mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-25 14:48:40 +00:00
[Swift] Inline arrays (#8755)
Implements InlineArrays which allow us to use Flatbuffers arrays within Structs natively, and also implements FlatbufferVectors as a secondary API when using mutable Structs Fixes mutations within fixed sizes arrays Adds tests and remove inout and mutating from generated objects in favor of borrowing --------- Co-authored-by: Wouter van Oortmerssen <aardappel@gmail.com>
This commit is contained in:
@@ -245,12 +245,10 @@ public struct MyGame_Example_Test: NativeStruct, FlatbuffersVectorInitializable,
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private var _a: Int16
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private var _b: Int8
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private let padding0__: UInt8 = 0
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private var padding0__: UInt8 = 0
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public init(_ bb: ByteBuffer, o: Int32) {
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let _accessor = Struct(bb: bb, position: o)
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_a = _accessor.readBuffer(of: Int16.self, at: 0)
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_b = _accessor.readBuffer(of: Int8.self, at: 2)
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self = bb.read(def: Self.self, position: Int(o))
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}
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public init(a: Int16, b: Int8) {
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@@ -263,7 +261,7 @@ public struct MyGame_Example_Test: NativeStruct, FlatbuffersVectorInitializable,
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_b = 0
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}
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public init(_ _t: inout MyGame_Example_Test_Mutable) {
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public init(_ _t: borrowing MyGame_Example_Test_Mutable) {
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_a = _t.a
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_b = _t.b
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}
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@@ -305,10 +303,9 @@ public struct MyGame_Example_Test_Mutable: FlatBufferStruct, FlatbuffersVectorIn
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@discardableResult public func mutate(a: Int16) -> Bool { return _accessor.mutate(a, index: 0) }
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public var b: Int8 { return _accessor.readBuffer(of: Int8.self, at: 2) }
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@discardableResult public func mutate(b: Int8) -> Bool { return _accessor.mutate(b, index: 2) }
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public mutating func unpack() -> MyGame_Example_Test {
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return MyGame_Example_Test(&self)
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public func unpack() -> MyGame_Example_Test {
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return MyGame_Example_Test(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -327,21 +324,15 @@ public struct MyGame_Example_Vec3: NativeStruct, FlatbuffersVectorInitializable,
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private var _x: Float32
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private var _y: Float32
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private var _z: Float32
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private let padding0__: UInt32 = 0
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private var padding0__: UInt32 = 0
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private var _test1: Double
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private var _test2: UInt8
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private let padding1__: UInt8 = 0
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private var padding1__: UInt8 = 0
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private var _test3: MyGame_Example_Test
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private let padding2__: UInt16 = 0
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private var padding2__: UInt16 = 0
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public init(_ bb: ByteBuffer, o: Int32) {
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let _accessor = Struct(bb: bb, position: o)
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_x = _accessor.readBuffer(of: Float32.self, at: 0)
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_y = _accessor.readBuffer(of: Float32.self, at: 4)
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_z = _accessor.readBuffer(of: Float32.self, at: 8)
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_test1 = _accessor.readBuffer(of: Double.self, at: 16)
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_test2 = _accessor.readBuffer(of: UInt8.self, at: 24)
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_test3 = MyGame_Example_Test(_accessor.bb, o: _accessor.position + 26)
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self = bb.read(def: Self.self, position: Int(o))
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}
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public init(x: Float32, y: Float32, z: Float32, test1: Double, test2: MyGame_Example_Color, test3: MyGame_Example_Test) {
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@@ -362,13 +353,13 @@ public struct MyGame_Example_Vec3: NativeStruct, FlatbuffersVectorInitializable,
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_test3 = MyGame_Example_Test()
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}
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public init(_ _t: inout MyGame_Example_Vec3_Mutable) {
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public init(_ _t: borrowing MyGame_Example_Vec3_Mutable) {
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_x = _t.x
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_y = _t.y
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_z = _t.z
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_test1 = _t.test1
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_test2 = _t.test2.value
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var _vtest3 = _t.test3
