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Make Monster's Color unsigned (#5318)
- update C++ monster_test::Color to unsigned type - update Go Color:ubyte in the go_test.go - add workaround for unsigned enum in java test - sync generate.bat and generate.sh
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
b701c7d56e
commit
f9ebfcb9c4
@@ -346,7 +346,7 @@ MyGame.Example.TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum = functi
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*/
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MyGame.Example.TestSimpleTableWithEnum.prototype.color = function() {
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var offset = this.bb.__offset(this.bb_pos, 4);
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return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green;
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return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Green;
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};
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/**
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@@ -360,7 +360,7 @@ MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value)
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return false;
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}
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this.bb.writeInt8(this.bb_pos + offset, value);
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this.bb.writeUint8(this.bb_pos + offset, value);
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return true;
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};
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@@ -517,7 +517,7 @@ MyGame.Example.Vec3.prototype.mutate_test1 = function(value) {
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* @returns {MyGame.Example.Color}
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*/
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MyGame.Example.Vec3.prototype.test2 = function() {
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return /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + 24));
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return /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + 24));
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};
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/**
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@@ -531,7 +531,7 @@ MyGame.Example.Vec3.prototype.mutate_test2 = function(value) {
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return false;
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}
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this.bb.writeInt8(this.bb_pos + offset, value);
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this.bb.writeUint8(this.bb_pos + offset, value);
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return true;
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};
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@@ -1031,7 +1031,7 @@ MyGame.Example.Monster.prototype.inventoryArray = function() {
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*/
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MyGame.Example.Monster.prototype.color = function() {
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var offset = this.bb.__offset(this.bb_pos, 16);
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return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue;
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return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Blue;
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};
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/**
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@@ -1045,7 +1045,7 @@ MyGame.Example.Monster.prototype.mutate_color = function(value) {
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return false;
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}
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this.bb.writeInt8(this.bb_pos + offset, value);
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this.bb.writeUint8(this.bb_pos + offset, value);
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return true;
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};
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@@ -1838,7 +1838,7 @@ MyGame.Example.Monster.prototype.anyAmbiguous = function(obj) {
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*/
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MyGame.Example.Monster.prototype.vectorOfEnums = function(index) {
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var offset = this.bb.__offset(this.bb_pos, 98);
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return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index)) : /** @type {MyGame.Example.Color} */ (0);
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return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index)) : /** @type {MyGame.Example.Color} */ (0);
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};
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/**
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@@ -1850,11 +1850,11 @@ MyGame.Example.Monster.prototype.vectorOfEnumsLength = function() {
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};
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/**
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* @returns {Int8Array}
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* @returns {Uint8Array}
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*/
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MyGame.Example.Monster.prototype.vectorOfEnumsArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 98);
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return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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