mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-21 01:47:31 +00:00
[TS] Make Obj-API work with --short-names (#5898)
* changed function used for getting struct name * re-generated code
This commit is contained in:
@@ -234,7 +234,7 @@ constructor(){};
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return InParentNamespace.createInParentNamespace(builder);
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return MyGame.InParentNamespace.createInParentNamespace(builder);
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};
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}
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}
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@@ -321,7 +321,7 @@ constructor(){};
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return Monster.createMonster(builder);
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return MyGame.Example2.Monster.createMonster(builder);
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};
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}
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}
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@@ -438,7 +438,7 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return Test.createTest(builder,
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return MyGame.Example.Test.createTest(builder,
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this.a,
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this.b
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);
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@@ -567,7 +567,7 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return TestSimpleTableWithEnum.createTestSimpleTableWithEnum(builder,
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return MyGame.Example.TestSimpleTableWithEnum.createTestSimpleTableWithEnum(builder,
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this.color
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);
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};
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@@ -790,7 +790,7 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return Vec3.createVec3(builder,
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return MyGame.Example.Vec3.createVec3(builder,
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this.x,
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this.y,
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this.z,
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@@ -914,7 +914,7 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return Ability.createAbility(builder,
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return MyGame.Example.Ability.createAbility(builder,
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this.id,
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this.distance
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);
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@@ -1105,7 +1105,7 @@ constructor(
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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const id = (this.id !== null ? builder.createString(this.id!) : 0);
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return Stat.createStat(builder,
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return MyGame.Example.Stat.createStat(builder,
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id,
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this.val,
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this.count
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@@ -1235,7 +1235,7 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return Referrable.createReferrable(builder,
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return MyGame.Example.Referrable.createReferrable(builder,
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this.id
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);
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};
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@@ -3246,29 +3246,29 @@ constructor(
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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const name = (this.name !== null ? builder.createString(this.name!) : 0);
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const inventory = Monster.createInventoryVector(builder, this.inventory);
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const inventory = MyGame.Example.Monster.createInventoryVector(builder, this.inventory);
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const test = builder.createObjectOffset(this.test);
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const test4 = builder.createStructOffsetList(this.test4, Monster.startTest4Vector);
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const testarrayofstring = Monster.createTestarrayofstringVector(builder, builder.createObjectOffsetList(this.testarrayofstring));
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const testarrayoftables = Monster.createTestarrayoftablesVector(builder, builder.createObjectOffsetList(this.testarrayoftables));
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const testnestedflatbuffer = Monster.createTestnestedflatbufferVector(builder, this.testnestedflatbuffer);
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const testarrayofbools = Monster.createTestarrayofboolsVector(builder, this.testarrayofbools);
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const testarrayofstring2 = Monster.createTestarrayofstring2Vector(builder, builder.createObjectOffsetList(this.testarrayofstring2));
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const testarrayofsortedstruct = builder.createStructOffsetList(this.testarrayofsortedstruct, Monster.startTestarrayofsortedstructVector);
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const flex = Monster.createFlexVector(builder, this.flex);
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const test5 = builder.createStructOffsetList(this.test5, Monster.startTest5Vector);
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const vectorOfLongs = Monster.createVectorOfLongsVector(builder, this.vectorOfLongs);
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const vectorOfDoubles = Monster.createVectorOfDoublesVector(builder, this.vectorOfDoubles);
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const vectorOfReferrables = Monster.createVectorOfReferrablesVector(builder, builder.createObjectOffsetList(this.vectorOfReferrables));
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const vectorOfWeakReferences = Monster.createVectorOfWeakReferencesVector(builder, this.vectorOfWeakReferences);
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const vectorOfStrongReferrables = Monster.createVectorOfStrongReferrablesVector(builder, builder.createObjectOffsetList(this.vectorOfStrongReferrables));
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const vectorOfCoOwningReferences = Monster.createVectorOfCoOwningReferencesVector(builder, this.vectorOfCoOwningReferences);
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const vectorOfNonOwningReferences = Monster.createVectorOfNonOwningReferencesVector(builder, this.vectorOfNonOwningReferences);
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const test4 = builder.createStructOffsetList(this.test4, MyGame.Example.Monster.startTest4Vector);
