GetObject and GetMutableObject are similar to GetRoot and GetMutableRoot,
and can be useful when wanting to access data that has just been created.
Unfortunately there is a danger in using these methods, as it is possible
that the buffer reallocates which will invalidate the pointers.
CreateUninitializedVector was performing the following actions:
1. call StartVector.
2. call make_space, and set buf to point to the reserved space.
3. call EndVector.
The problem is that a call to EndVector can ultimately call make_space, which
if the buffer is full, will cause a reallocation, invalidating the value stored
in buf. So setting buf needs to be delayed until after EndVector.
The following code, when run under valgrind shows a write to free'd memory before
the change, but no such error after:
int main()
{
flatbuffers::FlatBufferBuilder fbb(128);
char *buf = nullptr;
fbb.CreateUninitializedVector(128, &buf);
*buf = 0;
}
This overflow could allow malformed FlatBuffers to pass the verifier.
Change-Id: Ia993299a761b00b93e53e8aff2689b631755763c
Tested: on Linux.
Bug: 27903580
To support the use case described in issue google/flatbuffers#3826, a new command line option --gen-name-strings
has been added, which will cause a static GetFullyQualifiedName function to be added
to the C++ output for tables/structs.
This is the first step in RPC support. Actual code generation
to follow.
Change-Id: I96c40fec3db671d100dd9eb509a71c5cbe55bfb2
Tested: on Linux.
Bug: 20122696
Adding an API reference for the supported languages.
General docs cleanup, including a new `tutorial` section that
supports all of the supported languages.
Added samples for each supported language to mirror the new
tutorial page.
Cleaned up all the links by making them `@ref` style links,
instead of referencing the names of the generated `.html` files.
Removed all generated files that were unnecessarily committed.
Also fixed the C# tests (two were failing due to a missing file).
Bug: b/25801305
Tested: Tested all samples on Ubuntu, Mac, and Android. Docs were
generated using doxygen and viewed on Chrome.
Change-Id: I2acaba6e332a15ae2deff5f26a4a25da7bd2c954
Cleaned up a few warnings to allow VS2012 to compile idl_parser and idl_gen_text (for exporting binary protobuf blobs as JSON) cleanly under static analysis.
Added a check for a preprocessor definition that can be set if the platform you're building for doesn't support any notion of absolute path resolution/realpath()/etc.
This is implemented as a template function, since Table::CheckField
is not reachable by subclasses of Table (private base class).
Change-Id: I1ed4d47ce7cb672460ccab61cf7442eb9136b0f1
Tested: on Linux.
Bug: 26273432
This to allow the code to run on a greater range of build
configurations (that don't allow exceptions/RTTI).
If anyone ever doubts the usefulness of exception handling,
please show them this commit.
Change-Id: If7190babdde93c3f9cd97b8e1ab447bf0c81696d
Tested: on Linux.
It used to be such that later schemas could depend on earlier
schemas. This was a convenience from days before include files
were implemented. Nowadays they cause subtle bugs rather than being
useful, so this functionality has been removed.
You now need to explicitly include files you depend upon.
Change-Id: Id8292c3c621fc38fbd796da2d2cbdd63efc230d1
Tested: on Linux.
* codegen for all basic features: WIP (probably implemented all basic feature)
* JSON parsing: NO
* Simple mutation: NO
* Reflection: NO
* Buffer verifier: NO (will be add later)
* Testing: basic: Yes
* Testing: fuzz: Yes
* Performance: Not bad
* Platform: Supported Linux, OS X, Windows (has 32bit integer limitation)
* Engine Unity: No
flatc --php monster_test.fbs
<?php
//include neccessary files.
$fbb = new Google\FlatBuffers\FlatBufferBuilder(1);
$str = $fbb->createString("monster");
\MyGame\Example\Monster::startMonster($fbb);
\MyGame\Example\Monster::addHp($fbb, 80);
\MyGame\Example\Monster::addName($fbb, $str);
$mon = \MyGame\Example\Monster::endMonster($fbb);
$fbb->finish($mon);
echo $fbb->sizedByteArray();
PHP 5.4 higher
Currently, we do not register this library to packagist as still experimental and versioning problem.
If you intended to use flatbuffers with composer. add repostiories section to composer.json like below.
"repositories": [{
"type": "vcs",
"url": "https://github.com/google/flatbuffers"
}],
and just put google/flatbuffers.
"require": {
"google/flatbuffers": "*"
}
* PHP's integer is platform dependant. we strongly recommend use 64bit machine
and don't use uint, ulong types as prevent overflow issue.
ref: http://php.net/manual/en/language.types.integer.php
* php don't support float type. floating point numbers are always parsed as double precision internally.
ref: http://php.net/manual/en/language.types.float.php
* ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects.
This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension.
Basically, PHP implementation respects Java and C# implementation.
Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes.
we may change internal API foreseeable future.
PSR-2, PSR-4 standards.
Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base.
this also keeps CI iteration speed.
we'll choose phpunit or something when the test cases grown.