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Make Monster's Color unsigned (#5318)
- update C++ monster_test::Color to unsigned type - update Go Color:ubyte in the go_test.go - add workaround for unsigned enum in java test - sync generate.bat and generate.sh
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
b701c7d56e
commit
f9ebfcb9c4
@@ -20,12 +20,12 @@ public final class Vec3 extends Struct {
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public void mutateZ(float z) { bb.putFloat(bb_pos + 8, z); }
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public double test1() { return bb.getDouble(bb_pos + 16); }
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public void mutateTest1(double test1) { bb.putDouble(bb_pos + 16, test1); }
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public byte test2() { return bb.get(bb_pos + 24); }
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public void mutateTest2(byte test2) { bb.put(bb_pos + 24, test2); }
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public int test2() { return bb.get(bb_pos + 24) & 0xFF; }
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public void mutateTest2(int test2) { bb.put(bb_pos + 24, (byte)test2); }
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public Test test3() { return test3(new Test()); }
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public Test test3(Test obj) { return obj.__assign(bb_pos + 26, bb); }
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public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, byte test2, short test3_a, byte test3_b) {
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public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, int test2, short test3_a, byte test3_b) {
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builder.prep(8, 32);
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builder.pad(2);
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builder.prep(2, 4);
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@@ -33,7 +33,7 @@ public final class Vec3 extends Struct {
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builder.putByte(test3_b);
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builder.putShort(test3_a);
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builder.pad(1);
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builder.putByte(test2);
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builder.putByte((byte)test2);
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builder.putDouble(test1);
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builder.pad(4);
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builder.putFloat(z);
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