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let _vtest3 = _t.test3
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_test3 = _vtest3.unpack()
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}
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@@ -434,10 +425,9 @@ public struct MyGame_Example_Vec3_Mutable: FlatBufferStruct, FlatbuffersVectorIn
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public var test2: MyGame_Example_Color { return MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? .red }
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@discardableResult public func mutate(test2: MyGame_Example_Color) -> Bool { return _accessor.mutate(test2.rawValue, index: 24) }
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public var test3: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.position + 26) }
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public mutating func unpack() -> MyGame_Example_Vec3 {
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return MyGame_Example_Vec3(&self)
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public func unpack() -> MyGame_Example_Vec3 {
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return MyGame_Example_Vec3(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -457,9 +447,7 @@ public struct MyGame_Example_Ability: NativeStruct, FlatbuffersVectorInitializab
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private var _distance: UInt32
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public init(_ bb: ByteBuffer, o: Int32) {
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let _accessor = Struct(bb: bb, position: o)
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_id = _accessor.readBuffer(of: UInt32.self, at: 0)
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_distance = _accessor.readBuffer(of: UInt32.self, at: 4)
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self = bb.read(def: Self.self, position: Int(o))
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}
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public init(id: UInt32, distance: UInt32) {
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@@ -472,7 +460,7 @@ public struct MyGame_Example_Ability: NativeStruct, FlatbuffersVectorInitializab
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_distance = 0
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}
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public init(_ _t: inout MyGame_Example_Ability_Mutable) {
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public init(_ _t: borrowing MyGame_Example_Ability_Mutable) {
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_id = _t.id
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_distance = _t.distance
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}
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@@ -514,10 +502,9 @@ public struct MyGame_Example_Ability_Mutable: FlatBufferStruct, FlatbuffersVecto
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@discardableResult public func mutate(id: UInt32) -> Bool { return _accessor.mutate(id, index: 0) }
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public var distance: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 4) }
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@discardableResult public func mutate(distance: UInt32) -> Bool { return _accessor.mutate(distance, index: 4) }
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public mutating func unpack() -> MyGame_Example_Ability {
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return MyGame_Example_Ability(&self)
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public func unpack() -> MyGame_Example_Ability {
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return MyGame_Example_Ability(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -538,10 +525,7 @@ public struct MyGame_Example_StructOfStructs: NativeStruct, FlatbuffersVectorIni
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private var _c: MyGame_Example_Ability
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public init(_ bb: ByteBuffer, o: Int32) {
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let _accessor = Struct(bb: bb, position: o)
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_a = MyGame_Example_Ability(_accessor.bb, o: _accessor.position + 0)
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_b = MyGame_Example_Test(_accessor.bb, o: _accessor.position + 8)
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_c = MyGame_Example_Ability(_accessor.bb, o: _accessor.position + 12)
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self = bb.read(def: Self.self, position: Int(o))
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}
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public init(a: MyGame_Example_Ability, b: MyGame_Example_Test, c: MyGame_Example_Ability) {
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@@ -556,12 +540,12 @@ public struct MyGame_Example_StructOfStructs: NativeStruct, FlatbuffersVectorIni
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_c = MyGame_Example_Ability()
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}
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public init(_ _t: inout MyGame_Example_StructOfStructs_Mutable) {
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var _va = _t.a
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public init(_ _t: borrowing MyGame_Example_StructOfStructs_Mutable) {
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let _va = _t.a
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_a = _va.unpack()
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var _vb = _t.b
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let _vb = _t.b
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_b = _vb.unpack()
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var _vc = _t.c
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let _vc = _t.c
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_c = _vc.unpack()
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}
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@@ -600,10 +584,9 @@ public struct MyGame_Example_StructOfStructs_Mutable: FlatBufferStruct, Flatbuff
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public var a: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.position + 0) }
