The code generator was assuming all declarations for the current
file sit in the same namepace. Now uses the "on demand" namespace
switching we had for the forward declarations.
Also fixed a bug related to namespace lookup.
Change-Id: Ib54a3efbc752cbb9590302fa0707c0c73448db3d
Tested: on Linux.
Binary file arguments to flatc have to be preceded by -- to
identify them, forgetting this however results in them being
attempted to be parsed as schema/json, with cryptic errors.
This instead gives an error if 0 bytes are contained in your
text file.
Bug: 22069056
Change-Id: I226bf651dcb016f18d7c8ffadcf23466a1fc0b87
Tested: on Linux.
The parser state generated from the .proto conversion process is
not exactly the same as what you get by parsing the generated
schema, which can cause problems. This check enforces that you
first convert the .proto, then generate code from the new schema.
Change-Id: I04b53af9288d87e256d1cc109388332fefb3a09f
Tested: on Linux.
src\reflection.cpp(297): warning C4267: 'argument' : conversion from 'size_t' to 'flatbuffers::uoffset_t', possible loss of data
sizeof() was promoting the type from uoffset_t to size_t.
Cleaned up a few warnings to allow VS2012 to compile idl_parser and idl_gen_text (for exporting binary protobuf blobs as JSON) cleanly under static analysis.
This to allow the code to run on a greater range of build
configurations (that don't allow exceptions/RTTI).
If anyone ever doubts the usefulness of exception handling,
please show them this commit.
Change-Id: If7190babdde93c3f9cd97b8e1ab447bf0c81696d
Tested: on Linux.
I updated idl_gen_general.cpp to add support for generating a Get Bytes
method for a vector to the generated C# source code. Given a byte vector
field named Foo, a method named GetFooBytes() will be generated in the
C# source code that will return an ArraySegment<byte> value referencing
the vector data in the underlying ByteBuffer.
I added a method to Table.cs named __vector_as_arraysegment that is used
by the code generated by the change to the C# generator.
__vector_as_arraysegment will take the offset of the vector and will
return the ArraySegment<byte> value corresponding to the bytes that
store the vector data.
I updated FlatBuffersExampleTests.cs to add tests to validate my
implementation of Table.__vector_as_arraysegment. I added tests to
demonstrate that the bytes for the monster's name can be extracted from
the underlying byte array. I also added tests to show that
Table.__vector_as_arraysegment returns a null value if the vector is not
present in the FlatBuffer.
I used the updated flatc.exe program to regenerate the C# source files
for the MyGame example. The new Monster class includes the GetXXXBytes
methods to return the byte arrays containing data for vectors.