Added (for compiler versions that support it):
-Wmissing-declarations
-Wzero-as-null-pointer-constant
Then, fixes to problems identified by the extra warnings
Tested only on GCC 9.4.0
Adjusted the CPP code generator to output nullptr where appropriate,
to satisfy -Wzero-as-null-pointer-constant
Added a lot of 'static' declarations in front of functions,
to satisfy -Wmissing-declarations,
and wrap static function defs in anonymous namespaces.
There are advantages to both anonymous namespaces and static,
it seems that marking a function as static will not publish the name in
the symbol table at all, thus giving the linker less work to do.
Fixes#7320.
I realize that Rust doesn't really follow the Namer convention, since
it uses Field case for methods... that's a future problem.
Co-authored-by: Casper Neo <cneo@google.com>
* Set an explicit 2018 edition for Rust tests
* Replace all `std` usage with `core` and `alloc` in Rust code generator
* Update the generated files
* Make Rust tests actually use no_std when the corresponding feature is enabled
* Apply Namer to Lua bfbs code gen
* refactor namer into IdlNamer to keep idl includes separate
* remove commented out code
* added bfbs_namer
* remove Enum case
* add to bazel
* Define and use Namer overloads
* more
* NamespacedType needs a public string-like overload
* Move Rust FieldOffsetName to Namer LegacyRustFieldOffsetName
* Started swift
* More Namer updates
* Remove more usage of the variable 'name' which was semantically overloaded
* unshadow varible
* Make ptr to bool explicit
Co-authored-by: Casper Neo <cneo@google.com>
* Define and use Namer overloads
* more
* NamespacedType needs a public string-like overload
* Move Rust FieldOffsetName to Namer LegacyRustFieldOffsetName
Co-authored-by: Casper Neo <cneo@google.com>
* Refactor out a class from Rust Codegen
* Convert GenerateRustModuleRootFile
* git-clang-format
* unused variable
* parenthesis
* update BUILD file
* buildifier
* Delete bfbs_gen_rust.h
* Delete bfbs_gen_rust.cpp
* Addressed some comments
* Namer::EnumVariant
* Remove do not submit; Add Namespace vector overload
* Unshadow variable
* removed redundant variables
* Apply Namer to Python
* Use more variables a bit
* Apply const a bunch
* More variables
* Fix ObjectTypes
* git clang format
* small thing
* Simplified code around nested flatbuffers
* Make more methods const.
* Python files are kKeep case
* Address DO NOT SUBMIT in SaveType
* ensure dir exists before saving files
* fix space
Co-authored-by: Casper Neo <cneo@google.com>
* Unified name case conversion to single method
* Convert bfbs_gen to use ConvertCase
* convert rust to use ConvertCase
* Convert idl_parser to use ConvertCase
* Convert MakeScreamingCamel to ConvertCase
* Replaced MakeCamel with ConvertCase
* minor fixes
* Change Rust generated file defaults
After #6731, flatc changed its default behavior
for generating rust code to fix some importing issues.
This was a breaking change which invlidated the patch release,
`flatc 2.0.5` (#7081). This PR reverses the default so we can
release a patch update. However, does break Rust users who work at
HEAD.
* Bump flatc patch version (2.0.6)
Co-authored-by: Casper Neo <cneo@google.com>
* fix for rust build
* Rust: Implement Serialize on generated types
For debugging convenience it is really handy to be able to dump out
types as another format (ie: json). For example, if we are logging a
type to a structured logging system, or even printing it out in a
structured way to the console.
Right now we handle this by shelling out to `flatc` which is not ideal;
by implementing Serialize on the generated types we can use any of the
Serializer-implementing packages for our structured debug output.
* clang-format
* Make the flatbuffers Rust crate only have an optional dependency on the `serde` packages.
* fix warning
* fix rust test build
* Oh yeah this needs to be initialized
* fix toml syntax
* code review feedback
* rebuild test data
* Remove dead code in idl_gen_rust
* Use 2space indentation in mod.rs
* use In/DecrementIdentValue in idl_gen_rust
Fix some whitespace too in generated code.
* make default fn 2space ident
* More 2space formatting
* git clang format
* make vs2015 happy
Co-authored-by: Casper Neo <cneo@google.com>
* Refactored Rust Generated code into a module directory.
Each symbol will be generated into one file and then
imported into a module. This breaks the "out_dir"
pattern where some users would generate code in their
target/ directory. Also, these objects are best used
in their own module. It will be hard for users to share
their own module structure with flatbuffers namespaces.
There may be solutions to these drawbacks but that should
be discussed. I don't want to overengineer here.
* shadow error
* try fix .bat file
* fix .bat 2
* Restore accidentally deleted files
* Fixed some DONOTSUBMITs and made Rust outdir pattern use symlinks.
