[C#] Fix retrieving enumeration vectors as arrays (#5457)

* [C#] Fix retrieving enumeration vectors as arrays

* [C#] Don't generate CreateVectorBlock for enums
This commit is contained in:
Nathan Williams
2019-09-04 07:10:54 +10:00
committed by Wouter van Oortmerssen
parent fb25eb87f2
commit d0e3870c0f
4 changed files with 50 additions and 11 deletions

View File

@@ -292,6 +292,25 @@ namespace FlatBuffers.Test
Assert.AreEqual("Monster", Any.Monster.ToString());
}
[FlatBuffersTestMethod]
public void TestVectorOfEnums()
{
const string monsterName = "TestVectorOfEnumsMonster";
var colorVec = new Color[] { Color.Red, Color.Green, Color.Blue };
var fbb = new FlatBufferBuilder(32);
var str1 = fbb.CreateString(monsterName);
var vec1 = Monster.CreateVectorOfEnumsVector(fbb, colorVec);
Monster.StartMonster(fbb);
Monster.AddName(fbb, str1);
Monster.AddVectorOfEnums(fbb, vec1);
var monster1 = Monster.EndMonster(fbb);
Monster.FinishMonsterBuffer(fbb, monster1);
var mons = Monster.GetRootAsMonster(fbb.DataBuffer);
var colors = mons.GetVectorOfEnumsArray();
Assert.ArrayEqual(colorVec, colors);
}
[FlatBuffersTestMethod]
public void TestNestedFlatBuffer()
{

View File

@@ -186,7 +186,7 @@ public struct Monster : IFlatbufferObject
#else
public ArraySegment<byte>? GetVectorOfEnumsBytes() { return __p.__vector_as_arraysegment(98); }
#endif
public MyGame.Example.Color[] GetVectorOfEnumsArray() { return __p.__vector_as_array<MyGame.Example.Color>(98); }
public MyGame.Example.Color[] GetVectorOfEnumsArray() { int o = __p.__offset(98); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); MyGame.Example.Color[] a = new MyGame.Example.Color[l]; for (int i = 0; i < l; i++) { a[i] = (MyGame.Example.Color)__p.bb.Get(p + i * 1); } return a; }
public bool MutateVectorOfEnums(int j, MyGame.Example.Color vector_of_enums) { int o = __p.__offset(98); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)vector_of_enums); return true; } else { return false; } }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(48); }
@@ -283,7 +283,6 @@ public struct Monster : IFlatbufferObject
public static void AddAnyAmbiguous(FlatBufferBuilder builder, int anyAmbiguousOffset) { builder.AddOffset(46, anyAmbiguousOffset, 0); }
public static void AddVectorOfEnums(FlatBufferBuilder builder, VectorOffset vectorOfEnumsOffset) { builder.AddOffset(47, vectorOfEnumsOffset.Value, 0); }
public static VectorOffset CreateVectorOfEnumsVector(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static void StartVectorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static Offset<MyGame.Example.Monster> EndMonster(FlatBufferBuilder builder) {
int o = builder.EndTable();

View File

@@ -26,7 +26,7 @@ public struct Movie : IFlatbufferObject
#else
public ArraySegment<byte>? GetCharactersTypeBytes() { return __p.__vector_as_arraysegment(8); }
#endif
public Character[] GetCharactersTypeArray() { return __p.__vector_as_array<Character>(8); }
public Character[] GetCharactersTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); Character[] a = new Character[l]; for (int i = 0; i < l; i++) { a[i] = (Character)__p.bb.Get(p + i * 1); } return a; }
public bool MutateCharactersType(int j, Character characters_type) { int o = __p.__offset(8); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)characters_type); return true; } else { return false; } }
public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union<TTable>(__p.__vector(o) + j * 4 - __p.bb_pos) : null; }
public int CharactersLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
@@ -49,7 +49,6 @@ public struct Movie : IFlatbufferObject
public static void AddMainCharacter(FlatBufferBuilder builder, int mainCharacterOffset) { builder.AddOffset(1, mainCharacterOffset, 0); }
public static void AddCharactersType(FlatBufferBuilder builder, VectorOffset charactersTypeOffset) { builder.AddOffset(2, charactersTypeOffset.Value, 0); }
public static VectorOffset CreateCharactersTypeVector(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static void StartCharactersTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddCharacters(FlatBufferBuilder builder, VectorOffset charactersOffset) { builder.AddOffset(3, charactersOffset.Value, 0); }
public static VectorOffset CreateCharactersVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i]); return builder.EndVector(); }