mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-28 08:18:05 +00:00
Dart lints (#6808)
* Dart - add analysis options with the recommended lints * Dart - generate code without linter issues * Dart - remove linter issues in example and test code * Dart - remove linter issues in lib code * Dart - update generate code in /tests/
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@@ -14,7 +14,7 @@ class Color {
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factory Color.fromValue(int value) {
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final result = values[value];
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if (result == null) {
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throw new StateError('Invalid value $value for bit flag enum Color');
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throw StateError('Invalid value $value for bit flag enum Color');
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}
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return result;
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}
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@@ -26,15 +26,15 @@ class Color {
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static const int maxValue = 2;
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static bool containsValue(int value) => values.containsKey(value);
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static const Color Red = const Color._(0);
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static const Color Green = const Color._(1);
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static const Color Blue = const Color._(2);
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static const Color Red = Color._(0);
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static const Color Green = Color._(1);
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static const Color Blue = Color._(2);
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static const Map<int, Color> values = {
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0: Red,
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1: Green,
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2: Blue};
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static const fb.Reader<Color> reader = const _ColorReader();
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static const fb.Reader<Color> reader = _ColorReader();
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@override
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String toString() {
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@@ -50,7 +50,7 @@ class _ColorReader extends fb.Reader<Color> {
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@override
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Color read(fb.BufferContext bc, int offset) =>
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new Color.fromValue(const fb.Int8Reader().read(bc, offset));
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Color.fromValue(const fb.Int8Reader().read(bc, offset));
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}
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class EquipmentTypeId {
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@@ -60,7 +60,7 @@ class EquipmentTypeId {
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factory EquipmentTypeId.fromValue(int value) {
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final result = values[value];
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if (result == null) {
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throw new StateError('Invalid value $value for bit flag enum EquipmentTypeId');
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throw StateError('Invalid value $value for bit flag enum EquipmentTypeId');
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}
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return result;
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}
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@@ -72,13 +72,13 @@ class EquipmentTypeId {
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static const int maxValue = 1;
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static bool containsValue(int value) => values.containsKey(value);
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static const EquipmentTypeId NONE = const EquipmentTypeId._(0);
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static const EquipmentTypeId Weapon = const EquipmentTypeId._(1);
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static const EquipmentTypeId NONE = EquipmentTypeId._(0);
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static const EquipmentTypeId Weapon = EquipmentTypeId._(1);
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static const Map<int, EquipmentTypeId> values = {
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0: NONE,
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1: Weapon};
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static const fb.Reader<EquipmentTypeId> reader = const _EquipmentTypeIdReader();
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static const fb.Reader<EquipmentTypeId> reader = _EquipmentTypeIdReader();
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@override
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String toString() {
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@@ -94,13 +94,13 @@ class _EquipmentTypeIdReader extends fb.Reader<EquipmentTypeId> {
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@override
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EquipmentTypeId read(fb.BufferContext bc, int offset) =>
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new EquipmentTypeId.fromValue(const fb.Uint8Reader().read(bc, offset));
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EquipmentTypeId.fromValue(const fb.Uint8Reader().read(bc, offset));
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}
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class Vec3 {
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Vec3._(this._bc, this._bcOffset);
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static const fb.Reader<Vec3> reader = const _Vec3Reader();
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static const fb.Reader<Vec3> reader = _Vec3Reader();
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final fb.BufferContext _bc;
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final int _bcOffset;
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@@ -123,11 +123,11 @@ class _Vec3Reader extends fb.StructReader<Vec3> {
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@override
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Vec3 createObject(fb.BufferContext bc, int offset) =>
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new Vec3._(bc, offset);
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Vec3._(bc, offset);
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}
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class Vec3Builder {
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Vec3Builder(this.fbBuilder) {}
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Vec3Builder(this.fbBuilder);
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final fb.Builder fbBuilder;
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@@ -166,20 +166,19 @@ class Vec3ObjectBuilder extends fb.ObjectBuilder {
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/// Convenience method to serialize to byte list.
