Rework cmake flatc codegeneration (#7938)

* start fixing the code generation steps

* reworked flatc generation in cmake
This commit is contained in:
Derek Bailey
2023-05-05 12:08:09 -07:00
committed by GitHub
parent 08efe60954
commit ef5ae488dd
15 changed files with 222 additions and 306 deletions

View File

@@ -400,16 +400,16 @@ inline void FinishSizePrefixedMonsterExtraBuffer(
fbb.FinishSizePrefixed(root, MonsterExtraIdentifier());
}
inline flatbuffers::unique_ptr<MyGame::MonsterExtraT> UnPackMonsterExtra(
inline std::unique_ptr<MyGame::MonsterExtraT> UnPackMonsterExtra(
const void *buf,
const ::flatbuffers::resolver_function_t *res = nullptr) {
return flatbuffers::unique_ptr<MyGame::MonsterExtraT>(GetMonsterExtra(buf)->UnPack(res));
return std::unique_ptr<MyGame::MonsterExtraT>(GetMonsterExtra(buf)->UnPack(res));
}
inline flatbuffers::unique_ptr<MyGame::MonsterExtraT> UnPackSizePrefixedMonsterExtra(
inline std::unique_ptr<MyGame::MonsterExtraT> UnPackSizePrefixedMonsterExtra(
const void *buf,
const ::flatbuffers::resolver_function_t *res = nullptr) {
return flatbuffers::unique_ptr<MyGame::MonsterExtraT>(GetSizePrefixedMonsterExtra(buf)->UnPack(res));
return std::unique_ptr<MyGame::MonsterExtraT>(GetSizePrefixedMonsterExtra(buf)->UnPack(res));
}
} // namespace MyGame