Add scalar type aliases for int8, uint8, ..., f32, f64 (#4400)

* Add type aliases

* Add generated code

* Rebase master
This commit is contained in:
MikkelFJ
2017-08-02 17:07:43 +02:00
committed by Wouter van Oortmerssen
parent 3282a84e30
commit f2b3705c2c
21 changed files with 2461 additions and 65 deletions

View File

@@ -1305,11 +1305,53 @@ test5Length():number {
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param {number} index
* @returns {flatbuffers.Long}
*/
vectorOfLongs(index: number):flatbuffers.Long|null {
var offset = this.bb.__offset(this.bb_pos, 68);
return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0);
};
/**
* @returns {number}
*/
vectorOfLongsLength():number {
var offset = this.bb.__offset(this.bb_pos, 68);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param {number} index
* @returns {number}
*/
vectorOfDoubles(index: number):number|null {
var offset = this.bb.__offset(this.bb_pos, 70);
return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0;
};
/**
* @returns {number}
*/
vectorOfDoublesLength():number {
var offset = this.bb.__offset(this.bb_pos, 70);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns {Float64Array}
*/
vectorOfDoublesArray():Float64Array|null {
var offset = this.bb.__offset(this.bb_pos, 70);
return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param {flatbuffers.Builder} builder
*/
static startMonster(builder:flatbuffers.Builder) {
builder.startObject(32);
builder.startObject(34);
};
/**
@@ -1731,6 +1773,64 @@ static startTest5Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 2);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} vectorOfLongsOffset
*/
static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) {
builder.addFieldOffset(32, vectorOfLongsOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<flatbuffers.Long>} data
* @returns {flatbuffers.Offset}
*/
static createVectorOfLongsVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]);
}
return builder.endVector();
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} vectorOfDoublesOffset
*/
static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) {
builder.addFieldOffset(33, vectorOfDoublesOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
*/
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addFloat64(data[i]);
}
return builder.endVector();
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
@@ -1751,3 +1851,473 @@ static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offse
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class TypeAliases {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer;
/**
* @type {number}
*/
bb_pos:number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {TypeAliases}
*/
__init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param {flatbuffers.ByteBuffer} bb
* @param {TypeAliases=} obj
* @returns {TypeAliases}
*/
static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases {
return (obj || new TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @returns {number}
*/
i8():number {
var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readInt8(this.bb_pos + offset) : 0;
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_i8(value:number):boolean {
var offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
};
/**
* @returns {number}
*/
u8():number {
var offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.readUint8(this.bb_pos + offset) : 0;
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_u8(value:number):boolean {
var offset = this.bb.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb.writeUint8(this.bb_pos + offset, value);
return true;
};
/**
* @returns {number}
*/
i16():number {
var offset = this.bb.__offset(this.bb_pos, 8);
return offset ? this.bb.readInt16(this.bb_pos + offset) : 0;
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_i16(value:number):boolean {
var offset = this.bb.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb.writeInt16(this.bb_pos + offset, value);
return true;
};
/**
* @returns {number}
*/
u16():number {
var offset = this.bb.__offset(this.bb_pos, 10);
return offset ? this.bb.readUint16(this.bb_pos + offset) : 0;
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_u16(value:number):boolean {
var offset = this.bb.__offset(this.bb_pos, 10);
if (offset === 0) {
return false;
}
this.bb.writeUint16(this.bb_pos + offset, value);
return true;
};
/**
* @returns {number}
*/
i32():number {
var offset = this.bb.__offset(this.bb_pos, 12);
return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_i32(value:number):boolean {
var offset = this.bb.__offset(this.bb_pos, 12);
if (offset === 0) {
return false;
}
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @returns {number}
*/
u32():number {
var offset = this.bb.__offset(this.bb_pos, 14);
return offset ? this.bb.readUint32(this.bb_pos + offset) : 0;
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_u32(value:number):boolean {
var offset = this.bb.__offset(this.bb_pos, 14);
if (offset === 0) {
return false;
}
this.bb.writeUint32(this.bb_pos + offset, value);
