* Refactor to use CodeGenerator interface.
- Move code to its own header file to be included in flatc_main.cpp
- Refactor code to use CodeGenerator interface for all languages
* Format all files
* remove lua code generator since it doesn't support bfbs generator
* Update CMakeLists file with new idl_gen_*.cpp and idl_gen_*.h files
* Add idl_gen_swift header file
* Add idl_gen_swift header file and update bazel file
* Remove CodeGenerator interface for idl_gen_text.*. Remove comments and extern declaration
* Reorder header and implementation files in CMakeLists.txt
* Add idl_gen_* header files to implementation files
* Update CMakeLists and remove unused import
Co-authored-by: Derek Bailey <derekbailey@google.com>
* feat: Fixed the issue with nested unions relying on InitFromBuf.
Problem: Issue #7569
Nested Unions were broken with the introduction of parsing buffers with an initial encoding offset.
Fix:
Revert the InitFromBuf method to the previous version and introduction of InitFromPackedBuf that allows
users to read types from packed buffers applying the offset automatically.
Test:
Added in TestNestedUnionTables to test the encoding and decoding ability using a nested table with a
union field.
* fix: Uncommented generate code command
* feat: Added support for fixed sized arrays to python
Problem:
We encountered that using fixed arrays from C++ to python that python would
not read those arrays correctly due to no size information being encoded in the byte
array itself.
Fix:
Encode the sizes within the generated python file during code generation.
Specfically we add GetArrayAsNumpy to the python version of table, which takes as input
the length of the vector. When generating the python message files we include this length
from the VectorType().fixed_length.
* fix: added digit support for camel case to snake case conversion
Problem:
When including a number in the message name we would encounter cases where SnakeCase would
not add the appropirate breaks. e.g. Int32Stamped -> int_32stamped rather than int_32_stamped.
Fix:
To fix this we can add the condition that we check if the current character is not lower and
not a digit, that we check if the previous character was a lower or digit. If it was a lower
or digit then we add the break.
* fix: Array support for structures
Problem:
The python generated code for handling non-struct and struct vectors
and arrays was inconsistent. The calls to populate the obj api was
creating incorrect code.
Solution:
To fix this the VectorOfStruct and VectorOfNonStruct was rewritten
to handle array cases and bring the two methods in line which each
other.
Testing:
PythonTesting.sh now correctly runs and generates the code for
array_test.fbs.
Minor modifications were done on the test to use the new index
accessor for struct arrays and the script correctly sources the
location of the python code.
* chore: clang format changes
* Added code generated by scripts/generate_code. Modified GetArrayOfNonStruct slightly
to allow for function overloading allowing the user to get a single element of an array
or the whole array.
* Added new_line parameter to OffsetPrefix to allow optional new lines to be added.
This allows us to use the GenIndents method that automatically adds new lines instead.
* Reupload of generated code from the scripts/generate_code.py
* Removed new line in GetVectorAsNumpy.
* Updated Array lengths to use Length methods where possible. Added fallthrough for GenTypePointer. Added digit check to CamelToSnake method. Added and modified tests for ToSnakeCase and CamelToSnake.
* Added range check on the getter methods for vector and array types. Renamed == as is for python
Added (for compiler versions that support it):
-Wmissing-declarations
-Wzero-as-null-pointer-constant
Then, fixes to problems identified by the extra warnings
Tested only on GCC 9.4.0
Adjusted the CPP code generator to output nullptr where appropriate,
to satisfy -Wzero-as-null-pointer-constant
Added a lot of 'static' declarations in front of functions,
to satisfy -Wmissing-declarations,
and wrap static function defs in anonymous namespaces.
There are advantages to both anonymous namespaces and static,
it seems that marking a function as static will not publish the name in
the symbol table at all, thus giving the linker less work to do.
* Implement optional scalars for Python
* Use == for integer comparison, remove empty line
* Fix optional type hint
Co-authored-by: Caleb Zulawski <caleb.zulawski@caci.com>
* Apply Namer to Lua bfbs code gen
* refactor namer into IdlNamer to keep idl includes separate
* remove commented out code
* added bfbs_namer
* remove Enum case
* add to bazel
* Define and use Namer overloads
* more
* NamespacedType needs a public string-like overload
* Move Rust FieldOffsetName to Namer LegacyRustFieldOffsetName
* Started swift
* More Namer updates
* Remove more usage of the variable 'name' which was semantically overloaded
* unshadow varible
* Make ptr to bool explicit
Co-authored-by: Casper Neo <cneo@google.com>
* Define and use Namer overloads
* more
* NamespacedType needs a public string-like overload
* Move Rust FieldOffsetName to Namer LegacyRustFieldOffsetName
Co-authored-by: Casper Neo <cneo@google.com>
* Refactor out a class from Rust Codegen
* Convert GenerateRustModuleRootFile
* git-clang-format
* unused variable
* parenthesis
* update BUILD file
* buildifier
* Delete bfbs_gen_rust.h
* Delete bfbs_gen_rust.cpp
* Addressed some comments
* Namer::EnumVariant
* Remove do not submit; Add Namespace vector overload
* Unshadow variable
* removed redundant variables
* Apply Namer to Python
* Use more variables a bit
* Apply const a bunch
* More variables
* Fix ObjectTypes
* git clang format
* small thing
* Simplified code around nested flatbuffers
* Make more methods const.