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const testarrayofstring = MyGame.Example.Monster.createTestarrayofstringVector(builder, builder.createObjectOffsetList(this.testarrayofstring));
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const testarrayoftables = MyGame.Example.Monster.createTestarrayoftablesVector(builder, builder.createObjectOffsetList(this.testarrayoftables));
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const testnestedflatbuffer = MyGame.Example.Monster.createTestnestedflatbufferVector(builder, this.testnestedflatbuffer);
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const testarrayofbools = MyGame.Example.Monster.createTestarrayofboolsVector(builder, this.testarrayofbools);
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const testarrayofstring2 = MyGame.Example.Monster.createTestarrayofstring2Vector(builder, builder.createObjectOffsetList(this.testarrayofstring2));
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const testarrayofsortedstruct = builder.createStructOffsetList(this.testarrayofsortedstruct, MyGame.Example.Monster.startTestarrayofsortedstructVector);
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const flex = MyGame.Example.Monster.createFlexVector(builder, this.flex);
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const test5 = builder.createStructOffsetList(this.test5, MyGame.Example.Monster.startTest5Vector);
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const vectorOfLongs = MyGame.Example.Monster.createVectorOfLongsVector(builder, this.vectorOfLongs);
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const vectorOfDoubles = MyGame.Example.Monster.createVectorOfDoublesVector(builder, this.vectorOfDoubles);
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const vectorOfReferrables = MyGame.Example.Monster.createVectorOfReferrablesVector(builder, builder.createObjectOffsetList(this.vectorOfReferrables));
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const vectorOfWeakReferences = MyGame.Example.Monster.createVectorOfWeakReferencesVector(builder, this.vectorOfWeakReferences);
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const vectorOfStrongReferrables = MyGame.Example.Monster.createVectorOfStrongReferrablesVector(builder, builder.createObjectOffsetList(this.vectorOfStrongReferrables));
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const vectorOfCoOwningReferences = MyGame.Example.Monster.createVectorOfCoOwningReferencesVector(builder, this.vectorOfCoOwningReferences);
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const vectorOfNonOwningReferences = MyGame.Example.Monster.createVectorOfNonOwningReferencesVector(builder, this.vectorOfNonOwningReferences);
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const anyUnique = builder.createObjectOffset(this.anyUnique);
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const anyAmbiguous = builder.createObjectOffset(this.anyAmbiguous);
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const vectorOfEnums = Monster.createVectorOfEnumsVector(builder, this.vectorOfEnums);
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const vectorOfEnums = MyGame.Example.Monster.createVectorOfEnumsVector(builder, this.vectorOfEnums);
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return Monster.createMonster(builder,
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return MyGame.Example.Monster.createMonster(builder,
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(this.pos !== null ? this.pos!.pack(builder) : 0),
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this.mana,
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this.hp,
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@@ -3885,10 +3885,10 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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const v8 = TypeAliases.createV8Vector(builder, this.v8);
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const vf64 = TypeAliases.createVf64Vector(builder, this.vf64);
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const v8 = MyGame.Example.TypeAliases.createV8Vector(builder, this.v8);
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const vf64 = MyGame.Example.TypeAliases.createVf64Vector(builder, this.vf64);
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return TypeAliases.createTypeAliases(builder,
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return MyGame.Example.TypeAliases.createTypeAliases(builder,
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this.i8,
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this.u8,
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this.i16,
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@@ -133,7 +133,7 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return TableInNestedNS.createTableInNestedNS(builder,
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return NamespaceA.NamespaceB.TableInNestedNS.createTableInNestedNS(builder,
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this.foo
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);
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};
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@@ -251,7 +251,7 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return StructInNestedNS.createStructInNestedNS(builder,
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return NamespaceA.NamespaceB.StructInNestedNS.createStructInNestedNS(builder,
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this.a,
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this.b
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);
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@@ -167,7 +167,7 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return TableInFirstNS.createTableInFirstNS(builder,
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return NamespaceA.TableInFirstNS.createTableInFirstNS(builder,
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(this.fooTable !== null ? this.fooTable!.pack(builder) : 0),
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this.fooEnum,
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(this.fooStruct !== null ? this.fooStruct!.pack(builder) : 0)
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@@ -305,7 +305,7 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return TableInC.createTableInC(builder,
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return NamespaceC.TableInC.createTableInC(builder,
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(this.referToA1 !== null ? this.referToA1!.pack(builder) : 0),
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(this.referToA2 !== null ? this.referToA2!.pack(builder) : 0)
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);
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@@ -420,7 +420,7 @@ constructor(
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* @returns flatbuffers.Offset
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*/
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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return SecondTableInA.createSecondTableInA(builder,
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return NamespaceA.SecondTableInA.createSecondTableInA(builder,
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(this.referToC !== null ? this.referToC!.pack(builder) : 0)
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);
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};
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