diff --git a/src/idl_gen_ts.cpp b/src/idl_gen_ts.cpp index 7f0060a0a..0b470991a 100644 --- a/src/idl_gen_ts.cpp +++ b/src/idl_gen_ts.cpp @@ -123,14 +123,6 @@ class TsGenerator : public BaseGenerator { return parser_.opts.ts_flat_file && parser_.opts.generate_all; } - // Make the provided def wrapped in namespaced if configured to do so, - // otherwise just return the name. - std::string MakeNamespaced(const Definition &def, - const std::string &suffix = "") { - if (IncludeNamespace()) { return WrapInNameSpace(def, suffix); } - return def.name + suffix; - } - std::string GetTypeName(const EnumDef &def, const bool = false, const bool force_ns_wrap = false) { std::string base_name = def.name; @@ -732,8 +724,8 @@ class TsGenerator : public BaseGenerator { if (import_pair != imports.end()) { return import_pair->second; } // Check if this name would have a name clash with another type. Just use - // the "base" name (properlly escaped) without any namespacing applied. - const std::string import_name = EscapeKeyword(dependency.name); + // the "base" name (properly escaped) without any namespacing applied. + const std::string import_name = GetTypeName(dependency); const bool has_name_clash = CheckIfNameClashes(imports, import_name); // If we have a name clash, use the unique name, otherwise use simple name. diff --git a/tests/ts/ts-flat-files/monster_test_generated.ts b/tests/ts/ts-flat-files/monster_test_generated.ts index 7bb8e23a4..8a768f2e8 100644 --- a/tests/ts/ts-flat-files/monster_test_generated.ts +++ b/tests/ts/ts-flat-files/monster_test_generated.ts @@ -46,27 +46,27 @@ export enum MyGame_Example_Any { export function unionToAny( type: MyGame_Example_Any, - accessor: (obj:Monster|TestSimpleTableWithEnum) => Monster|TestSimpleTableWithEnum|null -): Monster|TestSimpleTableWithEnum|null { - switch(Any[type]) { + accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null +): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { + switch(MyGame_Example_Any[type]) { case 'NONE': return null; - case 'Monster': return accessor(new Monster())! as Monster; - case 'TestSimpleTableWithEnum': return accessor(new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum; - case 'MyGame_Example2_Monster': return accessor(new Monster())! as Monster; + case 'Monster': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; + case 'TestSimpleTableWithEnum': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; + case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster; default: return null; } } export function unionListToAny( type: MyGame_Example_Any, - accessor: (index: number, obj:Monster|TestSimpleTableWithEnum) => Monster|TestSimpleTableWithEnum|null, + accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null, index: number -): Monster|TestSimpleTableWithEnum|null { - switch(Any[type]) { +): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { + switch(MyGame_Example_Any[type]) { case 'NONE': return null; - case 'Monster': return accessor(index, new Monster())! as Monster; - case 'TestSimpleTableWithEnum': return accessor(index, new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum; - case 'MyGame_Example2_Monster': return accessor(index, new Monster())! as Monster; + case 'Monster': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; + case 'TestSimpleTableWithEnum': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; + case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster; default: return null; } } @@ -80,27 +80,27 @@ export enum MyGame_Example_AnyUniqueAliases { export function unionToAnyUniqueAliases( type: MyGame_Example_AnyUniqueAliases, - accessor: (obj:Monster|TestSimpleTableWithEnum) => Monster|TestSimpleTableWithEnum|null -): Monster|TestSimpleTableWithEnum|null { - switch(AnyUniqueAliases[type]) { + accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null +): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { + switch(MyGame_Example_AnyUniqueAliases[type]) { case 'NONE': return null; - case 'M': return accessor(new Monster())! as Monster; - case 'TS': return accessor(new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum; - case 'M2': return accessor(new Monster())! as Monster; + case 'M': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; + case 'TS': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; + case 'M2': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster; default: return null; } } export function unionListToAnyUniqueAliases( type: MyGame_Example_AnyUniqueAliases, - accessor: (index: number, obj:Monster|TestSimpleTableWithEnum) => Monster|TestSimpleTableWithEnum|null, + accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null, index: number -): Monster|TestSimpleTableWithEnum|null { - switch(AnyUniqueAliases[type]) { +): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { + switch(MyGame_Example_AnyUniqueAliases[type]) { case 'NONE': return null; - case 'M': return accessor(index, new Monster())! as Monster; - case 'TS': return accessor(index, new TestSimpleTableWithEnum())! as TestSimpleTableWithEnum; - case 'M2': return accessor(index, new Monster())! as Monster; + case 'M': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; + case 'TS': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; + case 'M2': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster; default: return null; } } @@ -114,27 +114,27 @@ export enum MyGame_Example_AnyAmbiguousAliases { export function unionToAnyAmbiguousAliases( type: MyGame_Example_AnyAmbiguousAliases, - accessor: (obj:Monster) => Monster|null -): Monster|null { - switch(AnyAmbiguousAliases[type]) { + accessor: (obj:MyGame_Example_Monster) => MyGame_Example_Monster|null +): MyGame_Example_Monster|null { + switch(MyGame_Example_AnyAmbiguousAliases[type]) { case 'NONE': return null; - case 'M1': return accessor(new Monster())! as Monster; - case 'M2': return accessor(new Monster())! as Monster; - case 'M3': return accessor(new Monster())! as Monster; + case 'M1': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; + case 'M2': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; + case 'M3': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; default: return null; } } export function unionListToAnyAmbiguousAliases( type: MyGame_Example_AnyAmbiguousAliases, - accessor: (index: number, obj:Monster) => Monster|null, + accessor: (index: number, obj:MyGame_Example_Monster) => MyGame_Example_Monster|null, index: number -): Monster|null { - switch(AnyAmbiguousAliases[type]) { +): MyGame_Example_Monster|null { + switch(MyGame_Example_AnyAmbiguousAliases[type]) { case 'NONE': return null; - case 'M1': return accessor(index, new Monster())! as Monster; - case 'M2': return accessor(index, new Monster())! as Monster; - case 'M3': return accessor(index, new Monster())! as Monster; + case 'M1': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; + case 'M2': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; + case 'M3': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; default: return null; } } @@ -211,7 +211,7 @@ serialize():Uint8Array { } static deserialize(buffer: Uint8Array):TableB { - return TableB.getRootAsTableB(new flatbuffers.ByteBuffer(buffer)) + return MyGame_OtherNameSpace_TableB.getRootAsTableB(new flatbuffers.ByteBuffer(buffer)) } } @@ -233,9 +233,9 @@ static getSizePrefixedRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):Table return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } -b(obj?:TableB):TableB|null { +b(obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB|null { const offset = this.bb!.__offset(this.bb_pos, 4); - return offset ? (obj || new TableB()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; + return offset ? (obj || new MyGame_OtherNameSpace_TableB()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } static startTableA(builder:flatbuffers.Builder) { @@ -303,7 +303,7 @@ serialize():Uint8Array { } static deserialize(buffer: Uint8Array):InParentNamespace { - return InParentNamespace.getRootAsInParentNamespace(new flatbuffers.ByteBuffer(buffer)) + return MyGame_InParentNamespace.getRootAsInParentNamespace(new flatbuffers.ByteBuffer(buffer)) } } @@ -344,7 +344,7 @@ serialize():Uint8Array { } static deserialize(buffer: Uint8Array):Monster { - return Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer)) + return MyGame_Example2_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer)) } } @@ -397,17 +397,17 @@ static getSizePrefixedRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, o return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } -color():Color { +color():MyGame_Example_Color { const offset = this.bb!.__offset(this.bb_pos, 4); - return offset ? this.bb!.readUint8(this.bb_pos + offset) : Color.Green; + return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Green; } static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) { builder.startObject(1); } -static addColor(builder:flatbuffers.Builder, color:Color) { - builder.addFieldInt8(0, color, Color.Green); +static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) { + builder.addFieldInt8(0, color, MyGame_Example_Color.Green); } static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset { @@ -415,7 +415,7 @@ static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offse return offset; } -static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:Color):flatbuffers.Offset { +static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame_Example_Color):flatbuffers.Offset { MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder); MyGame_Example_TestSimpleTableWithEnum.addColor(builder, color); return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder); @@ -426,7 +426,7 @@ serialize():Uint8Array { } static deserialize(buffer: Uint8Array):TestSimpleTableWithEnum { - return TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer)) + return MyGame_Example_TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer)) } } @@ -455,19 +455,19 @@ test1():number { return this.bb!.readFloat64(this.bb_pos + 16); } -test2():Color { +test2():MyGame_Example_Color { return this.bb!.readUint8(this.bb_pos + 24); } -test3(obj?:Test):Test|null { - return (obj || new Test()).__init(this.bb_pos + 26, this.bb!); +test3(obj?:MyGame_Example_Test):MyGame_Example_Test|null { + return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 26, this.bb!); } static sizeOf():number { return 32; } -static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number):flatbuffers.Offset { +static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame_Example_Color, test3_a: number, test3_b: number):flatbuffers.Offset { builder.prep(8, 32); builder.pad(2); builder.prep(2, 4); @@ -525,16 +525,16 @@ export class MyGame_Example_StructOfStructs { return this; } -a(obj?:Ability):Ability|null { - return (obj || new Ability()).__init(this.bb_pos, this.bb!); +a(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null { + return (obj || new MyGame_Example_Ability()).__init(this.bb_pos, this.bb!); } -b(obj?:Test):Test|null { - return (obj || new Test()).__init(this.bb_pos + 8, this.bb!); +b(obj?:MyGame_Example_Test):MyGame_Example_Test|null { + return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 8, this.bb!); } -c(obj?:Ability):Ability|null { - return (obj || new Ability()).__init(this.bb_pos + 12, this.bb!); +c(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null { + return (obj || new MyGame_Example_Ability()).__init(this.bb_pos + 12, this.bb!); } static sizeOf():number { @@ -567,8 +567,8 @@ export class MyGame_Example_StructOfStructsOfStructs { return this; } -a(obj?:StructOfStructs):StructOfStructs|null { - return (obj || new StructOfStructs()).__init(this.bb_pos, this.bb!); +a(obj?:MyGame_Example_StructOfStructs):MyGame_Example_StructOfStructs|null { + return (obj || new MyGame_Example_StructOfStructs()).__init(this.bb_pos, this.bb!); } static sizeOf():number { @@ -662,7 +662,7 @@ serialize():Uint8Array { } static deserialize(buffer: Uint8Array):Stat { - return Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer)) + return MyGame_Example_Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer)) } } @@ -713,7 +713,7 @@ serialize():Uint8Array { } static deserialize(buffer: Uint8Array):Referrable { - return Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer)) + return MyGame_Example_Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer)) } } @@ -742,9 +742,9 @@ static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean { return bb.__has_identifier('MONS'); } -pos(obj?:Vec3):Vec3|null { +pos(obj?:MyGame_Example_Vec3):MyGame_Example_Vec3|null { const offset = this.bb!.__offset(this.bb_pos, 4); - return offset ? (obj || new Vec3()).__init(this.bb_pos + offset, this.bb!) : null; + return offset ? (obj || new MyGame_Example_Vec3()).__init(this.bb_pos + offset, this.bb!) : null; } mana():number { @@ -779,14 +779,14 @@ inventoryArray():Uint8Array|null { return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } -color():Color { +color():MyGame_Example_Color { const offset = this.bb!.__offset(this.bb_pos, 16); - return offset ? this.bb!.readUint8(this.bb_pos + offset) : Color.Blue; + return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Blue; } -testType():Any { +testType():MyGame_Example_Any { const offset = this.bb!.__offset(this.bb_pos, 18); - return offset ? this.bb!.readUint8(this.bb_pos + offset) : Any.NONE; + return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Any.NONE; } test(obj:any):any|null { @@ -794,9 +794,9 @@ test(obj:any):any|null { return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; } -test4(index: number, obj?:Test):Test|null { +test4(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null { const offset = this.bb!.__offset(this.bb_pos, 22); - return offset ? (obj || new Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; + return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; } test4Length():number { @@ -820,9 +820,9 @@ testarrayofstringLength():number { * an example documentation comment: this will end up in the generated code * multiline too */ -testarrayoftables(index: number, obj?:Monster):Monster|null { +testarrayoftables(index: number, obj?:MyGame_Example_Monster):MyGame_Example_Monster|null { const offset = this.bb!.