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CI check generate code (#4998)
* call reflection code generation from tests This simplifies instructions to contributors so they don't forget to update reflection code. * add error handling to generate_code scripts Let them propagate their errors instead of swallowing them so they show up when called in CI. * apply editorconfig to shell scripts * use ordered map in dart codegen Using an unordered map in the codegen can lead to spurious diffs in the generated dart code. * add CI check for generate_code being run * update reflection_generated.h * disable diff-check for monster_test.bfbs Work around #5008.
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committed by
Wouter van Oortmerssen
parent
5c0f914f38
commit
efbb11e093
@@ -6,8 +6,8 @@ library my_game.example2;
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import 'dart:typed_data' show Uint8List;
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import 'package:flat_buffers/flat_buffers.dart' as fb;
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import './monster_test_my_game.example_generated.dart' as my_game_example;
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import './monster_test_my_game_generated.dart' as my_game;
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import './monster_test_my_game.example_generated.dart' as my_game_example;
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class Monster {
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Monster._(this._bc, this._bcOffset);
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