mirror of
https://github.com/google/flatbuffers.git
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Added nested FlexBuffer parsing
Change-Id: I918b66eb5646d035e3aae675f745802eb54b03ea
This commit is contained in:
@@ -1271,11 +1271,36 @@ MyGame.Example.Monster.prototype.testarrayofsortedstructLength = function() {
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @param {number} index
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.flex = function(index) {
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var offset = this.bb.__offset(this.bb_pos, 64);
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return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
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};
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/**
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.flexLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 64);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @returns {Uint8Array}
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*/
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MyGame.Example.Monster.prototype.flexArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 64);
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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* @param {flatbuffers.Builder} builder
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*/
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MyGame.Example.Monster.startMonster = function(builder) {
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builder.startObject(30);
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builder.startObject(31);
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};
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/**
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@@ -1652,6 +1677,35 @@ MyGame.Example.Monster.startTestarrayofsortedstructVector = function(builder, nu
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builder.startVector(8, numElems, 4);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} flexOffset
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*/
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MyGame.Example.Monster.addFlex = function(builder, flexOffset) {
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builder.addFieldOffset(30, flexOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<number>} data
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createFlexVector = function(builder, data) {
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builder.startVector(1, data.length, 1);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addInt8(data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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MyGame.Example.Monster.startFlexVector = function(builder, numElems) {
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builder.startVector(1, numElems, 1);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @returns {flatbuffers.Offset}
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