return true;
};
/**
* @returns {flatbuffers.Long}
*/
i64():flatbuffers.Long {
var offset = this.bb.__offset(this.bb_pos, 16);
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
};
/**
* @param {flatbuffers.Long} value
* @returns {boolean}
*/
mutate_i64(value:flatbuffers.Long):boolean {
var offset = this.bb.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
}
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
};
/**
* @returns {flatbuffers.Long}
*/
u64():flatbuffers.Long {
var offset = this.bb.__offset(this.bb_pos, 18);
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
};
/**
* @param {flatbuffers.Long} value
* @returns {boolean}
*/
mutate_u64(value:flatbuffers.Long):boolean {
var offset = this.bb.__offset(this.bb_pos, 18);
if (offset === 0) {
return false;
}
this.bb.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @returns {number}
*/
f32():number {
var offset = this.bb.__offset(this.bb_pos, 20);
return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_f32(value:number):boolean {
var offset = this.bb.__offset(this.bb_pos, 20);
if (offset === 0) {
return false;
}
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @returns {number}
*/
f64():number {
var offset = this.bb.__offset(this.bb_pos, 22);
return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0;
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_f64(value:number):boolean {
var offset = this.bb.__offset(this.bb_pos, 22);
if (offset === 0) {
return false;
}
this.bb.writeFloat64(this.bb_pos + offset, value);
return true;
};
/**
* @param {number} index
* @returns {number}
*/
v8(index: number):number|null {
var offset = this.bb.__offset(this.bb_pos, 24);
return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
};
/**
* @returns {number}
*/
v8Length():number {
var offset = this.bb.__offset(this.bb_pos, 24);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns {Int8Array}
*/
v8Array():Int8Array|null {
var offset = this.bb.__offset(this.bb_pos, 24);
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param {number} index
* @returns {number}
*/
vf64(index: number):number|null {
var offset = this.bb.__offset(this.bb_pos, 26);
return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0;
};
/**
* @returns {number}
*/
vf64Length():number {
var offset = this.bb.__offset(this.bb_pos, 26);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns {Float64Array}
*/
vf64Array():Float64Array|null {
var offset = this.bb.__offset(this.bb_pos, 26);
return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param {flatbuffers.Builder} builder
*/
static startTypeAliases(builder:flatbuffers.Builder) {
builder.startObject(12);
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} i8
*/
static addI8(builder:flatbuffers.Builder, i8:number) {
builder.addFieldInt8(0, i8, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} u8
*/
static addU8(builder:flatbuffers.Builder, u8:number) {
builder.addFieldInt8(1, u8, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} i16
*/
static addI16(builder:flatbuffers.Builder, i16:number) {
builder.addFieldInt16(2, i16, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} u16
*/
static addU16(builder:flatbuffers.Builder, u16:number) {
builder.addFieldInt16(3, u16, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} i32
*/
static addI32(builder:flatbuffers.Builder, i32:number) {
builder.addFieldInt32(4, i32, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} u32
*/
static addU32(builder:flatbuffers.Builder, u32:number) {
builder.addFieldInt32(5, u32, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Long} i64
*/
static addI64(builder:flatbuffers.Builder, i64:flatbuffers.Long) {
builder.addFieldInt64(6, i64, builder.createLong(0, 0));
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Long} u64
*/
static addU64(builder:flatbuffers.Builder, u64:flatbuffers.Long) {
builder.addFieldInt64(7, u64, builder.createLong(0, 0));
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} f32
*/
static addF32(builder:flatbuffers.Builder, f32:number) {
builder.addFieldFloat32(8, f32, 0.0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} f64
*/
static addF64(builder:flatbuffers.Builder, f64:number) {
builder.addFieldFloat64(9, f64, 0.0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} v8Offset
*/
static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) {
builder.addFieldOffset(10, v8Offset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
*/
static createV8Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startV8Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} vf64Offset
*/
static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) {
builder.addFieldOffset(11, vf64Offset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
*/
static createVf64Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addFloat64(data[i]);
}
return builder.endVector();
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startVf64Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
*/
static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
}
}