Refactor idl_gen_rust and Rust generated code to use consistent whitespace (#6809)

* Remove dead code in idl_gen_rust

* Use 2space indentation in mod.rs

* use In/DecrementIdentValue in idl_gen_rust

Fix some whitespace too in generated code.

* make default fn 2space ident

* More 2space formatting

* git clang format

* make vs2015 happy

Co-authored-by: Casper Neo <cneo@google.com>
This commit is contained in:
Casper
2021-08-23 18:53:10 -04:00
committed by GitHub
parent 273f6084e5
commit f89e0b1a6c
42 changed files with 1904 additions and 1879 deletions

View File

@@ -1,17 +1,17 @@
// Automatically generated by the Flatbuffers compiler. Do not modify.
pub mod my_game {
use super::*;
pub mod sample {
use super::*;
pub mod sample {
use super::*;
mod color_generated;
pub use self::color_generated::*;
mod equipment_generated;
pub use self::equipment_generated::*;
mod vec_3_generated;
pub use self::vec_3_generated::*;
mod monster_generated;
pub use self::monster_generated::*;
mod weapon_generated;
pub use self::weapon_generated::*;
} // sample
mod color_generated;
pub use self::color_generated::*;
mod equipment_generated;
pub use self::equipment_generated::*;
mod vec_3_generated;
pub use self::vec_3_generated::*;
mod monster_generated;
pub use self::monster_generated::*;
mod weapon_generated;
pub use self::weapon_generated::*;
} // sample
} // my_game