Add Get Bytes Method Generator for C#

I updated idl_gen_general.cpp to add support for generating a Get Bytes
method for a vector to the generated C# source code. Given a byte vector
field named Foo, a method named GetFooBytes() will be generated in the
C# source code that will return an ArraySegment<byte> value referencing
the vector data in the underlying ByteBuffer.

I added a method to Table.cs named __vector_as_arraysegment that is used
by the code generated by the change to the C# generator.
__vector_as_arraysegment will take the offset of the vector and will
return the ArraySegment<byte> value corresponding to the bytes that
store the vector data.

I updated FlatBuffersExampleTests.cs to add tests to validate my
implementation of Table.__vector_as_arraysegment. I added tests to
demonstrate that the bytes for the monster's name can be extracted from
the underlying byte array. I also added tests to show that
Table.__vector_as_arraysegment returns a null value if the vector is not
present in the FlatBuffer.

I used the updated flatc.exe program to regenerate the C# source files
for the MyGame example. The new Monster class includes the GetXXXBytes
methods to return the byte arrays containing data for vectors.
This commit is contained in:
Michael Collins
2015-10-04 19:57:39 -07:00
parent fe2f8d32aa
commit e083e466b8
9 changed files with 70 additions and 12 deletions

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@@ -3,6 +3,7 @@
namespace MyGame.Example
{
using System;
using FlatBuffers;
/// an example documentation comment: monster object
@@ -19,8 +20,10 @@ public sealed class Monster : Table {
public short Hp { get { int o = __offset(8); return o != 0 ? bb.GetShort(o + bb_pos) : (short)100; } }
public bool MutateHp(short hp) { int o = __offset(8); if (o != 0) { bb.PutShort(o + bb_pos, hp); return true; } else { return false; } }
public string Name { get { int o = __offset(10); return o != 0 ? __string(o + bb_pos) : null; } }
public ArraySegment<byte>? GetNameBytes() { return __vector_as_arraysegment(10); }
public byte GetInventory(int j) { int o = __offset(14); return o != 0 ? bb.Get(__vector(o) + j * 1) : (byte)0; }
public int InventoryLength { get { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; } }
public ArraySegment<byte>? GetInventoryBytes() { return __vector_as_arraysegment(14); }
public bool MutateInventory(int j, byte inventory) { int o = __offset(14); if (o != 0) { bb.Put(__vector(o) + j * 1, inventory); return true; } else { return false; } }
public Color Color { get { int o = __offset(16); return o != 0 ? (Color)bb.GetSbyte(o + bb_pos) : Color.Blue; } }
public bool MutateColor(Color color) { int o = __offset(16); if (o != 0) { bb.PutSbyte(o + bb_pos, (sbyte)color); return true; } else { return false; } }
@@ -41,6 +44,7 @@ public sealed class Monster : Table {
public Monster GetEnemy(Monster obj) { int o = __offset(28); return o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null; }
public byte GetTestnestedflatbuffer(int j) { int o = __offset(30); return o != 0 ? bb.Get(__vector(o) + j * 1) : (byte)0; }
public int TestnestedflatbufferLength { get { int o = __offset(30); return o != 0 ? __vector_len(o) : 0; } }
public ArraySegment<byte>? GetTestnestedflatbufferBytes() { return __vector_as_arraysegment(30); }
public bool MutateTestnestedflatbuffer(int j, byte testnestedflatbuffer) { int o = __offset(30); if (o != 0) { bb.Put(__vector(o) + j * 1, testnestedflatbuffer); return true; } else { return false; } }
public Stat Testempty { get { return GetTestempty(new Stat()); } }
public Stat GetTestempty(Stat obj) { int o = __offset(32); return o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null; }
@@ -64,6 +68,7 @@ public sealed class Monster : Table {
public bool MutateTesthashu64Fnv1a(ulong testhashu64_fnv1a) { int o = __offset(50); if (o != 0) { bb.PutUlong(o + bb_pos, testhashu64_fnv1a); return true; } else { return false; } }
public bool GetTestarrayofbools(int j) { int o = __offset(52); return o != 0 ? 0!=bb.Get(__vector(o) + j * 1) : false; }
public int TestarrayofboolsLength { get { int o = __offset(52); return o != 0 ? __vector_len(o) : 0; } }
public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __vector_as_arraysegment(52); }
public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __offset(52); if (o != 0) { bb.Put(__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(25); }

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@@ -3,6 +3,7 @@
namespace MyGame.Example
{
using System;
using FlatBuffers;
public sealed class Stat : Table {
@@ -11,6 +12,7 @@ public sealed class Stat : Table {
public Stat __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public string Id { get { int o = __offset(4); return o != 0 ? __string(o + bb_pos) : null; } }
public ArraySegment<byte>? GetIdBytes() { return __vector_as_arraysegment(4); }
public long Val { get { int o = __offset(6); return o != 0 ? bb.GetLong(o + bb_pos) : (long)0; } }
public bool MutateVal(long val) { int o = __offset(6); if (o != 0) { bb.PutLong(o + bb_pos, val); return true; } else { return false; } }
public ushort Count { get { int o = __offset(8); return o != 0 ? bb.GetUshort(o + bb_pos) : (ushort)0; } }

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@@ -3,6 +3,7 @@
namespace MyGame.Example
{
using System;
using FlatBuffers;
public sealed class Test : Struct {

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@@ -3,6 +3,7 @@
namespace MyGame.Example
{
using System;
using FlatBuffers;
public sealed class TestSimpleTableWithEnum : Table {

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@@ -3,6 +3,7 @@
namespace MyGame.Example
{
using System;
using FlatBuffers;
public sealed class Vec3 : Struct {