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@override
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Uint8List toBytes([String? fileIdentifier]) {
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fb.Builder fbBuilder = new fb.Builder(deduplicateTables: false);
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int offset = finish(fbBuilder);
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fbBuilder.finish(offset, fileIdentifier);
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final fbBuilder = fb.Builder(deduplicateTables: false);
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fbBuilder.finish(finish(fbBuilder), fileIdentifier);
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return fbBuilder.buffer;
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}
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}
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class Monster {
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Monster._(this._bc, this._bcOffset);
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factory Monster(List<int> bytes) {
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fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
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final rootRef = fb.BufferContext.fromBytes(bytes);
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return reader.read(rootRef, 0);
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}
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static const fb.Reader<Monster> reader = const _MonsterReader();
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static const fb.Reader<Monster> reader = _MonsterReader();
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final fb.BufferContext _bc;
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final int _bcOffset;
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@@ -188,11 +187,11 @@ class Monster {
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int get mana => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, 150);
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int get hp => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 8, 100);
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String? get name => const fb.StringReader().vTableGetNullable(_bc, _bcOffset, 10);
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List<int>? get inventory => const fb.ListReader<int>(const fb.Uint8Reader()).vTableGetNullable(_bc, _bcOffset, 14);
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List<int>? get inventory => const fb.ListReader<int>(fb.Uint8Reader()).vTableGetNullable(_bc, _bcOffset, 14);
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Color get color => Color.fromValue(const fb.Int8Reader().vTableGet(_bc, _bcOffset, 16, 2));
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List<Weapon>? get weapons => const fb.ListReader<Weapon>(Weapon.reader).vTableGetNullable(_bc, _bcOffset, 18);
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EquipmentTypeId? get equippedType => EquipmentTypeId._createOrNull(const fb.Uint8Reader().vTableGetNullable(_bc, _bcOffset, 20));
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dynamic? get equipped {
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dynamic get equipped {
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switch (equippedType?.value) {
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case 1: return Weapon.reader.vTableGetNullable(_bc, _bcOffset, 22);
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default: return null;
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@@ -211,11 +210,11 @@ class _MonsterReader extends fb.TableReader<Monster> {
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@override
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Monster createObject(fb.BufferContext bc, int offset) =>
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new Monster._(bc, offset);
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Monster._(bc, offset);
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}
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class MonsterBuilder {
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MonsterBuilder(this.fbBuilder) {}
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MonsterBuilder(this.fbBuilder);
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final fb.Builder fbBuilder;
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@@ -278,7 +277,7 @@ class MonsterObjectBuilder extends fb.ObjectBuilder {
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final Color? _color;
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final List<WeaponObjectBuilder>? _weapons;
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final EquipmentTypeId? _equippedType;
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final dynamic? _equipped;
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final dynamic _equipped;
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final List<Vec3ObjectBuilder>? _path;
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MonsterObjectBuilder({
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@@ -290,7 +289,7 @@ class MonsterObjectBuilder extends fb.ObjectBuilder {
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Color? color,
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List<WeaponObjectBuilder>? weapons,
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EquipmentTypeId? equippedType,
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dynamic? equipped,
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dynamic equipped,
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List<Vec3ObjectBuilder>? path,
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})
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: _pos = pos,
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@@ -335,20 +334,19 @@ class MonsterObjectBuilder extends fb.ObjectBuilder {
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/// Convenience method to serialize to byte list.
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@override
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Uint8List toBytes([String? fileIdentifier]) {
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fb.Builder fbBuilder = new fb.Builder(deduplicateTables: false);
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int offset = finish(fbBuilder);
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fbBuilder.finish(offset, fileIdentifier);
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final fbBuilder = fb.Builder(deduplicateTables: false);
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fbBuilder.finish(finish(fbBuilder), fileIdentifier);
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return fbBuilder.buffer;
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}
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}
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class Weapon {
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Weapon._(this._bc, this._bcOffset);
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factory Weapon(List<int> bytes) {
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fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
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final rootRef = fb.BufferContext.fromBytes(bytes);
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return reader.read(rootRef, 0);
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}
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static const fb.Reader<Weapon> reader = const _WeaponReader();
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static const fb.Reader<Weapon> reader = _WeaponReader();
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final fb.BufferContext _bc;
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final int _bcOffset;
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@@ -367,11 +365,11 @@ class _WeaponReader extends fb.TableReader<Weapon> {
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@override
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Weapon createObject(fb.BufferContext bc, int offset) =>
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new Weapon._(bc, offset);
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Weapon._(bc, offset);
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}
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class WeaponBuilder {
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WeaponBuilder(this.fbBuilder) {}
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WeaponBuilder(this.fbBuilder);
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final fb.Builder fbBuilder;
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@@ -418,9 +416,8 @@ class WeaponObjectBuilder extends fb.ObjectBuilder {
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/// Convenience method to serialize to byte list.
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@override
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Uint8List toBytes([String? fileIdentifier]) {
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fb.Builder fbBuilder = new fb.Builder(deduplicateTables: false);
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int offset = finish(fbBuilder);
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fbBuilder.finish(offset, fileIdentifier);
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final fbBuilder = fb.Builder(deduplicateTables: false);
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fbBuilder.finish(finish(fbBuilder), fileIdentifier);
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return fbBuilder.buffer;
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}
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}
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