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adds code gen for optional scalars in swift (#6038)
Adds swift test code Replaces if statments Adds swift to supported languages for optionals Moved std::string to auto Adds nullable scalars support in object api
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@@ -162,8 +162,10 @@ public struct Attacker: FlatBufferObject {
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public static func startAttacker(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
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public static func add(swordAttackDamage: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: swordAttackDamage, def: 0, at: VTOFFSET.swordAttackDamage.p) }
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public static func endAttacker(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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public static func createAttacker(_ fbb: inout FlatBufferBuilder,
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swordAttackDamage: Int32 = 0) -> Offset<UOffset> {
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public static func createAttacker(
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_ fbb: inout FlatBufferBuilder,
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swordAttackDamage: Int32 = 0
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) -> Offset<UOffset> {
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let __start = Attacker.startAttacker(&fbb)
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Attacker.add(swordAttackDamage: swordAttackDamage, &fbb)
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return Attacker.endAttacker(&fbb, start: __start)
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@@ -231,11 +233,13 @@ public struct Movie: FlatBufferObject {
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public static func addVectorOf(charactersType: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: charactersType, at: VTOFFSET.charactersType.p) }
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public static func addVectorOf(characters: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: characters, at: VTOFFSET.characters.p) }
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public static func endMovie(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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public static func createMovie(_ fbb: inout FlatBufferBuilder,
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mainCharacterType: Character = .none_,
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offsetOfMainCharacter mainCharacter: Offset<UOffset> = Offset(),
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vectorOfCharactersType charactersType: Offset<UOffset> = Offset(),
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vectorOfCharacters characters: Offset<UOffset> = Offset()) -> Offset<UOffset> {
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public static func createMovie(
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_ fbb: inout FlatBufferBuilder,
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mainCharacterType: Character = .none_,
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offsetOfMainCharacter mainCharacter: Offset<UOffset> = Offset(),
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vectorOfCharactersType charactersType: Offset<UOffset> = Offset(),
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vectorOfCharacters characters: Offset<UOffset> = Offset()
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) -> Offset<UOffset> {
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let __start = Movie.startMovie(&fbb)
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Movie.add(mainCharacterType: mainCharacterType, &fbb)
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Movie.add(mainCharacter: mainCharacter, &fbb)
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