* Python files are kKeep case
* Address DO NOT SUBMIT in SaveType
* ensure dir exists before saving files
* fix space
Co-authored-by: Casper Neo <cneo@google.com>
* Unified name case conversion to single method
* Convert bfbs_gen to use ConvertCase
* convert rust to use ConvertCase
* Convert idl_parser to use ConvertCase
* Convert MakeScreamingCamel to ConvertCase
* Replaced MakeCamel with ConvertCase
* minor fixes
* Enable --gen-onefile in Python
Made it possible to generate all python code in one file. Modified
py_test.py so that it can switch between the multi-file code and
the one-file code.
Updated PythonTest.sh and py_test.py so that the multi-file code
and the one-file code can be tested based on the same test code.
* Sync with google/flatbuffers
* Add --gen-onefile to generate_code.py
* Keep methods with struct name and switch them to default
This PR can help fix the following two issues:
1): A set of simplified API (without struct name) was added in
https://github.com/google/flatbuffers/pull/6336. It causes name
conflict when merging all generated python file into a single one
(the primary usage senario in Google).
2): Flatbuffers 2.0 generates absolute import path, which may cause
name space conflicts. See more details in
https://github.com/google/flatbuffers/issues/5840.
The solution for both is to generate the merged Python code, similar
C++. The merged code will not contain the simplied API, but only the
method with struct name. For issue (1), it will mimic the exactly
usage pattern for Google internal. For issue (2), users can generate
the merged flatbuffer code, without worrying about the imports.
The above idea will be implemented in the following steps:
Step 1 (this PR): revert changes in https://github.com/google/flatbuffers/pull/6336
that set the simplified API as default. Remove statements that the
original API will be deprecated, and reset the original API as default.
Step 2 (the following PR): create a flag to generate the merged code.
The Simplified API will be removed from the merged code, otherwise it
will cause name conflict.
* Update the generated sample code
* Update the generated example code
* Reverst the changes of GetRootAs
* Update examples from grpc/example/generate.sh
* Remove a lot of redundancy from the Python generated code.
Update tutorial to reflect new Python generated code.
* Add aliases for newly deprecated Python generated methods.
This should help with backwards compatibility.
* Fix incorrect names in deprecated comments.
* Add vectorNumElements attribute to Builder for simpler vector creation.
This adds a default to EndVector which should simplify its use.
* Update tutorial to reflect new default arg in Python EndVector.
* Remove optional argument to Python EndVector.
* Add generated files.
* Unset Builder.vectorNumElems when not in use.
* Updated SupportsAdvancedUnionFeatures to look out for string
* Mass refactoring to use BASE_TYPE helper functions.
Co-authored-by: Casper Neo <cneo@google.com>
* [Python] Codegen SizeOf classmethod for structs
This codegens a `SizeOf()` classmethod for all structs since we can't
determine the size of a FlatBuffer generated struct from Python otherwise.
* [JS/TS] Codegen sizeOf static method for structs
This codegens a `sizeOf()` static method for all structs since we can't
determine the size of a FlatBuffer generated struct from JavaScript or
TypeScript otherwise.
This commit adds replacement of `::tolower` and `::toupper`.
Added CharToLower and CharToUpper routines reduce the number of cast operators
that required for correct usage of standard C/C++ `::tolower/toupper` routines.
* Fixed refractoring issue in reflection/generate_code.sh. Also, mv deletes the original file, so I don't need to clean it up manually in that case.
* Added --filename-suffix and --filename-ext to flatc
* Fixed typo and added example generation of suffix and extension for C++
* Removed extra ;
* Removed clang-format block from a region that didn't need it. Fixed an auto format of another clang-format block
* Added docs, fixed pointer alignment, removed suffix test file
* Flatbuffers Python Object API
Implement the logic to generate the Python object API that can
unpack the data from a buf class into an object class, and pack
the data of an object class to a buf class.
* Fix the build issues
Remove unused parameters and replace auto in the for-loop statement
with std::string to make it compatible with VS2010.
* Fix the build issues.
* Add support for Array type
Added logic to handle Array type in Python Object API. Updated the
generated code accordingly.
* Fix the old style casting from int to char
* Fixed another conversion from int to char
* Fixed the import for typing
Importing typing may cause errors when a machine do not have the
moduel typing installed. This PR fixes the issue by guarding
"import typing" with the "try/except" statement.
* Fix issue of iterating the vector of import list
* Update the generated examples using generate_code.sh
* Fix the import order for typing
The import list was stored in unordered_set, so that each generated
codes may have different import order. Therefore, it failed in the
consistency test where two generated copies need to have exactly the
same apperance.
