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Add Get Bytes Method Generator for C#
I updated idl_gen_general.cpp to add support for generating a Get Bytes method for a vector to the generated C# source code. Given a byte vector field named Foo, a method named GetFooBytes() will be generated in the C# source code that will return an ArraySegment<byte> value referencing the vector data in the underlying ByteBuffer. I added a method to Table.cs named __vector_as_arraysegment that is used by the code generated by the change to the C# generator. __vector_as_arraysegment will take the offset of the vector and will return the ArraySegment<byte> value corresponding to the bytes that store the vector data. I updated FlatBuffersExampleTests.cs to add tests to validate my implementation of Table.__vector_as_arraysegment. I added tests to demonstrate that the bytes for the monster's name can be extracted from the underlying byte array. I also added tests to show that Table.__vector_as_arraysegment returns a null value if the vector is not present in the FlatBuffer. I used the updated flatc.exe program to regenerate the C# source files for the MyGame example. The new Monster class includes the GetXXXBytes methods to return the byte arrays containing data for vectors.
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@@ -67,6 +67,21 @@ namespace FlatBuffers
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return offset + bb.GetInt(offset) + sizeof(int); // data starts after the length
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}
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// Get the data of a vector whoses offset is stored at "offset" in this object as an
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// ArraySegment<byte>. If the vector is not present in the ByteBuffer,
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// then a null value will be returned.
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protected ArraySegment<byte>? __vector_as_arraysegment(int offset) {
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var o = this.__offset(offset);
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if (0 == o)
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{
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return null;
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}
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var pos = this.__vector(o);
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var len = this.__vector_len(o);
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return new ArraySegment<byte>(this.bb.Data, pos, len);
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}
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// Initialize any Table-derived type to point to the union at the given offset.
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protected TTable __union<TTable>(TTable t, int offset) where TTable : Table
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{
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