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External references for the object API thru a resolver function.
This allows hashed string fields to be used for lookup of any C++ objects, a pointer to which are then stored in the object besides the original hash for easy access. Change-Id: I2247a13c349b905f1c54660becde2c818ad23e97 Tested: on Linux. Bug: 30204449
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@@ -106,6 +106,25 @@ To use:
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CreateMonster(fbb, monsterobj.get()); // Serialize into new buffer.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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# External references.
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An additional feature of the object API is the ability to allow you to load
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multiple independent FlatBuffers, and have them refer to eachothers objects
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using hashes which are then represented as typed pointers in the object API.
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To make this work have a field in the objects you want to referred to which is
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using the string hashing feature (see `hash` attribute in the
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[schema](@ref flatbuffers_guide_writing_schema) documentation). Then you have
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a similar hash in the field referring to it, along with a `cpp_type`
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attribute specifying the C++ type this will refer to (this can be any C++
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type, and will get a `*` added).
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Then, in JSON or however you create these buffers, make sure they use the
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same string (or hash).
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When you call `UnPack` (or `Create`), you'll need a function that maps from
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hash to the object (see `resolver_function_t` for details).
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## Reflection (& Resizing)
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There is experimental support for reflection in FlatBuffers, allowing you to
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@@ -304,6 +304,10 @@ Current understood attributes:
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- `key` (on a field): this field is meant to be used as a key when sorting
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a vector of the type of table it sits in. Can be used for in-place
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binary search.
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- `hash` (on a field). This is an (un)signed 32/64 bit integer field, whose
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value during JSON parsing is allowed to be a string, which will then be
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stored as its hash. The value of attribute is the hashing algorithm to
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use, one of `fnv1_32` `fnv1_64` `fnv1a_32` `fnv1a_64`.
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## JSON Parsing
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