* Optimize unpack using numpy
Use numpy to unpack vector whenever it is possible to improve unpack
performance.
Also, added codegen command for Python specificly in generate_code.sh,
because --no-includes cannot be turn on for Python.
* Fix the import order
* Update generate_code.bat for windows accordingly
* Replace error message with pass
Avoid printing error message for every Python2 users about typing.
Replace it with pass.
* Automatic refractor of C++ headers to Google C++ style guide
* Automatic refractor of C++ source to Google C++ style guide
* Automatic refractor of C++ tests to Google C++ style guide
* Fixed clang-format issues by running clang-format twice to correct itself. Kotlin was missing clang-format on after turning it off, so it was changed,
* Python: Added support for file_identifiers
* Added tests. Fixed file_identifier code.
* Python: Fixed excessive padding of file_identifier. Repaired tests.
* Python: Made code compatible with python2.7
* Python: Typo fix in @endcond
* whitespace normaalization
* Stylistic change from if(not X is None) to if(X is not None). Added comment to type string.
* Python: Added support for automatic code generation of file_identifiers. Added tests for said code generation.
* converted sprintf to snprintf
* Bugfix, added snprint deffinition for MSVC
* changed snprint deffinition for MSVC to sprint_s
* changed scanf to IntToStringHex. Renamed HasFileIdentifier to GenHasFileIdentifier.
* Added updated genereated code to commit
* Python bugix: flatc no longer produces HasFileIdentfier for shcemas with no file identifier
* Added tests to verify `MonsterBufferHasIdentifier` returns false on no Identifier
* Python: added tests for GetBufferIdentifier and BufferHasIdentifier
Python: removed unessasary parenethesis in if statements
Minor format changes.
* Python : correceted instances of keyword arguments being called as positional arguments
* fixed typos and grammer in comments
* Minor style fixes
* Indentation fix
* Equals style changes
* Python: Fixed Alignment Issues. Changed test code to test against atual output
* Ran make(forgot to run make last commit)
* Python: Style changes
* Style changes
* indentation and style
* readded CONTRIBUTING.md
* Formatting tweak
Mostly to make CI run again
* More formatting fixes
* More formatting fixes
* More formatting fixes
* More formatting fixes
* Formatting fix
* More formatting fixes
* Formatting
* ran generate_code.sh
* [Kotlin] Add kotlin generate code for tests and add
kotlin test to TestAll.sh
* [Kotlin] Add Kotlin generator
This change adds support for generating Kotlin classes.
The approach of this generator is to keep it as close
as possible to the java generator for now, in order
to keep the change simple.
It uses the already implemented java runtime,
so we don't support cross-platform nor js Kotlin yet.
Kotlin tests are just a copy of the java tests.
* Add optional ident support for CodeWriter
Identation is important for some languages and
different projects have different ways of ident
code, e.g. tabs vs spaces, so we are adding optional
support on CodeWriter for identation.
* [Kotlin] Add Documentation for Kotlin
* [Kotlin] Modify generated code to use experimental Unsigned types.
* Fix issues with uint64 enums
- hide the implementation of enums from code generators
- fix uint64 the issue in the cpp-generator
- fix#5108
- new tests
- enums with bit_flags attribute should be unsigned
* Refine objectives of EnumDef's FindByValue and ReverseLookup methods
- move EnumDef::ReverseLookup implementation to idl_parser.cpp
- fix typos
* Make the IsUInt64 method private
This is a port of FlatBuffers to Rust. It provides code generation and a
runtime library derived from the C++ implementation. It utilizes the
Rust type system to provide safe and fast traversal of FlatBuffers data.
There are 188 tests, including many fuzz tests of roundtrips for various
serialization scenarios. Initial benchmarks indicate that the canonical
example payload can be written in ~700ns, and traversed in ~100ns.
Rustaceans may be interested in the Follow, Push, and SafeSliceAccess
traits. These traits lift traversals, reads, writes, and slice accesses
into the type system, providing abstraction with no runtime penalty.
* starting Lua port of python implmention. Syncing commit
* Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation
* Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good
* fixed binary set command that was extending the array improperly
* continued improvement
* Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic
* Successful sample port from Python
* working on testing Lua code with formal tests
* continued to work on tests and fixes to code to make tests pass
* Added reading buffer test
* Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach.
* Didn't need encode module as it just added another layer of indirection that isn't need
* profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond
* Writing profiler improvments. Get about
~2 monsters/millisecond building rate
* removed Numpy generation from Lua (came from the Python port)
* math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests
* adding results of generate_code.bat
* simple edits for code review in PR.
* There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators.
* fixed spacing issue
* basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better
* removed windows-specific build step in Lua tests
* Python: Generated enum member names are now escaped if they correspond to a Python keyword.
* Keyword list in Python generator is now a const char* instead of an std::string array.
* Moved static functions and keyword list of Python generator into the PythonGenerator class.
* Python generator escapes keyword identifiers in all definitions.