adds code gen for optional scalars in swift (#6038)

Adds swift test code

Replaces if statments

Adds swift to supported languages for optionals

Moved std::string to auto

Adds nullable scalars support in object api
This commit is contained in:
mustiikhalil
2020-07-25 17:59:34 +03:00
committed by GitHub
parent 82fac326c5
commit d76e93f277
11 changed files with 365 additions and 126 deletions

View File

@@ -162,8 +162,10 @@ public struct Attacker: FlatBufferObject {
public static func startAttacker(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(swordAttackDamage: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: swordAttackDamage, def: 0, at: VTOFFSET.swordAttackDamage.p) }
public static func endAttacker(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createAttacker(_ fbb: inout FlatBufferBuilder,
swordAttackDamage: Int32 = 0) -> Offset<UOffset> {
public static func createAttacker(
_ fbb: inout FlatBufferBuilder,
swordAttackDamage: Int32 = 0
) -> Offset<UOffset> {
let __start = Attacker.startAttacker(&fbb)
Attacker.add(swordAttackDamage: swordAttackDamage, &fbb)
return Attacker.endAttacker(&fbb, start: __start)
@@ -231,11 +233,13 @@ public struct Movie: FlatBufferObject {
public static func addVectorOf(charactersType: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: charactersType, at: VTOFFSET.charactersType.p) }
public static func addVectorOf(characters: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: characters, at: VTOFFSET.characters.p) }
public static func endMovie(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createMovie(_ fbb: inout FlatBufferBuilder,
mainCharacterType: Character = .none_,
offsetOfMainCharacter mainCharacter: Offset<UOffset> = Offset(),
vectorOfCharactersType charactersType: Offset<UOffset> = Offset(),
vectorOfCharacters characters: Offset<UOffset> = Offset()) -> Offset<UOffset> {
public static func createMovie(
_ fbb: inout FlatBufferBuilder,
mainCharacterType: Character = .none_,
offsetOfMainCharacter mainCharacter: Offset<UOffset> = Offset(),
vectorOfCharactersType charactersType: Offset<UOffset> = Offset(),
vectorOfCharacters characters: Offset<UOffset> = Offset()
) -> Offset<UOffset> {
let __start = Movie.startMovie(&fbb)
Movie.add(mainCharacterType: mainCharacterType, &fbb)
Movie.add(mainCharacter: mainCharacter, &fbb)