Make Monster's Color unsigned (#5318)

- update C++ monster_test::Color to unsigned type
- update Go Color:ubyte in the go_test.go
- add workaround for unsigned enum in java test
- sync generate.bat and generate.sh
This commit is contained in:
Vladimir Glavnyy
2019-05-10 00:07:38 +07:00
committed by Wouter van Oortmerssen
parent b701c7d56e
commit f9ebfcb9c4
37 changed files with 177 additions and 159 deletions

View File

@@ -48,10 +48,10 @@ func (rcv *Vec3) MutateTest1(n float64) bool {
}
func (rcv *Vec3) Test2() Color {
return rcv._tab.GetInt8(rcv._tab.Pos + flatbuffers.UOffsetT(24))
return rcv._tab.GetByte(rcv._tab.Pos + flatbuffers.UOffsetT(24))
}
func (rcv *Vec3) MutateTest2(n Color) bool {
return rcv._tab.MutateInt8(rcv._tab.Pos+flatbuffers.UOffsetT(24), n)
return rcv._tab.MutateByte(rcv._tab.Pos+flatbuffers.UOffsetT(24), n)
}
func (rcv *Vec3) Test3(obj *Test) *Test {
@@ -62,7 +62,7 @@ func (rcv *Vec3) Test3(obj *Test) *Test {
return obj
}
func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 int8, test3_a int16, test3_b int8) flatbuffers.UOffsetT {
func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 byte, test3_a int16, test3_b int8) flatbuffers.UOffsetT {
builder.Prep(8, 32)
builder.Pad(2)
builder.Prep(2, 4)
@@ -70,7 +70,7 @@ func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, t
builder.PrependInt8(test3_b)
builder.PrependInt16(test3_a)
builder.Pad(1)
builder.PrependInt8(test2)
builder.PrependByte(test2)
builder.PrependFloat64(test1)
builder.Pad(4)
builder.PrependFloat32(z)