Java: Added access object for vector of struct and vector of tables. (#5233)

* Java: Added access object for vector of struct and vector of tables.

* Java: Workarounds removed when accessing the union vector.
This commit is contained in:
Kulikov Alexey
2019-09-23 23:22:43 +07:00
committed by Wouter van Oortmerssen
parent 97f3aa9174
commit e365c502ff
40 changed files with 989 additions and 21 deletions

View File

@@ -18,7 +18,7 @@ public struct Movie : IFlatbufferObject
public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Get(o + __p.bb_pos) : Character.NONE; } }
public bool MutateMainCharacterType(Character main_character_type) { int o = __p.__offset(4); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)main_character_type); return true; } else { return false; } }
public TTable? MainCharacter<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; }
public TTable? MainCharacter<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.Get(__p.__vector(o) + j * 1) : (Character)0; }
public int CharactersTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
@@ -28,7 +28,7 @@ public struct Movie : IFlatbufferObject
#endif
public Character[] GetCharactersTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); Character[] a = new Character[l]; for (int i = 0; i < l; i++) { a[i] = (Character)__p.bb.Get(p + i * 1); } return a; }
public bool MutateCharactersType(int j, Character characters_type) { int o = __p.__offset(8); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)characters_type); return true; } else { return false; } }
public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union<TTable>(__p.__vector(o) + j * 4 - __p.bb_pos) : null; }
public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union<TTable>(__p.__vector(o) + j * 4) : null; }
public int CharactersLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
public static Offset<Movie> CreateMovie(FlatBufferBuilder builder,