__offset(this.bb_pos, 26); - return offset ? (obj || new Monster()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; + return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } testarrayoftablesLength():number { @@ -830,9 +830,9 @@ testarrayoftablesLength():number { return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } -enemy(obj?:Monster):Monster|null { +enemy(obj?:MyGame_Example_Monster):MyGame_Example_Monster|null { const offset = this.bb!.__offset(this.bb_pos, 28); - return offset ? (obj || new Monster()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; + return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } testnestedflatbuffer(index: number):number|null { @@ -850,9 +850,9 @@ testnestedflatbufferArray():Uint8Array|null { return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } -testempty(obj?:Stat):Stat|null { +testempty(obj?:MyGame_Example_Stat):MyGame_Example_Stat|null { const offset = this.bb!.__offset(this.bb_pos, 32); - return offset ? (obj || new Stat()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; + return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } testbool():boolean { @@ -942,9 +942,9 @@ testarrayofstring2Length():number { return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } -testarrayofsortedstruct(index: number, obj?:Ability):Ability|null { +testarrayofsortedstruct(index: number, obj?:MyGame_Example_Ability):MyGame_Example_Ability|null { const offset = this.bb!.__offset(this.bb_pos, 62); - return offset ? (obj || new Ability()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null; + return offset ? (obj || new MyGame_Example_Ability()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null; } testarrayofsortedstructLength():number { @@ -967,9 +967,9 @@ flexArray():Uint8Array|null { return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } -test5(index: number, obj?:Test):Test|null { +test5(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null { const offset = this.bb!.__offset(this.bb_pos, 66); - return offset ? (obj || new Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; + return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; } test5Length():number { @@ -1002,14 +1002,14 @@ vectorOfDoublesArray():Float64Array|null { return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } -parentNamespaceTest(obj?:InParentNamespace):InParentNamespace|null { +parentNamespaceTest(obj?:MyGame_InParentNamespace):MyGame_InParentNamespace|null { const offset = this.bb!.__offset(this.bb_pos, 72); - return offset ? (obj || new InParentNamespace()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; + return offset ? (obj || new MyGame_InParentNamespace()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } -vectorOfReferrables(index: number, obj?:Referrable):Referrable|null { +vectorOfReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null { const offset = this.bb!.__offset(this.bb_pos, 74); - return offset ? (obj || new Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; + return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } vectorOfReferrablesLength():number { @@ -1032,9 +1032,9 @@ vectorOfWeakReferencesLength():number { return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } -vectorOfStrongReferrables(index: number, obj?:Referrable):Referrable|null { +vectorOfStrongReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null { const offset = this.bb!.__offset(this.bb_pos, 80); - return offset ? (obj || new Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; + return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } vectorOfStrongReferrablesLength():number { @@ -1072,9 +1072,9 @@ vectorOfNonOwningReferencesLength():number { return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } -anyUniqueType():AnyUniqueAliases { +anyUniqueType():MyGame_Example_AnyUniqueAliases { const offset = this.bb!.__offset(this.bb_pos, 90); - return offset ? this.bb!.readUint8(this.bb_pos + offset) : AnyUniqueAliases.NONE; + return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyUniqueAliases.NONE; } anyUnique(obj:any):any|null { @@ -1082,9 +1082,9 @@ anyUnique(obj:any):any|null { return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; } -anyAmbiguousType():AnyAmbiguousAliases { +anyAmbiguousType():MyGame_Example_AnyAmbiguousAliases { const offset = this.bb!.__offset(this.bb_pos, 94); - return offset ? this.bb!.readUint8(this.bb_pos + offset) : AnyAmbiguousAliases.NONE; + return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyAmbiguousAliases.NONE; } anyAmbiguous(obj:any):any|null { @@ -1092,7 +1092,7 @@ anyAmbiguous(obj:any):any|null { return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; } -vectorOfEnums(index: number):Color|null { +vectorOfEnums(index: number):MyGame_Example_Color|null { const offset = this.bb!.