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public var b: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.position + 8) }
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public var c: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.position + 12) }
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public mutating func unpack() -> MyGame_Example_StructOfStructs {
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return MyGame_Example_StructOfStructs(&self)
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public func unpack() -> MyGame_Example_StructOfStructs {
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return MyGame_Example_StructOfStructs(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -622,8 +605,7 @@ public struct MyGame_Example_StructOfStructsOfStructs: NativeStruct, Flatbuffers
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private var _a: MyGame_Example_StructOfStructs
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public init(_ bb: ByteBuffer, o: Int32) {
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let _accessor = Struct(bb: bb, position: o)
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_a = MyGame_Example_StructOfStructs(_accessor.bb, o: _accessor.position + 0)
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self = bb.read(def: Self.self, position: Int(o))
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}
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public init(a: MyGame_Example_StructOfStructs) {
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@@ -634,8 +616,8 @@ public struct MyGame_Example_StructOfStructsOfStructs: NativeStruct, Flatbuffers
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_a = MyGame_Example_StructOfStructs()
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}
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public init(_ _t: inout MyGame_Example_StructOfStructsOfStructs_Mutable) {
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var _va = _t.a
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public init(_ _t: borrowing MyGame_Example_StructOfStructsOfStructs_Mutable) {
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let _va = _t.a
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_a = _va.unpack()
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}
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@@ -666,10 +648,9 @@ public struct MyGame_Example_StructOfStructsOfStructs_Mutable: FlatBufferStruct,
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var a: MyGame_Example_StructOfStructs_Mutable { return MyGame_Example_StructOfStructs_Mutable(_accessor.bb, o: _accessor.position + 0) }
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public mutating func unpack() -> MyGame_Example_StructOfStructsOfStructs {
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return MyGame_Example_StructOfStructsOfStructs(&self)
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public func unpack() -> MyGame_Example_StructOfStructsOfStructs {
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return MyGame_Example_StructOfStructsOfStructs(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructsOfStructs?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -694,10 +675,9 @@ public struct MyGame_InParentNamespace: FlatBufferTable, FlatbuffersVectorInitia
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public static func startInParentNamespace(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
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public static func endInParentNamespace(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
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public mutating func unpack() -> MyGame_InParentNamespaceT {
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return MyGame_InParentNamespaceT(&self)
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public func unpack() -> MyGame_InParentNamespaceT {
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return MyGame_InParentNamespaceT(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -724,7 +704,7 @@ extension MyGame_InParentNamespace: Encodable {
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public class MyGame_InParentNamespaceT: NativeObject {
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public init(_ _t: inout MyGame_InParentNamespace) {
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public init(_ _t: borrowing MyGame_InParentNamespace) {
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}
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public init() {
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@@ -746,10 +726,9 @@ public struct MyGame_Example2_Monster: FlatBufferTable, FlatbuffersVectorInitial
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public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
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public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
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public mutating func unpack() -> MyGame_Example2_MonsterT {
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return MyGame_Example2_MonsterT(&self)
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public func unpack() -> MyGame_Example2_MonsterT {
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return MyGame_Example2_MonsterT(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -776,7 +755,7 @@ extension MyGame_Example2_Monster: Encodable {
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public class MyGame_Example2_MonsterT: NativeObject {
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public init(_ _t: inout MyGame_Example2_Monster) {
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public init(_ _t: borrowing MyGame_Example2_Monster) {
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}
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public init() {
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@@ -815,10 +794,9 @@ internal struct MyGame_Example_TestSimpleTableWithEnum: FlatBufferTable, Flatbuf
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MyGame_Example_TestSimpleTableWithEnum.add(color: color, &fbb)
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return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&fbb, start: __start)
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}
