Make Monster's Color unsigned (#5318)

- update C++ monster_test::Color to unsigned type
- update Go Color:ubyte in the go_test.go
- add workaround for unsigned enum in java test
- sync generate.bat and generate.sh
This commit is contained in:
Vladimir Glavnyy
2019-05-10 00:07:38 +07:00
committed by Wouter van Oortmerssen
parent b701c7d56e
commit f9ebfcb9c4
37 changed files with 177 additions and 159 deletions

View File

@@ -23,8 +23,8 @@ public struct Vec3 : IFlatbufferObject
public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); }
public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } }
public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); }
public Color Test2 { get { return (Color)__p.bb.GetSbyte(__p.bb_pos + 24); } }
public void MutateTest2(Color test2) { __p.bb.PutSbyte(__p.bb_pos + 24, (sbyte)test2); }
public Color Test2 { get { return (Color)__p.bb.Get(__p.bb_pos + 24); } }
public void MutateTest2(Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); }
public Test Test3 { get { return (new Test()).__assign(__p.bb_pos + 26, __p.bb); } }
public static Offset<Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) {
@@ -35,7 +35,7 @@ public struct Vec3 : IFlatbufferObject
builder.PutSbyte(test3_B);
builder.PutShort(test3_A);
builder.Pad(1);
builder.PutSbyte((sbyte)Test2);
builder.PutByte((byte)Test2);
builder.PutDouble(Test1);
builder.Pad(4);
builder.PutFloat(Z);