mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-02 04:04:19 +00:00
A few document clarifications for Java & Internals.
Change-Id: I770b53cf7d82c860422c1fe6193fb597d9c9495c
This commit is contained in:
@@ -53,15 +53,15 @@ $(document).ready(function(){initNavTree('md__java_usage.html','');});
|
||||
<div class="title">Use in Java </div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
<div class="textblock"><p>There's experimental support for reading FlatBuffers in Java. Generate code for Java with the <code>-j</code> option to <code>flatc</code>.</p>
|
||||
<p>See <code>javaTest.java</code> for an example. Essentially, you read a FlatBuffer binary file into a <code>byte[]</code>, which you then turn into a <code>ByteBuffer</code>, which you pass to the <code>getRootAsMonster</code> function: </p><pre class="fragment">ByteBuffer bb = ByteBuffer.wrap(data);
|
||||
<div class="textblock"><p>FlatBuffers supports reading and writing binary FlatBuffers in Java. Generate code for Java with the <code>-j</code> option to <code>flatc</code>.</p>
|
||||
<p>See <code>javaTest.java</code> for an example. Essentially, you read a FlatBuffer binary file into a <code>byte[]</code>, which you then turn into a <code>ByteBuffer</code>, which you pass to the <code>getRootAsMyRootType</code> function: </p><pre class="fragment">ByteBuffer bb = ByteBuffer.wrap(data);
|
||||
Monster monster = Monster.getRootAsMonster(bb);
|
||||
</pre><p>Now you can access values much like C++: </p><pre class="fragment">short hp = monster.hp();
|
||||
Vec3 pos = monster.pos();
|
||||
</pre><p>Note that whenever you access a new object like in the <code>pos</code> example above, a new temporary accessor object gets created. If your code is very performance sensitive (you iterate through a lot of objects), there's a second <code>pos()</code> method to which you can pass a <code>Vec3</code> object you've already created. This allows you to reuse it across many calls and reduce the amount of object allocation (and thus garbage collection) your program does.</p>
|
||||
<p>Java does not support unsigned scalars. This means that any unsigned types you use in your schema will actually be represented as a signed value. This means all bits are still present, but may represent a negative value when used. For example, to read a <code>byte b</code> as an unsigned number, you can do: <code>(short)(b & 0xFF)</code></p>
|
||||
<p>Sadly the string accessors currently always create a new string when accessed, since FlatBuffer's UTF-8 strings can't be read in-place by Java.</p>
|
||||
<p>Vector access is also a bit different from C++: you pass an extra index to the vector field accessor. Then a second method with the same name suffixed by <code>_length</code> let's you know the number of elements you can access: </p><pre class="fragment">for (int i = 0; i < monster.inventory_length(); i++)
|
||||
<p>Vector access is also a bit different from C++: you pass an extra index to the vector field accessor. Then a second method with the same name suffixed by <code>Length</code> let's you know the number of elements you can access: </p><pre class="fragment">for (int i = 0; i < monster.inventoryLength(); i++)
|
||||
monster.inventory(i); // do something here
|
||||
</pre><p>You can also construct these buffers in Java using the static methods found in the generated code, and the FlatBufferBuilder class: </p><pre class="fragment">FlatBufferBuilder fbb = new FlatBufferBuilder();
|
||||
</pre><p>Create strings: </p><pre class="fragment">int str = fbb.createString("MyMonster");
|
||||
@@ -74,7 +74,10 @@ Monster.addTest_type(fbb, (byte)1);
|
||||
Monster.addTest(fbb, mon2);
|
||||
Monster.addTest4(fbb, test4s);
|
||||
int mon = Monster.endMonster(fbb);
|
||||
</pre><p>As you can see, the Java code for tables does not use a convenient <code>createMonster</code> call like the C++ code. This is to create the buffer without using temporary object allocation (since the <code>Vec3</code> is an inline component of <code>Monster</code>, it has to be created right where it is added, whereas the name and the inventory are not inline). Structs do have convenient methods that even have arguments for nested structs.</p>
|
||||
</pre><p>As you can see, the Java code for tables does not use a convenient <code>createMonster</code> call like the C++ code. This is to create the buffer without using temporary object allocation.</p>
|
||||
<p>It's important to understand that fields that are structs are inline (like <code>Vec3</code> above), and MUST thus be created between the start and end calls of a table. Everything else (other tables, strings, vectors) MUST be created before the start of the table they are referenced in.</p>
|
||||
<p>Structs do have convenient methods that even have arguments for nested structs.</p>
|
||||
<p>As you can see, references to other objects (e.g. the string above) are simple ints, and thus do not have the type-safety of the Offset type in C++. Extra case must thus be taken that you set the right offset on the right field.</p>
|
||||
<p>Vectors also use this start/end pattern to allow vectors of both scalar types and structs: </p><pre class="fragment">Monster.startInventoryVector(fbb, 5);
|
||||
for (byte i = 4; i >=0; i--) fbb.addByte(i);
|
||||
int inv = fbb.endVector();
|
||||
|
||||
Reference in New Issue
Block a user