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internal mutating func unpack() -> MyGame_Example_TestSimpleTableWithEnumT {
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return MyGame_Example_TestSimpleTableWithEnumT(&self)
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internal func unpack() -> MyGame_Example_TestSimpleTableWithEnumT {
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return MyGame_Example_TestSimpleTableWithEnumT(self)
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}
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internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -855,7 +833,7 @@ internal class MyGame_Example_TestSimpleTableWithEnumT: NativeObject {
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internal var color: MyGame_Example_Color
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internal init(_ _t: inout MyGame_Example_TestSimpleTableWithEnum) {
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internal init(_ _t: borrowing MyGame_Example_TestSimpleTableWithEnum) {
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color = _t.color
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}
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@@ -932,10 +910,9 @@ public struct MyGame_Example_Stat: FlatBufferTable, FlatbuffersVectorInitializab
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}
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return nil
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}
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public mutating func unpack() -> MyGame_Example_StatT {
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return MyGame_Example_StatT(&self)
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public func unpack() -> MyGame_Example_StatT {
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return MyGame_Example_StatT(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -991,7 +968,7 @@ public class MyGame_Example_StatT: NativeObject {
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public var val: Int64
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public var count: UInt16
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public init(_ _t: inout MyGame_Example_Stat) {
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public init(_ _t: borrowing MyGame_Example_Stat) {
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id = _t.id
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val = _t.val
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count = _t.count
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@@ -1059,10 +1036,9 @@ public struct MyGame_Example_Referrable: FlatBufferTable, FlatbuffersVectorIniti
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}
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return nil
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}
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public mutating func unpack() -> MyGame_Example_ReferrableT {
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return MyGame_Example_ReferrableT(&self)
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public func unpack() -> MyGame_Example_ReferrableT {
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return MyGame_Example_ReferrableT(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -1099,7 +1075,7 @@ public class MyGame_Example_ReferrableT: NativeObject {
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public var id: UInt64
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public init(_ _t: inout MyGame_Example_Referrable) {
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public init(_ _t: borrowing MyGame_Example_Referrable) {
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id = _t.id
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}
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@@ -1539,10 +1515,9 @@ public struct MyGame_Example_Monster: FlatBufferTable, FlatbuffersVectorInitiali
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}
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return nil
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}
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public mutating func unpack() -> MyGame_Example_MonsterT {
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return MyGame_Example_MonsterT(&self)
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public func unpack() -> MyGame_Example_MonsterT {
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return MyGame_Example_MonsterT(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT?) -> Offset {
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guard var obj = obj else { return Offset() }
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@@ -2065,7 +2040,7 @@ public class MyGame_Example_MonsterT: NativeObject {
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public var negativeInfinityDefault: Float32
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public var doubleInfDefault: Double
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public init(_ _t: inout MyGame_Example_Monster) {
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public init(_ _t: borrowing MyGame_Example_Monster) {
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pos = _t.pos
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mana = _t.mana
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hp = _t.hp
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@@ -2075,13 +2050,13 @@ public class MyGame_Example_MonsterT: NativeObject {
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color = _t.color
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switch _t.testType {
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case .monster:
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var _v = _t.test(type: MyGame_Example_Monster.self)
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let _v = _t.test(type: MyGame_Example_Monster.self)
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test = MyGame_Example_Any_Union(_v?.unpack(), type: .monster)
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case .testsimpletablewithenum:
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var _v = _t.test(type: MyGame_Example_TestSimpleTableWithEnum.self)
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let _v = _t.test(type: MyGame_Example_TestSimpleTableWithEnum.self)
