get a value type of [ubyte] in PHP, iteration is
necessary which is not efficient. Helper __vector_as_bytes has been
implemented in order to return the byte arrays in PHP efficiently.
Appropriate methods also been added to use aforementioned method to return
the byte array. (e.g. get*Bytes()).
The reason the methods are named get*Bytes() and not for instance
get*ByteArray() is the fact that PHP doesn't support byte arrays and the
binary safe string implementation in PHP is used to simulate byte arrays
and since there is chance for PHP users to confuse this with PHP arrays
the name get*Bytes() has been chosen.
In the future __vector_as_bytebuffer() method can also be implemented to
return PHP implementation of ByteBuffer.
* codegen for all basic features: WIP (probably implemented all basic feature)
* JSON parsing: NO
* Simple mutation: NO
* Reflection: NO
* Buffer verifier: NO (will be add later)
* Testing: basic: Yes
* Testing: fuzz: Yes
* Performance: Not bad
* Platform: Supported Linux, OS X, Windows (has 32bit integer limitation)
* Engine Unity: No
flatc --php monster_test.fbs
<?php
//include neccessary files.
$fbb = new Google\FlatBuffers\FlatBufferBuilder(1);
$str = $fbb->createString("monster");
\MyGame\Example\Monster::startMonster($fbb);
\MyGame\Example\Monster::addHp($fbb, 80);
\MyGame\Example\Monster::addName($fbb, $str);
$mon = \MyGame\Example\Monster::endMonster($fbb);
$fbb->finish($mon);
echo $fbb->sizedByteArray();
PHP 5.4 higher
Currently, we do not register this library to packagist as still experimental and versioning problem.
If you intended to use flatbuffers with composer. add repostiories section to composer.json like below.
"repositories": [{
"type": "vcs",
"url": "https://github.com/google/flatbuffers"
}],
and just put google/flatbuffers.
"require": {
"google/flatbuffers": "*"
}
* PHP's integer is platform dependant. we strongly recommend use 64bit machine
and don't use uint, ulong types as prevent overflow issue.
ref: http://php.net/manual/en/language.types.integer.php
* php don't support float type. floating point numbers are always parsed as double precision internally.
ref: http://php.net/manual/en/language.types.float.php
* ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects.
This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension.
Basically, PHP implementation respects Java and C# implementation.
Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes.
we may change internal API foreseeable future.
PSR-2, PSR-4 standards.
Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base.
this also keeps CI iteration speed.
we'll choose phpunit or something when the test cases grown.