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https://github.com/google/flatbuffers.git
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Make Monster's Color unsigned (#5318)
- update C++ monster_test::Color to unsigned type - update Go Color:ubyte in the go_test.go - add workaround for unsigned enum in java test - sync generate.bat and generate.sh
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
b701c7d56e
commit
f9ebfcb9c4
@@ -255,7 +255,7 @@ static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimp
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*/
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color():MyGame.Example.Color {
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var offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green;
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return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Green;
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};
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/**
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@@ -269,7 +269,7 @@ mutate_color(value:MyGame.Example.Color):boolean {
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return false;
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}
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this.bb!.writeInt8(this.bb_pos + offset, value);
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this.bb!.writeUint8(this.bb_pos + offset, value);
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return true;
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};
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@@ -415,7 +415,7 @@ mutate_test1(value:number):boolean {
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* @returns MyGame.Example.Color
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*/
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test2():MyGame.Example.Color {
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return /** */ (this.bb!.readInt8(this.bb_pos + 24));
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return /** */ (this.bb!.readUint8(this.bb_pos + 24));
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};
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/**
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@@ -429,7 +429,7 @@ mutate_test2(value:MyGame.Example.Color):boolean {
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return false;
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}
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this.bb!.writeInt8(this.bb_pos + offset, value);
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this.bb!.writeUint8(this.bb_pos + offset, value);
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return true;
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};
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@@ -899,7 +899,7 @@ inventoryArray():Uint8Array|null {
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*/
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color():MyGame.Example.Color {
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var offset = this.bb!.__offset(this.bb_pos, 16);
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return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue;
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return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Blue;
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};
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/**
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@@ -913,7 +913,7 @@ mutate_color(value:MyGame.Example.Color):boolean {
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return false;
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}
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this.bb!.writeInt8(this.bb_pos + offset, value);
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this.bb!.writeUint8(this.bb_pos + offset, value);
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return true;
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};
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@@ -1710,7 +1710,7 @@ anyAmbiguous<T extends flatbuffers.Table>(obj:T):T|null {
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*/
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vectorOfEnums(index: number):MyGame.Example.Color|null {
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var offset = this.bb!.__offset(this.bb_pos, 98);
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return offset ? /** */ (this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index)) : /** */ (0);
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return offset ? /** */ (this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index)) : /** */ (0);
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};
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/**
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@@ -1722,11 +1722,11 @@ vectorOfEnumsLength():number {
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};
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/**
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* @returns Int8Array
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* @returns Uint8Array
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*/
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vectorOfEnumsArray():Int8Array|null {
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vectorOfEnumsArray():Uint8Array|null {
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var offset = this.bb!.__offset(this.bb_pos, 98);
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return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
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return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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