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Add support for fixed-size arrays (#5313)
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committed by
Wouter van Oortmerssen
parent
0d2cebccfe
commit
e635141d5b
34
tests/MyGame/Example/ArrayTable.cs
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34
tests/MyGame/Example/ArrayTable.cs
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::FlatBuffers;
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public struct ArrayTable : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); }
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public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { FlatBufferConstants.FLATBUFFERS_1_11_1(); return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } }
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public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); }
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public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { builder.AddStruct(0, aOffset.Value, 0); }
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public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<MyGame.Example.ArrayTable>(o);
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}
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public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); }
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public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); }
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};
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}
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