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Add Get Bytes Method Generator for C#
I updated idl_gen_general.cpp to add support for generating a Get Bytes method for a vector to the generated C# source code. Given a byte vector field named Foo, a method named GetFooBytes() will be generated in the C# source code that will return an ArraySegment<byte> value referencing the vector data in the underlying ByteBuffer. I added a method to Table.cs named __vector_as_arraysegment that is used by the code generated by the change to the C# generator. __vector_as_arraysegment will take the offset of the vector and will return the ArraySegment<byte> value corresponding to the bytes that store the vector data. I updated FlatBuffersExampleTests.cs to add tests to validate my implementation of Table.__vector_as_arraysegment. I added tests to demonstrate that the bytes for the monster's name can be extracted from the underlying byte array. I also added tests to show that Table.__vector_as_arraysegment returns a null value if the vector is not present in the FlatBuffer. I used the updated flatc.exe program to regenerate the C# source files for the MyGame example. The new Monster class includes the GetXXXBytes methods to return the byte arrays containing data for vectors.
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@@ -107,6 +107,14 @@ namespace FlatBuffers.Test
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}
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}
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public static void IsFalse(bool value)
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{
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if (value)
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{
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throw new AssertFailedException(false, value);
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}
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}
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public static void Throws<T>(Action action) where T : Exception
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{
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var caught = false;
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