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test = MyGame_Example_Any_Union(_v?.unpack(), type: .testsimpletablewithenum)
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case .mygameExample2Monster:
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var _v = _t.test(type: MyGame_Example2_Monster.self)
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let _v = _t.test(type: MyGame_Example2_Monster.self)
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test = MyGame_Example_Any_Union(_v?.unpack(), type: .mygameExample2Monster)
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default: break
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}
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@@ -2090,15 +2065,13 @@ public class MyGame_Example_MonsterT: NativeObject {
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testarrayofstring = []
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testarrayofstring.append(contentsOf: _t.testarrayofstring)
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testarrayoftables = []
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for var val in _t.testarrayoftables{
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for val in _t.testarrayoftables{
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testarrayoftables.append(val.unpack())
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}
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var __enemy = _t.enemy
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enemy = __enemy?.unpack()
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enemy = _t.enemy?.unpack()
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testnestedflatbuffer = []
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testnestedflatbuffer.append(contentsOf: _t.testnestedflatbuffer)
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var __testempty = _t.testempty
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testempty = __testempty?.unpack()
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testempty = _t.testempty?.unpack()
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testbool = _t.testbool
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testhashs32Fnv1 = _t.testhashs32Fnv1
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testhashu32Fnv1 = _t.testhashu32Fnv1
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@@ -2125,17 +2098,16 @@ public class MyGame_Example_MonsterT: NativeObject {
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vectorOfLongs.append(contentsOf: _t.vectorOfLongs)
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vectorOfDoubles = []
|
||||
vectorOfDoubles.append(contentsOf: _t.vectorOfDoubles)
|
||||
var __parentNamespaceTest = _t.parentNamespaceTest
|
||||
parentNamespaceTest = __parentNamespaceTest?.unpack()
|
||||
parentNamespaceTest = _t.parentNamespaceTest?.unpack()
|
||||
vectorOfReferrables = []
|
||||
for var val in _t.vectorOfReferrables{
|
||||
for val in _t.vectorOfReferrables{
|
||||
vectorOfReferrables.append(val.unpack())
|
||||
}
|
||||
singleWeakReference = _t.singleWeakReference
|
||||
vectorOfWeakReferences = []
|
||||
vectorOfWeakReferences.append(contentsOf: _t.vectorOfWeakReferences)
|
||||
vectorOfStrongReferrables = []
|
||||
for var val in _t.vectorOfStrongReferrables{
|
||||
for val in _t.vectorOfStrongReferrables{
|
||||
vectorOfStrongReferrables.append(val.unpack())
|
||||
}
|
||||
coOwningReference = _t.coOwningReference
|
||||
@@ -2146,25 +2118,25 @@ public class MyGame_Example_MonsterT: NativeObject {
|
||||
vectorOfNonOwningReferences.append(contentsOf: _t.vectorOfNonOwningReferences)
|
||||
switch _t.anyUniqueType {
|
||||
case .m:
|
||||
var _v = _t.anyUnique(type: MyGame_Example_Monster.self)
|
||||
let _v = _t.anyUnique(type: MyGame_Example_Monster.self)
|
||||
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m)
|
||||
case .ts:
|
||||
var _v = _t.anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
|
||||
let _v = _t.anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
|
||||
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .ts)
|
||||
case .m2:
|
||||
var _v = _t.anyUnique(type: MyGame_Example2_Monster.self)
|
||||
let _v = _t.anyUnique(type: MyGame_Example2_Monster.self)
|
||||
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m2)
|
||||
default: break
|
||||
}
|
||||
switch _t.anyAmbiguousType {
|
||||
case .m1:
|
||||
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
||||
let _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
||||
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m1)
|
||||
case .m2:
|
||||
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
||||
let _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
||||
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m2)
|
||||
case .m3:
|
||||
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
||||
let _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
||||
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m3)
|
||||
default: break
|
||||
}
|
||||
@@ -2174,7 +2146,7 @@ public class MyGame_Example_MonsterT: NativeObject {
|
||||
testrequirednestedflatbuffer = []
|
||||
testrequirednestedflatbuffer.append(contentsOf: _t.testrequirednestedflatbuffer)
|
||||
scalarKeySortedTables = []
|
||||
for var val in _t.scalarKeySortedTables{
|
||||
for val in _t.scalarKeySortedTables{
|
||||
scalarKeySortedTables.append(val.unpack())
|
||||
}
|
||||
nativeInline = _t.nativeInline
|
||||
@@ -2349,10 +2321,9 @@ public struct MyGame_Example_TypeAliases: FlatBufferTable, FlatbuffersVectorInit
|
||||
MyGame_Example_TypeAliases.addVectorOf(vf64: vf64, &fbb)
|
||||
return MyGame_Example_TypeAliases.endTypeAliases(&fbb, start: __start)
|
||||
}
|
||||
|
||||
|
||||
public mutating func unpack() -> MyGame_Example_TypeAliasesT {
|
||||
return MyGame_Example_TypeAliasesT(&self)
|
||||
public func unpack() -> MyGame_Example_TypeAliasesT {
|
||||
return MyGame_Example_TypeAliasesT(self)
|
||||
}
|
||||
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT?) -> Offset {
|
||||
guard var obj = obj else { return Offset() }
|
||||
@@ -2464,7 +2435,7 @@ public class MyGame_Example_TypeAliasesT: NativeObject {
|
||||
public var v8: [Int8]
|
||||
public var vf64: [Double]
|
||||
|
||||
public init(_ _t: inout MyGame_Example_TypeAliases) {
|
||||
public init(_ _t: borrowing MyGame_Example_TypeAliases) {
|
||||
i8 = _t.i8
|
||||
u8 = _t.u8
|
||||
i16 = _t.i16
|
||||
|
||||
Reference in New Issue
Block a user