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[TS/JS] Entry point per namespace and reworked 1.x compatible single file build (#7510)
* [TS/JS] Entry point per namespace * Fix handling of outputpath and array_test * Attempt to fix generate_code * Fix cwd for ts in generate_code * Attempt to fixup bazel and some docs * Add --ts-flat-files to bazel build to get bundle * Move to DEFAULT_FLATC_TS_ARGS * Attempt to add esbuild * Attempt to use npm instead * Remove futile attempt to add esbuild * Attempt to as bazel esbuild * Shuffle * Upgrade bazel deps * Revert failed attempts to get bazel working * Ignore flatc tests for now * Add esbuild dependency * `package.json` Include esbuild * `WORKSPACE` Add fetching esbuild binary * Update WORKSPACE * Unfreeze Lockfile * Update WORKSPACE * Update BUILD.bazel * Rework to suggest instead of running external bundler * Add esbuild generation to test script * Prelim bundle test * Run test JavaScriptTest from flatbuffers 1.x * Deps upgrade * Clang format fix * Revert bazel changes * Fix newline * Generate with type declarations * Handle "empty" root namespace * Adjust tests for typescript_keywords.ts * Separate test procedure for old node resolution module output * Fix rel path for root level re-exports * Bazel support for esbuild-based flatc Unfortunately, we lose typing information because the new esbuild method of generating single files does not generate type information. The method used here is a bit hack-ish because it relies on parsing the console output of flatc to figure out what to do. * Try to fix bazel build for when node isn't present on host * Auto formatting fixes * Fix missing generated code Co-authored-by: Derek Bailey <derekbailey@google.com> Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
This commit is contained in:
91
tests/ts/arrays_test_complex/my-game/example/inner-struct.ts
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91
tests/ts/arrays_test_complex/my-game/example/inner-struct.ts
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@@ -0,0 +1,91 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class InnerStruct implements flatbuffers.IUnpackableObject<InnerStructT> {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):InnerStruct {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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a():number {
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return this.bb!.readFloat64(this.bb_pos);
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}
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b(index: number):number|null {
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return this.bb!.readUint8(this.bb_pos + 8 + index);
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}
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c():number {
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return this.bb!.readInt8(this.bb_pos + 21);
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}
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dUnderscore():bigint {
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return this.bb!.readInt64(this.bb_pos + 24);
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}
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static getFullyQualifiedName():string {
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return 'MyGame.Example.InnerStruct';
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}
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static sizeOf():number {
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return 32;
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}
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static createInnerStruct(builder:flatbuffers.Builder, a: number, b: number[]|null, c: number, d_underscore: bigint):flatbuffers.Offset {
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builder.prep(8, 32);
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builder.writeInt64(BigInt(d_underscore ?? 0));
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builder.pad(2);
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builder.writeInt8(c);
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for (let i = 12; i >= 0; --i) {
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builder.writeInt8((b?.[i] ?? 0));
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}
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builder.writeFloat64(a);
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return builder.offset();
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}
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unpack(): InnerStructT {
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return new InnerStructT(
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this.a(),
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this.bb!.createScalarList<number>(this.b.bind(this), 13),
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this.c(),
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this.dUnderscore()
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);
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}
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unpackTo(_o: InnerStructT): void {
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_o.a = this.a();
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_o.b = this.bb!.createScalarList<number>(this.b.bind(this), 13);
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_o.c = this.c();
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_o.dUnderscore = this.dUnderscore();
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}
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}
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export class InnerStructT implements flatbuffers.IGeneratedObject {
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constructor(
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public a: number = 0.0,
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public b: (number)[] = [],
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public c: number = 0,
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public dUnderscore: bigint = BigInt('0')
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){}
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return InnerStruct.createInnerStruct(builder,
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this.a,
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this.b,
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this.c,
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this.dUnderscore
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);
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}
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}
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