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Adding missing generated code from recent commits.
Also updated generated_code.sh to prevent this from happening in the future. Change-Id: Ib282e9b6c762a79d4b4e09bee06b14781cd2a4c1
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@@ -263,9 +263,9 @@ inline std::unique_ptr<MonsterT> Monster::UnPack() const {
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{ auto _e = mana(); _o->mana = _e; };
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{ auto _e = hp(); _o->hp = _e; };
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{ auto _e = name(); if (_e) _o->name = _e->str(); };
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{ auto _e = inventory(); if (_e) { for (size_t _i = 0; _i < _e->size(); _i++) { _o->inventory.push_back(_e->Get(_i)); } } };
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{ auto _e = inventory(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory.push_back(_e->Get(_i)); } } };
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{ auto _e = color(); _o->color = _e; };
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{ auto _e = weapons(); if (_e) { for (size_t _i = 0; _i < _e->size(); _i++) { _o->weapons.push_back(_e->Get(_i)->UnPack()); } } };
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{ auto _e = weapons(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons.push_back(_e->Get(_i)->UnPack()); } } };
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{ auto _e = equipped_type(); _o->equipped.type = _e; };
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{ auto _e = equipped(); if (_e) _o->equipped.table = EquipmentUnion::UnPack(_e, equipped_type()); };
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return std::unique_ptr<MonsterT>(_o);
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