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https://github.com/google/flatbuffers.git
synced 2026-06-09 06:30:54 +00:00
Allow other pointer types than unique_ptr for object API.
Change-Id: I945890ce667a2f5a6c0495e78fd5326ed33b9914 Tested: on Linux. Bug: 30135763
This commit is contained in:
@@ -150,7 +150,7 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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VerifyEquipment(verifier, equipped(), equipped_type()) &&
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verifier.EndTable();
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}
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std::unique_ptr<MonsterT> UnPack(const flatbuffers::resolver_function_t *resolver = nullptr) const;
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MonsterT *UnPack(const flatbuffers::resolver_function_t *resolver = nullptr) const;
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};
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struct MonsterBuilder {
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@@ -232,7 +232,7 @@ struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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VerifyField<int16_t>(verifier, VT_DAMAGE) &&
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verifier.EndTable();
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}
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std::unique_ptr<WeaponT> UnPack(const flatbuffers::resolver_function_t *resolver = nullptr) const;
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WeaponT *UnPack(const flatbuffers::resolver_function_t *resolver = nullptr) const;
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};
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struct WeaponBuilder {
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@@ -265,7 +265,8 @@ inline flatbuffers::Offset<Weapon> CreateWeaponDirect(flatbuffers::FlatBufferBui
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inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *rehasher = nullptr);
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inline std::unique_ptr<MonsterT> Monster::UnPack(const flatbuffers::resolver_function_t *resolver) const {
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inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *resolver) const {
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(void)resolver;
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auto _o = new MonsterT();
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{ auto _e = pos(); if (_e) _o->pos = std::unique_ptr<Vec3>(new Vec3(*_e)); };
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{ auto _e = mana(); _o->mana = _e; };
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@@ -273,13 +274,14 @@ inline std::unique_ptr<MonsterT> Monster::UnPack(const flatbuffers::resolver_fun
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{ auto _e = name(); if (_e) _o->name = _e->str(); };
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{ auto _e = inventory(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory.push_back(_e->Get(_i)); } } };
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{ auto _e = color(); _o->color = _e; };
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{ auto _e = weapons(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons.push_back(_e->Get(_i)->UnPack(resolver)); } } };
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{ auto _e = weapons(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons.push_back(std::unique_ptr<WeaponT>(_e->Get(_i)->UnPack(resolver))); } } };
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{ auto _e = equipped_type(); _o->equipped.type = _e; };
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{ auto _e = equipped(); if (_e) _o->equipped.table = EquipmentUnion::UnPack(_e, equipped_type(), resolver); };
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return std::unique_ptr<MonsterT>(_o);
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return _o;
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}
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inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *rehasher) {
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(void)rehasher;
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return CreateMonster(_fbb,
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_o->pos ? _o->pos.get() : 0,
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_o->mana,
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@@ -292,14 +294,16 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
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_o->equipped.Pack(_fbb));
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}
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inline std::unique_ptr<WeaponT> Weapon::UnPack(const flatbuffers::resolver_function_t *resolver) const {
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inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *resolver) const {
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(void)resolver;
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auto _o = new WeaponT();
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{ auto _e = name(); if (_e) _o->name = _e->str(); };
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{ auto _e = damage(); _o->damage = _e; };
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return std::unique_ptr<WeaponT>(_o);
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return _o;
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}
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inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *rehasher) {
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(void)rehasher;
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return CreateWeapon(_fbb,
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_o->name.size() ? _fbb.CreateString(_o->name) : 0,
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_o->damage);
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@@ -316,7 +320,7 @@ inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_o
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inline flatbuffers::NativeTable *EquipmentUnion::UnPack(const void *union_obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
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switch (type) {
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case Equipment_NONE: return nullptr;
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case Equipment_Weapon: return reinterpret_cast<const Weapon *>(union_obj)->UnPack(resolver).release();
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case Equipment_Weapon: return reinterpret_cast<const Weapon *>(union_obj)->UnPack(resolver);
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default: return nullptr;
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}
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}
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@@ -336,13 +340,25 @@ inline EquipmentUnion::~EquipmentUnion() {
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}
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}
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inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); }
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inline const MyGame::Sample::Monster *GetMonster(const void *buf) {
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return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf);
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}
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inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot<Monster>(buf); }
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inline Monster *GetMutableMonster(void *buf) {
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return flatbuffers::GetMutableRoot<Monster>(buf);
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}
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inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr); }
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inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) {
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return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
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}
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inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) { fbb.Finish(root); }
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inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) {
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fbb.Finish(root);
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}
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inline std::unique_ptr<MonsterT> UnPackMonster(const void *buf, const flatbuffers::resolver_function_t *resolver = nullptr) {
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return std::unique_ptr<MonsterT>(GetMonster(buf)->UnPack(resolver));
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}
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} // namespace Sample
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} // namespace MyGame
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