__offset(this.bb_pos, 98); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; } @@ -1107,9 +1107,9 @@ vectorOfEnumsArray():Uint8Array|null { return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } -signedEnum():Race { +signedEnum():MyGame_Example_Race { const offset = this.bb!.__offset(this.bb_pos, 100); - return offset ? this.bb!.readInt8(this.bb_pos + offset) : Race.None; + return offset ? this.bb!.readInt8(this.bb_pos + offset) : MyGame_Example_Race.None; } testrequirednestedflatbuffer(index: number):number|null { @@ -1127,9 +1127,9 @@ testrequirednestedflatbufferArray():Uint8Array|null { return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } -scalarKeySortedTables(index: number, obj?:Stat):Stat|null { +scalarKeySortedTables(index: number, obj?:MyGame_Example_Stat):MyGame_Example_Stat|null { const offset = this.bb!.__offset(this.bb_pos, 104); - return offset ? (obj || new Stat()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; + return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } scalarKeySortedTablesLength():number { @@ -1137,9 +1137,9 @@ scalarKeySortedTablesLength():number { return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } -nativeInline(obj?:Test):Test|null { +nativeInline(obj?:MyGame_Example_Test):MyGame_Example_Test|null { const offset = this.bb!.__offset(this.bb_pos, 106); - return offset ? (obj || new Test()).__init(this.bb_pos + offset, this.bb!) : null; + return offset ? (obj || new MyGame_Example_Test()).__init(this.bb_pos + offset, this.bb!) : null; } longEnumNonEnumDefault():bigint { @@ -1188,12 +1188,12 @@ static startInventoryVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } -static addColor(builder:flatbuffers.Builder, color:Color) { - builder.addFieldInt8(6, color, Color.Blue); +static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) { + builder.addFieldInt8(6, color, MyGame_Example_Color.Blue); } -static addTestType(builder:flatbuffers.Builder, testType:Any) { - builder.addFieldInt8(7, testType, Any.NONE); +static addTestType(builder:flatbuffers.Builder, testType:MyGame_Example_Any) { + builder.addFieldInt8(7, testType, MyGame_Example_Any.NONE); } static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) { @@ -1509,16 +1509,16 @@ static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numEl builder.startVector(8, numElems, 8); } -static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:AnyUniqueAliases) { - builder.addFieldInt8(43, anyUniqueType, AnyUniqueAliases.NONE); +static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame_Example_AnyUniqueAliases) { + builder.addFieldInt8(43, anyUniqueType, MyGame_Example_AnyUniqueAliases.NONE); } static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) { builder.addFieldOffset(44, anyUniqueOffset, 0); } -static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:AnyAmbiguousAliases) { - builder.addFieldInt8(45, anyAmbiguousType, AnyAmbiguousAliases.NONE); +static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame_Example_AnyAmbiguousAliases) { + builder.addFieldInt8(45, anyAmbiguousType, MyGame_Example_AnyAmbiguousAliases.NONE); } static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) { @@ -1529,7 +1529,7 @@ static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuf builder.addFieldOffset(47, vectorOfEnumsOffset, 0); } -static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:Color[]):flatbuffers.Offset { +static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame_Example_Color[]):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (let i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]!); @@ -1541,8 +1541,8 @@ static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } -static addSignedEnum(builder:flatbuffers.Builder, signedEnum:Race) { - builder.addFieldInt8(48, signedEnum, Race.None); +static addSignedEnum(builder:flatbuffers.Builder, signedEnum:MyGame_Example_Race) { + builder.addFieldInt8(48, signedEnum, MyGame_Example_Race.None); } static addTestrequirednestedflatbuffer(builder:flatbuffers.Builder, testrequirednestedflatbufferOffset:flatbuffers.Offset) { @@ -1609,7 +1609,7 @@ serialize():Uint8Array { } static deserialize(buffer: Uint8Array):Monster { - return Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer)) + return MyGame_Example_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer)) } } @@ -1824,7 +1824,7 @@ serialize():Uint8Array { } static deserialize(buffer: Uint8Array):TypeAliases { - return TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer)) + return MyGame_Example_TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer)) } }