* fixed binary files
* git clang format
* make generated onefiles not public and fix .bat
* reduced diff with master in generate_code.sh
* fix shadowed variable
* add object api flags to .bat
* space
* Removed extern crate and extra &
* use statement
* more clippy lints
* format
* Undo extern crate -> use change, it actually matters to our tests
Co-authored-by: Casper Neo <cneo@google.com>
* Mark endian_scalar as unsafe.
Also
- removed the deprecated flexbuffer slice from example
- fixed some cargo warnings
* Assertions and read_scalar made unsafe
* Clippy lints
* Add to Safety
Co-authored-by: Casper Neo <cneo@google.com>
* Add support for fixed size arrays
* clang-format
* Update rust image to 1.51 to support const generics
* Handle correctly big endian
* Add fuzz tests and clean code
* Add struct fuzz test and optimize struct arrays for api
* Bump flatbuffers crate version
* remove inner attributes
* Added test for outdir in Rust
* add bin/outdir
* Moved outdir test to its own package and only run it if flatc is available
Co-authored-by: Casper Neo <cneo@google.com>
* Add codegen test for namespaced unions
* [Rust] Handle cross-namespace union use
* [Rust] Test namespace handling
* [Rust] Drop trailing whitespace in codegen
* [Rust] Set flags in generate_code.bat to match .sh
* [C#] Add additional namespace test file
* Define presence.
* Migrate to IsRequired and IsOptional methods
* moved stuff around
* Removed optional and required bools from FieldDef
* change assert to return error
* Fix tests.cpp
* MakeFieldPresence helper
* fmt
* old c++ compatibility stuff
Co-authored-by: Casper Neo <cneo@google.com>
* Fix miri problems by assuming alignment is 1 in rust
* Removed is_aligned fn from rust verifier.
* Add back is_aligned, but make it w.r.t. buffer[0]
* touch unused variable
* touch unused variable
* +nightly
* Move Rust miri testing into its own docker
* fix bash
* missing one endian conversion
* fix endianness2
* format stuff
Co-authored-by: Casper Neo <cneo@google.com>
* Updated comments and fixed a fundemental type error.
* bump rust flatbuffers semver
* Initial commit with verifier, need to clean up
* Verifier tested. Needs clean up and refactoring.
* Display for InvalidFlatbuffer and better errors for strings
* SimpleToVerify, some refactoring
* Combined VerifierType TableAccessorFuncBody into FollowType
* scrub todos
* Update Rust get_root functions.
There are 6 variants, with verifier options, default verifier options
and no verification "fast".
* Rename root fns
* inline
* Update to use thiserror
* fix for bad compiler
* improve error formatting
* Replace multiply with saturating_multiply
* saturating adds too
* Add docs disclaiming experimental verification system
Co-authored-by: Casper Neo <cneo@google.com>
* Refactor idl_gen_rust to a ForAllX continuation pattern.
* Removed unneeded SetValue and updated sample rust gencode
* Make Rust flatbuffers print right
* Generated code and removed unnecessary trait constraint
* bumped rust version. Release required
* removed an unwrap in Rust Debug-print unions
* Tested formatting flatbuffers in rust.
* Set float precision in flaky debug-print test
* impl Debug for structs too
Co-authored-by: Casper Neo <cneo@google.com>
* Updated SupportsAdvancedUnionFeatures to look out for string
* Mass refactoring to use BASE_TYPE helper functions.
Co-authored-by: Casper Neo <cneo@google.com>
* Rework enums in rust.
They're now a unit struct, rather than an enum. This is a
backwards incompatible change but the previous version had UB
and was also backwards incompatible so...
* Update and test sample rust flatbuffers
* Use bitflags crate to properly support rust enums.
Previously, the bitflags attribute was just ignored. This is a breaking change
as the bitflgs API is not like a normal rust enum (duh).
* variant_name() -> Option<_>
* repr transparent
* Reexport bitflags from flatbuffers
* Make bitflags constants CamelCase, matching normal enums
* Deprecate c-style associated enum constants
Co-authored-by: Casper Neo <cneo@google.com>
* Fixed rust nested flatbuffers for tables other than self
* replaced lifetimes
* Use WrapInNameSpace and also update samples
Co-authored-by: Casper Neo <cneo@google.com>
* GRPC implementation for Typescript
* Fixes a couple of issues
* Finished implementing the typescript support for grpc
* Updated generated code
* Fixes CI
This commit adds replacement of `::tolower` and `::toupper`.
Added CharToLower and CharToUpper routines reduce the number of cast operators
that required for correct usage of standard C/C++ `::tolower/toupper` routines.
* First draft of rust optionals
* Code cleanup around ftBool and ftVectorOfBool
* Tests for Rust optional scalars
* test bools too
Co-authored-by: Casper Neo <cneo@google.com>
* Fixed refractoring issue in reflection/generate_code.sh. Also, mv deletes the original file, so I don't need to clean it up manually in that case.
* Ensuring test/generate_code.sh was ran
* Fixed Dart Tests by removing code-gen for included files.
* General cleanup of codebase.