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[TS/JS] Entry point per namespace and reworked 1.x compatible single file build (#7510)
* [TS/JS] Entry point per namespace * Fix handling of outputpath and array_test * Attempt to fix generate_code * Fix cwd for ts in generate_code * Attempt to fixup bazel and some docs * Add --ts-flat-files to bazel build to get bundle * Move to DEFAULT_FLATC_TS_ARGS * Attempt to add esbuild * Attempt to use npm instead * Remove futile attempt to add esbuild * Attempt to as bazel esbuild * Shuffle * Upgrade bazel deps * Revert failed attempts to get bazel working * Ignore flatc tests for now * Add esbuild dependency * `package.json` Include esbuild * `WORKSPACE` Add fetching esbuild binary * Update WORKSPACE * Unfreeze Lockfile * Update WORKSPACE * Update BUILD.bazel * Rework to suggest instead of running external bundler * Add esbuild generation to test script * Prelim bundle test * Run test JavaScriptTest from flatbuffers 1.x * Deps upgrade * Clang format fix * Revert bazel changes * Fix newline * Generate with type declarations * Handle "empty" root namespace * Adjust tests for typescript_keywords.ts * Separate test procedure for old node resolution module output * Fix rel path for root level re-exports * Bazel support for esbuild-based flatc Unfortunately, we lose typing information because the new esbuild method of generating single files does not generate type information. The method used here is a bit hack-ish because it relies on parsing the console output of flatc to figure out what to do. * Try to fix bazel build for when node isn't present on host * Auto formatting fixes * Fix missing generated code Co-authored-by: Derek Bailey <derekbailey@google.com> Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
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@@ -1,17 +1,3 @@
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export { Monster as MyGameExample2Monster, MonsterT as MyGameExample2MonsterT } from './my-game/example2/monster';
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export { Ability, AbilityT } from './my-game/example/ability';
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export { Any, unionToAny, unionListToAny } from './my-game/example/any';
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export { AnyAmbiguousAliases, unionToAnyAmbiguousAliases, unionListToAnyAmbiguousAliases } from './my-game/example/any-ambiguous-aliases';
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export { AnyUniqueAliases, unionToAnyUniqueAliases, unionListToAnyUniqueAliases } from './my-game/example/any-unique-aliases';
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export { Color } from './my-game/example/color';
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export { Monster, MonsterT } from './my-game/example/monster';
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export { Race } from './my-game/example/race';
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export { Referrable, ReferrableT } from './my-game/example/referrable';
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export { Stat, StatT } from './my-game/example/stat';
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export { StructOfStructs, StructOfStructsT } from './my-game/example/struct-of-structs';
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export { StructOfStructsOfStructs, StructOfStructsOfStructsT } from './my-game/example/struct-of-structs-of-structs';
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export { Test, TestT } from './my-game/example/test';
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export { TestSimpleTableWithEnum, TestSimpleTableWithEnumT } from './my-game/example/test-simple-table-with-enum';
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export { TypeAliases, TypeAliasesT } from './my-game/example/type-aliases';
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export { Vec3, Vec3T } from './my-game/example/vec3';
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export { InParentNamespace, InParentNamespaceT } from './my-game/in-parent-namespace';
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// automatically generated by the FlatBuffers compiler, do not modify
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export { TableA } from './table-a.js';
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export * as MyGame from './my-game.js';
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