* Refactoring of numbers parser
More accurate parse of float and double.
Hexadecimal floats.
Check "out-of-range" of uint64 fields.
Check correctness of default values and metadata.
* Remove locale-independent code strtod/strtof from PR #4948.
* small optimization
* Add is_(ascii) functions
* is_ascii cleanup
* Fix format conversation
* Refine number parser
* Make code compatible with Android build
* Remove unnecessary suppression of warning C4127
Make an out-of-bounds check for enum values before using them to index the
names array. For consistency with non-sparse enums an empty string is
returned.
Fixes#4821
armeabi support was removed from the Android NDK so we should no
longer build it. Since this fixes the Android build failures this
commit also re-enables Travis Android builds.
While re-enabling Android builds, some recent changes broke C++98
support so this fixes those issues as well which include:
- Conditionally compiling use of move constructors, operators and
std::move.
- Changing sample to use flatbuffers::unique_ptr rather than
std::unique_ptr.
Finally, added the special "default_ptr_type" value for the
"cpp_ptr_type" attribute. This expands to the value passed to
the "--cpp-ptr-type" argument of flatc.
As recommended by https://golang.org/pkg/cmd/go/internal/generate/:
To convey to humans and machine tools that code is generated,
generated source should have a line early in the file that
matches the following regular expression (in Go syntax):
^// Code generated .* DO NOT EDIT\.$
With the old-style code, the test fails with a borrow-checker error:
```
#[inline]
pub fn name(&'a self) -> &'a str {
self._tab.get::<flatbuffers::ForwardsUOffset<&str>>(Monster::VT_NAME, None).unwrap()
}
```
```
error[E0597]: `e` does not live long enough
--> tests/integration_test.rs:273:57
|
273 | let enemy_of_my_enemy = monster.enemy().map(|e| e.name());
| ^ - `e` dropped here while still borrowed
| |
| borrowed value does not live long enough
274 | assert_eq!(enemy_of_my_enemy, Some("Fred"));
275 | }
| - borrowed value needs to live until here
```
* Fixed MakeCamelCase behavior when supplied Upper_Camel_Case,
snake_case and UPPERCASE strings.
* Modified the rust integration test to reflect changes.
* Add FlatBufferBuilder move semantics tests to main
Do not eagerly delete/reset allocators in release and release_raw functions
Update android, vs2010 build files
New tests for various types of FlatBufferBuilders and move semantics
* Improve test failure output with function names
* Add operator== for c++ genated code
New "--gen-compare" option for flatc to generate compare operators. The operators are defined based on object based api types.
Inspired by issue #263.
* Improve compare operator for c++.
Thanks for the code review.
- Improve robustness against future schema extensions
- Code style
- Fix --rust generation in generate_code.sh
This is a port of FlatBuffers to Rust. It provides code generation and a
runtime library derived from the C++ implementation. It utilizes the
Rust type system to provide safe and fast traversal of FlatBuffers data.
There are 188 tests, including many fuzz tests of roundtrips for various
serialization scenarios. Initial benchmarks indicate that the canonical
example payload can be written in ~700ns, and traversed in ~100ns.
Rustaceans may be interested in the Follow, Push, and SafeSliceAccess
traits. These traits lift traversals, reads, writes, and slice accesses
into the type system, providing abstraction with no runtime penalty.
Public access to the backing buffer uses Span<T> instead of ArraySegment<T>.
Writing to the buffer now supports Span<T> in addition to T[].
To maintain backwards compatibility ENABLE_SPAN_T must be defined.
* Added preprocessor define for C++ if Template Aliases are supported by the compiler
* Revert "Revert "Performance Increase of Vector of Structures using .NET BlockCopy (#4830)""
This reverts commit 1f5eae5d6a.
* Put<T> method was inside #if UNSAFE_BYTEBUFFER which caused compilation failure when building in unsafe mode
* Revert "Added preprocessor define for C++ if Template Aliases are supported by the compiler"
This reverts commit a75af73521.
* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy().
* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy().
Added Create<Name>VectorBlock() method to add a typed array using Buffer.BlockCopy() to speed up creation of vector of arrays
New Lua files for namespace test
* fixed c++ style issue
* starting Lua port of python implmention. Syncing commit
* Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation
* Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good
* fixed binary set command that was extending the array improperly
* continued improvement
* Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic
* Successful sample port from Python
* working on testing Lua code with formal tests
* continued to work on tests and fixes to code to make tests pass
* Added reading buffer test
* Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach.
* Didn't need encode module as it just added another layer of indirection that isn't need
* profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond
* Writing profiler improvments. Get about
~2 monsters/millisecond building rate
* removed Numpy generation from Lua (came from the Python port)
* math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests
* adding results of generate_code.bat
* simple edits for code review in PR.
* There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators.
* fixed spacing issue
* basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better
* removed windows-specific build step in Lua tests
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Not importing flatbuffers for TS test generation
* Not overwriting generated js for tests
* AppVeyor test fixes
* Generating the most strict TS code possible
* Not returning null when creating vectors
* Not returning null from struct contructors
* Vector of unions for ts/js
* Sanity check for languages
* Indentation fix + output test files
* Vectors of unions for php
* Fixes to union vector handling + tests
* Fix for strictPropertyInitialization
* Fix for new aligned operator new for gcc >= 7.1
* Not generating imports/ns prefixes with --gen-all
* TypeScript docs
* Missing imports of enums
* Missing TS links
* Enabled vector of unions for java, since it seems to work
* Added jitpack config
* Added obj to vector of unions getter
* Removed unneeded accessor
* Bumped jdk version in pom.xml
* Vector of unions support for c#