Refactor idl_gen_rust and Rust generated code to use consistent whitespace (#6809)

* Remove dead code in idl_gen_rust

* Use 2space indentation in mod.rs

* use In/DecrementIdentValue in idl_gen_rust

Fix some whitespace too in generated code.

* make default fn 2space ident

* More 2space formatting

* git clang format

* make vs2015 happy

Co-authored-by: Casper Neo <cneo@google.com>
This commit is contained in:
Casper
2021-08-23 18:53:10 -04:00
committed by GitHub
parent 273f6084e5
commit f89e0b1a6c
42 changed files with 1904 additions and 1879 deletions

View File

@@ -81,9 +81,9 @@ impl<'a> Ability {
s
}
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Example.Ability"
}
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Example.Ability"
}
pub fn id(&self) -> u32 {
let mut mem = core::mem::MaybeUninit::<u32>::uninit();
@@ -109,12 +109,12 @@ impl<'a> Ability {
}
#[inline]
pub fn key_compare_less_than(&self, o: &Ability) -> bool {
pub fn key_compare_less_than(&self, o: &Ability) -> bool {
self.id() < o.id()
}
#[inline]
pub fn key_compare_with_value(&self, val: u32) -> ::std::cmp::Ordering {
pub fn key_compare_with_value(&self, val: u32) -> ::std::cmp::Ordering {
let key = self.id();
key.cmp(&val)
}