Make Monster's Color unsigned (#5318)

- update C++ monster_test::Color to unsigned type
- update Go Color:ubyte in the go_test.go
- add workaround for unsigned enum in java test
- sync generate.bat and generate.sh
This commit is contained in:
Vladimir Glavnyy
2019-05-10 00:07:38 +07:00
committed by Wouter van Oortmerssen
parent b701c7d56e
commit f9ebfcb9c4
37 changed files with 177 additions and 159 deletions

View File

@@ -172,7 +172,7 @@ flatbuffers::DetachedBuffer CreateFlatBufferTest(std::string &buffer) {
// We use this special creation function because we have an array of
// pre-C++11 (enum class) enums whose size likely is int, yet its declared
// type in the schema is byte.
auto vecofcolors = builder.CreateVectorScalarCast<int8_t, Color>(colors, 2);
auto vecofcolors = builder.CreateVectorScalarCast<uint8_t, Color>(colors, 2);
// shortcut for creating monster with all fields set:
auto mloc = CreateMonster(builder, &vec, 150, 80, name, inventory, Color_Blue,