* Move `namer.h` and `idl_namer.h` to `include/codegen` so they can be reused from `grpc` dirqectory.
* [gRPC] Update the Python generator to produce typed handlers and Python stubs if requested.
* [gRPC] Document the newly added compiler flags.
* [Kotlin] Introduction to Kotlin Multiplaform
The first implementation of the Kotlin code generation was made years
ago at the time Kotlin Multiplaform was not stable and Kotlin is mostly
used on JVM-based targets. For this reason the generated code uses java
based runtime.
That design decision comes with many drawbacks, leaving the code
generated more java-like and making it impossible to use more advanced
features of the Kotlin language.
In this change we are adding two parts: A pure, multi-plaform, Kotlin
runtime and a new code generator to accompany it.
* [Kotlin] Remove scalar sign cast from code generation
Now that we have a new runtime the accepts unsigned types, we don't
need to code generate casting back and from signed scalars. This
MR removes this from both code generations and adds the necessary
API to the runtime.
* [Kotlin] Use offset on public API to represent buffer position
Currently, kotlin was following Java's approach of representing objects,
vectors, tables as "Int" (the position of it in the buffer). This change
replaces naked Int with Offset<T>, offering a type-safe API. So,
instead of
fun Table.createTable(b: FlatBufferBuilder, subTable: Int)
We will have
fun Table.createTable(b: FlatBufferBuilder, subTable: Offset<SubTable>)
Making impossible to accidentally switch parameters.
The performance should be similar to use Int as we are using value
class for Offset and ArrayOffset, which most of the time translate to
Int in the bytecode.
* [Kotlin] Add builder for tables
Add builder constructor to make create of table more ergonomic.
For example the movie sample for the test set could be written as:
Movie.createMovie(fbb,
mainCharacterType = Character_.MuLan,
mainCharacter = att) {
charactersType = charsType
this.characters = characters
}
instead of:
Movie.startMovie(fbb)
Movie.addMainCharacterType(fbb, Character_.MuLan)
Movie.addMainCharacter(fbb, att as Offset<Any>)
Movie.addCharactersType(fbb, charsType)
Movie.addCharacters(fbb, charsVec)
Movie.endMovie(fbb)
* [Kotlin] Move enum types to value class
Moving to flatbuffer enums to value class adds type safety for parameters
with minimum to no performance impact.
* [Kotlin] Simplify Union parameters to avoid naked casting
Just a small change on the APIs that receive union as parameters,
creating a typealias UnionOffset to avoid using Offset<Any>. To "convert"
an table offset to an union, one just call Offset.toUnion().
* [Kotlin] Apply clang-format on kotlin code generators
* [Kotlin] Update kotlin generator to follow official naming conventions
Updating directory, package and enum naming to follow Kotlin official
convention.
https://kotlinlang.org/docs/coding-conventions.html#naming-rules
* [Kotlin] Add fixes to improve performance
1 - Add benchmark comparing serialization between Java & Kotlin
2 - ReadWriteBuffer does not auto-grow (thus avoid check size in every op)
3 - Add specialized add functions on FlatBufferBuilder to avoid boxing
offsets.
4 - Remove a few Kotlin syntax sugar that generated performance penalties.
* [Kotlin] Remove builder from Kotlin KMP and add some optimizations
to avoid boxing of Offset classes
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Fix go generator undefined Package, also throw exception in specific examples.
* Add test for go generator import problem
* Add new version of generated go file. Fix conflict.
* Add executable permission to generate_code.py script.
* Improve test quality, remove unwanted generated files, better naming
* Fix comments
* clang format
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Started applying Namer to Java.
- Java didn't previously have keyword escaping
- Added prefixes and suffixes to the Namer methods
- TODO: migrate previous namer applications to using pre/suffixes
- Java methods / functions are interesting, it's mostly camel case
except when it involves a struct/enum name. That section is Keep case
- I changed the casing for some internal arguments/variables. This
violates the "don't change genfiles" rule that I've been using but it
shouldn't break user code.
- LegacyJavaMethod2 is interesting. Basically, Java has a "mixed" case
convention where it's camel case, except for the type/variant name
itself, which is keep case. So a type foo_bar would become getfoo_bar
instead of getFooBar.
* small fix
* Namer for Namespaces
* removed unused parameter, add const everywhere
* Remove unused argument
* More unused args
* Use mutable reference out parameters
* Made more strings const and inlined const empty strings
* remove do not submit
Co-authored-by: Casper Neo <cneo@google.com>
* Apply Namer to Lua bfbs code gen
* refactor namer into IdlNamer to keep idl includes separate
* remove commented out code
* added bfbs_namer
* remove Enum case
* add to bazel
* Define and use Namer overloads
* more
* NamespacedType needs a public string-like overload
* Move Rust FieldOffsetName to Namer LegacyRustFieldOffsetName
* Started swift
* More Namer updates
* Remove more usage of the variable 'name' which was semantically overloaded
* unshadow varible
* Make ptr to bool explicit
Co-authored-by: Casper Neo <cneo@google.com>
* Define and use Namer overloads
* more
* NamespacedType needs a public string-like overload
* Move Rust FieldOffsetName to Namer LegacyRustFieldOffsetName
Co-authored-by: Casper Neo <cneo@google.com>
* Refactor out a class from Rust Codegen
* Convert GenerateRustModuleRootFile
* git-clang-format
* unused variable
* parenthesis
* update BUILD file
* buildifier
* Delete bfbs_gen_rust.h
* Delete bfbs_gen_rust.cpp
* Addressed some comments
* Namer::EnumVariant
* Remove do not submit; Add Namespace vector overload
* Unshadow variable
* removed redundant variables
* Apply Namer to Python
* Use more variables a bit
* Apply const a bunch
* More variables
* Fix ObjectTypes
* git clang format
* small thing
* Simplified code around nested flatbuffers
* Make more methods const.
* Python files are kKeep case
* Address DO NOT SUBMIT in SaveType
* ensure dir exists before saving files
* clang format
Co-authored-by: Casper Neo <cneo@google.com>
* Refactor out a class from Rust Codegen
* Convert GenerateRustModuleRootFile
* git-clang-format
* unused variable
* parenthesis
* update BUILD file
* buildifier
* Delete bfbs_gen_rust.h
* Delete bfbs_gen_rust.cpp
* Addressed some comments
* Namer::EnumVariant
* Remove do not submit; Add Namespace vector overload
* Unshadow variable
* removed redundant variables
* Apply Namer to Python
* Use more variables a bit
* Apply const a bunch
* More variables
* Fix ObjectTypes
* git clang format
* small thing
* Simplified code around nested flatbuffers
* Make more methods const.
* Python files are kKeep case
* Address DO NOT SUBMIT in SaveType
* ensure dir exists before saving files
* fix space
Co-authored-by: Casper Neo <cneo@google.com>