Refactor idl_gen_rust and Rust generated code to use consistent whitespace (#6809)

* Remove dead code in idl_gen_rust

* Use 2space indentation in mod.rs

* use In/DecrementIdentValue in idl_gen_rust

Fix some whitespace too in generated code.

* make default fn 2space ident

* More 2space formatting

* git clang format

* make vs2015 happy

Co-authored-by: Casper Neo <cneo@google.com>
This commit is contained in:
Casper
2021-08-23 18:53:10 -04:00
committed by GitHub
parent 273f6084e5
commit f89e0b1a6c
42 changed files with 1904 additions and 1879 deletions

View File

@@ -93,9 +93,9 @@ impl<'a> Vec3 {
s
}
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Example.Vec3"
}
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Example.Vec3"
}
pub fn x(&self) -> f32 {
let mut mem = core::mem::MaybeUninit::<f32>::uninit();
@@ -216,7 +216,7 @@ impl<'a> Vec3 {
unsafe { &*(self.0[26..].as_ptr() as *const Test) }
}
#[allow(clippy::identity_op)]
#[allow(clippy::identity_op)]
pub fn set_test3(&mut self, x: &Test) {
self.0[26..26 + 4].copy_from_slice(&x.0)
}