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Rework cmake flatc codegeneration (#7938)
* start fixing the code generation steps * reworked flatc generation in cmake
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@@ -400,16 +400,16 @@ inline void FinishSizePrefixedMonsterExtraBuffer(
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fbb.FinishSizePrefixed(root, MonsterExtraIdentifier());
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}
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inline flatbuffers::unique_ptr<MyGame::MonsterExtraT> UnPackMonsterExtra(
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inline std::unique_ptr<MyGame::MonsterExtraT> UnPackMonsterExtra(
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const void *buf,
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const ::flatbuffers::resolver_function_t *res = nullptr) {
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return flatbuffers::unique_ptr<MyGame::MonsterExtraT>(GetMonsterExtra(buf)->UnPack(res));
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return std::unique_ptr<MyGame::MonsterExtraT>(GetMonsterExtra(buf)->UnPack(res));
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}
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inline flatbuffers::unique_ptr<MyGame::MonsterExtraT> UnPackSizePrefixedMonsterExtra(
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inline std::unique_ptr<MyGame::MonsterExtraT> UnPackSizePrefixedMonsterExtra(
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const void *buf,
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const ::flatbuffers::resolver_function_t *res = nullptr) {
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return flatbuffers::unique_ptr<MyGame::MonsterExtraT>(GetSizePrefixedMonsterExtra(buf)->UnPack(res));
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return std::unique_ptr<MyGame::MonsterExtraT>(GetSizePrefixedMonsterExtra(buf)->UnPack(res));
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}
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} // namespace MyGame
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